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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-11 15:38:12 +00:00
Add ambient_fmodstream implementation.
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01a416c5a7
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@ -78,6 +78,20 @@ int __MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf )
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return gHUD.MsgFunc_GameMode( pszName, iSize, pbuf );
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}
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int __MsgFunc_PlayMP3( const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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gEngfuncs.pfnPrimeMusicStream( READ_STRING(), 1 );
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return 1;
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}
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void __CmdFunc_StopMP3( void )
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{
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gEngfuncs.pfnPrimeMusicStream( 0, 0 );
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}
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// TFFree Command Menu
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void __CmdFunc_OpenCommandMenu( void )
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{
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@ -183,6 +197,9 @@ void CHud::Init( void )
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// VGUI Menus
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HOOK_MESSAGE( VGUIMenu );
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HOOK_MESSAGE( PlayMP3 );
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HOOK_COMMAND( "stopaudio", StopMP3 );
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CVAR_CREATE( "hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO ); // controls whether or not to suicide immediately on TF class switch
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CVAR_CREATE( "hud_takesshots", "0", FCVAR_ARCHIVE ); // controls whether or not to automatically take screenshots at the end of a round
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hud_textmode = CVAR_CREATE ( "hud_textmode", "0", FCVAR_ARCHIVE );
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@ -49,6 +49,7 @@ extern void CopyToBodyQue( entvars_t* pev );
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extern int giPrecacheGrunt;
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extern int gmsgSayText;
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extern int gmsgBhopcap;
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extern int gmsgPlayMP3;
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extern cvar_t allow_spectators;
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@ -487,6 +488,12 @@ void ClientCommand( edict_t *pEntity )
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{
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GetClassPtr( (CBasePlayer *)pev )->ForceClientDllUpdate();
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}
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else if( FStrEq(pcmd, "playaudio" ) )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgPlayMP3, NULL, ENT( pev ) );
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WRITE_STRING( (char *)CMD_ARGV( 1 ) );
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MESSAGE_END();
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}
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else if( FStrEq(pcmd, "give" ) )
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{
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if( g_flWeaponCheat != 0.0 )
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@ -185,6 +185,7 @@ int gmsgShowMenu = 0;
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int gmsgGeigerRange = 0;
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int gmsgTeamNames = 0;
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int gmsgBhopcap = 0;
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int gmsgPlayMP3 = 0;
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int gmsgStatusText = 0;
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int gmsgStatusValue = 0;
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@ -232,6 +233,7 @@ void LinkUserMessages( void )
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gmsgAmmoX = REG_USER_MSG( "AmmoX", 2 );
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gmsgTeamNames = REG_USER_MSG( "TeamNames", -1 );
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gmsgBhopcap = REG_USER_MSG( "Bhopcap", 1 );
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gmsgPlayMP3 = REG_USER_MSG( "PlayMP3", -1 );
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gmsgStatusText = REG_USER_MSG( "StatusText", -1 );
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gmsgStatusValue = REG_USER_MSG( "StatusValue", 3 );
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@ -771,6 +771,57 @@ void CTargetCDAudio::Play( void )
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UTIL_Remove( this );
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}
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#define SF_REMOVE_ON_FIRE 1
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class CTargetFMODAudio : public CPointEntity
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{
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public:
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void Spawn( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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BOOL m_bPlaying;
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};
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LINK_ENTITY_TO_CLASS( ambient_fmodstream, CTargetFMODAudio )
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LINK_ENTITY_TO_CLASS( trigger_mp3audio, CTargetFMODAudio )
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void CTargetFMODAudio::Spawn( void )
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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m_bPlaying = FALSE; // start out not playing
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}
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void CTargetFMODAudio::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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char command[64];
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if( !pActivator->IsPlayer()) // activator should be a player
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return;
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if( !m_bPlaying ) // if we're not playing, start playing!
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{
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m_bPlaying = TRUE;
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}
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else
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{
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// if we're already playing, stop the mp3
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m_bPlaying = FALSE;
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CLIENT_COMMAND( pActivator->edict(), "stopaudio\n" );
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return;
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}
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// issue the play/loop command
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sprintf( command, "playaudio %s\n", STRING( pev->message ) );
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CLIENT_COMMAND( pActivator->edict(), command );
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// remove if set
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if( FBitSet( pev->spawnflags, SF_REMOVE_ON_FIRE ) )
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UTIL_Remove( this );
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}
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//=====================================
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//
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// trigger_hurt - hurts anything that touches it. if the trigger has a targetname, firing it will toggle state
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