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Update player.cpp
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@ -133,6 +133,11 @@ TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] =
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DEFINE_FIELD( CBasePlayer, m_fHudVisible, FIELD_BOOLEAN ),
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DEFINE_FIELD( CBasePlayer, m_fHudVisible, FIELD_BOOLEAN ),
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DEFINE_FIELD( CBasePlayer, m_fUpdateHudVisibility, FIELD_BOOLEAN ),
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DEFINE_FIELD( CBasePlayer, m_fUpdateHudVisibility, FIELD_BOOLEAN ),
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// Xensquasher
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DEFINE_FIELD( CBasePlayer, m_flStartCharge, FIELD_TIME ),
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DEFINE_FIELD( CBasePlayer, m_flPlayAftershock, FIELD_TIME ),
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DEFINE_FIELD( CBasePlayer, m_flNextAmmoBurn, FIELD_TIME ),
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//DEFINE_FIELD( CBasePlayer, m_fDeadTime, FIELD_FLOAT ), // only used in multiplayer games
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//DEFINE_FIELD( CBasePlayer, m_fDeadTime, FIELD_FLOAT ), // only used in multiplayer games
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//DEFINE_FIELD( CBasePlayer, m_fGameHUDInitialized, FIELD_INTEGER ), // only used in multiplayer games
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//DEFINE_FIELD( CBasePlayer, m_fGameHUDInitialized, FIELD_INTEGER ), // only used in multiplayer games
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//DEFINE_FIELD( CBasePlayer, m_flStopExtraSoundTime, FIELD_TIME ),
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//DEFINE_FIELD( CBasePlayer, m_flStopExtraSoundTime, FIELD_TIME ),
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