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Update shock glow effect on player (#340)
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@ -1839,6 +1839,8 @@ void CBasePlayer::PreThink( void )
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m_afButtonPressed = buttonsChanged & pev->button; // The changed ones still down are "pressed"
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m_afButtonReleased = buttonsChanged & ( ~pev->button ); // The ones not down are "released"
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GlowShellUpdate();
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g_pGameRules->PlayerThink( this );
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if( g_fGameOver )
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