fix rpg damage

This commit is contained in:
RAINBOW2000 2017-01-25 16:07:45 +03:00
parent 40c8ce754c
commit 43b7ea9531

View File

@ -459,14 +459,14 @@ void CRpg::PrimaryAttack()
SendWeaponAnim( RPG_FIRE2 + 1 - gun );
m_iClip--;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.25;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.35;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.35;
gun = !gun;
}
else
{
PlayEmptySound();
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3;
}
UpdateSpot();
}