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Do not show flashlight sprite in spectator mode.
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9d7ab6acf4
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@ -108,6 +108,9 @@ int CHudFlashlight::Draw( float flTime )
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int r, g, b, x, y, a;
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int r, g, b, x, y, a;
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wrect_t rc;
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wrect_t rc;
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if( gEngfuncs.IsSpectateOnly() )
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return 1;
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if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
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if( !( gHUD.m_iWeaponBits & ( 1 << ( WEAPON_SUIT ) ) ) )
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return 1;
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return 1;
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@ -1421,7 +1421,7 @@ void CBasePlayer::StartObserver( Vector vecPosition, Vector vecViewAngle )
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MESSAGE_END();
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MESSAGE_END();
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// Setup flags
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// Setup flags
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m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_WEAPONS );
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m_iHideHUD = ( HIDEHUD_HEALTH | HIDEHUD_FLASHLIGHT | HIDEHUD_WEAPONS );
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m_afPhysicsFlags |= PFLAG_OBSERVER;
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m_afPhysicsFlags |= PFLAG_OBSERVER;
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pev->effects = EF_NODRAW;
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pev->effects = EF_NODRAW;
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pev->view_ofs = g_vecZero;
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pev->view_ofs = g_vecZero;
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