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@ -459,14 +459,14 @@ void CRpg::PrimaryAttack()
@@ -459,14 +459,14 @@ void CRpg::PrimaryAttack()
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SendWeaponAnim( RPG_FIRE2 + 1 - gun ); |
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m_iClip--; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.25; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.35; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.35; |
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gun = !gun; |
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} |
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else |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3; |
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} |
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UpdateSpot(); |
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} |
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