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Fix build.

asheep
Night Owl 7 years ago
parent
commit
4078ca6ad8
  1. 2
      cl_dll/ev_hldm.cpp
  2. 4
      cl_dll/ev_hldm.h
  3. 2
      dlls/islave.cpp

2
cl_dll/ev_hldm.cpp

@ -1951,7 +1951,7 @@ void EV_FireM41A( event_args_t *args )
EV_GetGunPosition( args, vecSrc, origin ); EV_GetGunPosition( args, vecSrc, origin );
VectorCopy( forward, vecAiming ); VectorCopy( forward, vecAiming );
EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_M41A, 2, &tracerCount[idx-1], args->fparam1, args->fparam2 ); EV_HLDM_FireBullets( idx, forward, right, up, 1, vecSrc, vecAiming, 8192, BULLET_PLAYER_M41A, 2, &g_tracerCount[idx-1], args->fparam1, args->fparam2 );
} }
//====================== //======================
// M41A END // M41A END

4
cl_dll/ev_hldm.h

@ -24,8 +24,8 @@ typedef enum
//end Alex //end Alex
BULLET_MONSTER_9MM, BULLET_MONSTER_9MM,
BULLET_MONSTER_MP5, BULLET_MONSTER_MP5,
BULLET_MONSTER_12MM BULLET_MONSTER_12MM,
BULLET_MONSTER_M41A, // Alex BULLET_MONSTER_M41A // Alex
}Bullet; }Bullet;
enum glock_e enum glock_e

2
dlls/islave.cpp

@ -509,7 +509,7 @@ void CISlave::Spawn()
{ {
Precache(); Precache();
if( FClassNameIs( pev, "monster_exp_alien_slave" ) ) if( FClassnameIs( pev, "monster_exp_alien_slave" ) )
SET_MODEL( ENT( pev ), "models/sslave.mdl" ); SET_MODEL( ENT( pev ), "models/sslave.mdl" );
else else
SET_MODEL( ENT( pev ), "models/islave.mdl" ); SET_MODEL( ENT( pev ), "models/islave.mdl" );

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