Update player.cpp

This commit is contained in:
Night Owl 2017-02-19 19:21:49 +05:00
parent 5fc940956a
commit 3c38722373

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@ -133,6 +133,11 @@ TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] =
DEFINE_FIELD( CBasePlayer, m_fHudVisible, FIELD_BOOLEAN ),
DEFINE_FIELD( CBasePlayer, m_fUpdateHudVisibility, FIELD_BOOLEAN ),
// Xensquasher
DEFINE_FIELD( CBasePlayer, m_flStartCharge, FIELD_TIME ),
DEFINE_FIELD( CBasePlayer, m_flPlayAftershock, FIELD_TIME ),
DEFINE_FIELD( CBasePlayer, m_flNextAmmoBurn, FIELD_TIME ),
//DEFINE_FIELD( CBasePlayer, m_fDeadTime, FIELD_FLOAT ), // only used in multiplayer games
//DEFINE_FIELD( CBasePlayer, m_fGameHUDInitialized, FIELD_INTEGER ), // only used in multiplayer games
//DEFINE_FIELD( CBasePlayer, m_flStopExtraSoundTime, FIELD_TIME ),