diff --git a/dlls/python.cpp b/dlls/python.cpp index 96f9baa3..4837f0f3 100644 --- a/dlls/python.cpp +++ b/dlls/python.cpp @@ -245,7 +245,7 @@ void CPython::WeaponIdle( void ) m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES ); // ALERT( at_console, "%.2f\n", gpGlobals->time - m_flSoundDelay ); - if( m_flSoundDelay != 0 && ( m_flSoundDelay <= UTIL_WeaponTimeBase() || m_flSoundDelay <= gpGlobals->time ) ) + if( m_flSoundDelay != 0 && m_flSoundDelay <= UTIL_WeaponTimeBase() ) { EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/357_reload1.wav", RANDOM_FLOAT( 0.8, 0.9 ), ATTN_NORM ); m_flSoundDelay = 0;