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fix rpg damage

clcampaign
RAINBOW2000 8 years ago
parent
commit
43b7ea9531
  1. 6
      dlls/rpg.cpp

6
dlls/rpg.cpp

@ -459,14 +459,14 @@ void CRpg::PrimaryAttack() @@ -459,14 +459,14 @@ void CRpg::PrimaryAttack()
SendWeaponAnim( RPG_FIRE2 + 1 - gun );
m_iClip--;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.25;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.35;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.35;
gun = !gun;
}
else
{
PlayEmptySound();
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3;
}
UpdateSpot();
}

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