@ -1951,7 +1951,7 @@ void EV_FireM41A( event_args_t *args )
EV_GetGunPosition( args, vecSrc, origin );
VectorCopy( forward, vecAiming );
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_M41A, 2, &tracerCount[idx-1], args->fparam1, args->fparam2 );
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_M41A, 2, &g_tracerCount[idx-1], args->fparam1, args->fparam2 );
}
//======================
// M41A END
@ -24,8 +24,8 @@ typedef enum
//end Alex
BULLET_MONSTER_9MM,
BULLET_MONSTER_MP5,
BULLET_MONSTER_12MM
BULLET_MONSTER_12MM,
BULLET_MONSTER_M41A, // Alex
BULLET_MONSTER_M41A // Alex
}Bullet;
enum glock_e
@ -509,7 +509,7 @@ void CISlave::Spawn()
{
Precache();
if( FClassNameIs( pev, "monster_exp_alien_slave" ) )
if( FClassnameIs( pev, "monster_exp_alien_slave" ) )
SET_MODEL( ENT( pev ), "models/sslave.mdl" );
else
SET_MODEL( ENT( pev ), "models/islave.mdl" );