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@ -344,4 +344,7 @@ int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) { return 0; }
@@ -344,4 +344,7 @@ int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) { return 0; }
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int CBasePlayerWeapon::ExtractClipAmmo( CBasePlayerWeapon *pWeapon ) { return 0; } |
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void CBasePlayerWeapon::RetireWeapon( void ) { } |
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void CSoundEnt::InsertSound( int iType, const Vector &vecOrigin, int iVolume, float flDuration ) {} |
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float CBasePlayer::TouchGravGun( CBaseEntity*e, int s ) { return 0; } |
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void CBasePlayer::Touch( CBaseEntity * ) {} |
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void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType ){} |
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