|
|
@ -344,4 +344,7 @@ int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) { return 0; } |
|
|
|
int CBasePlayerWeapon::ExtractClipAmmo( CBasePlayerWeapon *pWeapon ) { return 0; } |
|
|
|
int CBasePlayerWeapon::ExtractClipAmmo( CBasePlayerWeapon *pWeapon ) { return 0; } |
|
|
|
void CBasePlayerWeapon::RetireWeapon( void ) { } |
|
|
|
void CBasePlayerWeapon::RetireWeapon( void ) { } |
|
|
|
void CSoundEnt::InsertSound( int iType, const Vector &vecOrigin, int iVolume, float flDuration ) {} |
|
|
|
void CSoundEnt::InsertSound( int iType, const Vector &vecOrigin, int iVolume, float flDuration ) {} |
|
|
|
|
|
|
|
float CBasePlayer::TouchGravGun( CBaseEntity*e, int s ) { return 0; } |
|
|
|
|
|
|
|
void CBasePlayer::Touch( CBaseEntity * ) {} |
|
|
|
|
|
|
|
|
|
|
|
void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType ){} |
|
|
|
void RadiusDamage( Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType ){} |
|
|
|