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Prevent crash on tank and spectator

gravgun
mittorn 8 years ago
parent
commit
3e3e35d1de
  1. 2
      dlls/player.cpp

2
dlls/player.cpp

@ -2481,7 +2481,7 @@ void CBasePlayer::PostThink()
} }
// Handle Tank controlling // Handle Tank controlling
if( m_pTank != NULL ) if( m_pTank && m_state == STATE_SPAWNED )
{ {
// if they've moved too far from the gun, or selected a weapon, unuse the gun // if they've moved too far from the gun, or selected a weapon, unuse the gun
if( m_pTank->OnControls( pev ) && !pev->weaponmodel ) if( m_pTank->OnControls( pev ) && !pev->weaponmodel )

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