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Fix build.
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be3b780815
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@ -1951,7 +1951,7 @@ void EV_FireM41A( event_args_t *args )
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EV_GetGunPosition( args, vecSrc, origin );
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EV_GetGunPosition( args, vecSrc, origin );
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VectorCopy( forward, vecAiming );
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VectorCopy( forward, vecAiming );
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_M41A, 2, &tracerCount[idx-1], args->fparam1, args->fparam2 );
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EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_M41A, 2, &g_tracerCount[idx-1], args->fparam1, args->fparam2 );
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}
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}
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//======================
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//======================
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// M41A END
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// M41A END
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@ -24,8 +24,8 @@ typedef enum
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//end Alex
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//end Alex
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BULLET_MONSTER_9MM,
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BULLET_MONSTER_9MM,
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BULLET_MONSTER_MP5,
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BULLET_MONSTER_MP5,
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BULLET_MONSTER_12MM
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BULLET_MONSTER_12MM,
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BULLET_MONSTER_M41A, // Alex
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BULLET_MONSTER_M41A // Alex
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}Bullet;
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}Bullet;
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enum glock_e
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enum glock_e
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@ -509,7 +509,7 @@ void CISlave::Spawn()
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{
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{
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Precache();
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Precache();
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if( FClassNameIs( pev, "monster_exp_alien_slave" ) )
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if( FClassnameIs( pev, "monster_exp_alien_slave" ) )
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SET_MODEL( ENT( pev ), "models/sslave.mdl" );
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SET_MODEL( ENT( pev ), "models/sslave.mdl" );
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else
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else
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SET_MODEL( ENT( pev ), "models/islave.mdl" );
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SET_MODEL( ENT( pev ), "models/islave.mdl" );
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