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Fix toad viewmodel animation.

half-secret
Andrey Akhmichin 5 years ago
parent
commit
41024d8d37
  1. 8
      dlls/squeakgrenade.cpp

8
dlls/squeakgrenade.cpp

@ -35,6 +35,7 @@ enum w_squeak_e @@ -35,6 +35,7 @@ enum w_squeak_e
enum squeak_e
{
SQUEAK_IDLE1 = 0,
SQUEAK_IDLE2,
SQUEAK_FIDGETFIT,
SQUEAK_FIDGETNIP,
SQUEAK_DOWN,
@ -565,11 +566,16 @@ void CSqueak::WeaponIdle( void ) @@ -565,11 +566,16 @@ void CSqueak::WeaponIdle( void )
int iAnim;
float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 );
if( flRand <= 0.75f )
if( flRand <= 0.625f )
{
iAnim = SQUEAK_IDLE1;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0f / 16.0f * 2.0f;
}
else if( flRand <= 0.75f )
{
iAnim = SQUEAK_IDLE2;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0f / 16.0f * 2.0f;
}
else if( flRand <= 0.875f )
{
iAnim = SQUEAK_FIDGETFIT;

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