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Update player.cpp

poke646
Night Owl 8 years ago
parent
commit
3c38722373
  1. 5
      dlls/player.cpp

5
dlls/player.cpp

@ -133,6 +133,11 @@ TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] =
DEFINE_FIELD( CBasePlayer, m_fHudVisible, FIELD_BOOLEAN ), DEFINE_FIELD( CBasePlayer, m_fHudVisible, FIELD_BOOLEAN ),
DEFINE_FIELD( CBasePlayer, m_fUpdateHudVisibility, FIELD_BOOLEAN ), DEFINE_FIELD( CBasePlayer, m_fUpdateHudVisibility, FIELD_BOOLEAN ),
// Xensquasher
DEFINE_FIELD( CBasePlayer, m_flStartCharge, FIELD_TIME ),
DEFINE_FIELD( CBasePlayer, m_flPlayAftershock, FIELD_TIME ),
DEFINE_FIELD( CBasePlayer, m_flNextAmmoBurn, FIELD_TIME ),
//DEFINE_FIELD( CBasePlayer, m_fDeadTime, FIELD_FLOAT ), // only used in multiplayer games //DEFINE_FIELD( CBasePlayer, m_fDeadTime, FIELD_FLOAT ), // only used in multiplayer games
//DEFINE_FIELD( CBasePlayer, m_fGameHUDInitialized, FIELD_INTEGER ), // only used in multiplayer games //DEFINE_FIELD( CBasePlayer, m_fGameHUDInitialized, FIELD_INTEGER ), // only used in multiplayer games
//DEFINE_FIELD( CBasePlayer, m_flStopExtraSoundTime, FIELD_TIME ), //DEFINE_FIELD( CBasePlayer, m_flStopExtraSoundTime, FIELD_TIME ),

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