Browse Source

Partially fix -Wswitch.

wantedhl
Night Owl 9 years ago
parent
commit
3a691b21a4
  1. 9
      dlls/agrunt.cpp
  2. 4
      dlls/barney.cpp
  3. 6
      dlls/bullsquid.cpp
  4. 11
      dlls/controller.cpp
  5. 17
      dlls/func_break.cpp
  6. 16
      dlls/hassassin.cpp
  7. 19
      dlls/hgrunt.cpp
  8. 9
      dlls/houndeye.cpp
  9. 7
      dlls/ichthyosaur.cpp
  10. 4
      dlls/islave.cpp
  11. 4
      dlls/monsterstate.cpp
  12. 6
      dlls/scientist.cpp
  13. 2
      dlls/squadmonster.cpp
  14. 2
      dlls/turret.cpp
  15. 12
      dlls/util.cpp

9
dlls/agrunt.cpp

@ -1081,7 +1081,7 @@ Schedule_t *CAGrunt :: GetSchedule ( void )
{ {
case MONSTERSTATE_COMBAT: case MONSTERSTATE_COMBAT:
{ {
// dead enemy // dead enemy
if ( HasConditions( bits_COND_ENEMY_DEAD ) ) if ( HasConditions( bits_COND_ENEMY_DEAD ) )
{ {
// call base class, all code to handle dead enemies is centralized there. // call base class, all code to handle dead enemies is centralized there.
@ -1093,7 +1093,7 @@ Schedule_t *CAGrunt :: GetSchedule ( void )
return GetScheduleOfType( SCHED_WAKE_ANGRY ); return GetScheduleOfType( SCHED_WAKE_ANGRY );
} }
// zap player! // zap player!
if ( HasConditions ( bits_COND_CAN_MELEE_ATTACK1 ) ) if ( HasConditions ( bits_COND_CAN_MELEE_ATTACK1 ) )
{ {
AttackSound();// this is a total hack. Should be parto f the schedule AttackSound();// this is a total hack. Should be parto f the schedule
@ -1105,7 +1105,7 @@ Schedule_t *CAGrunt :: GetSchedule ( void )
return GetScheduleOfType( SCHED_SMALL_FLINCH ); return GetScheduleOfType( SCHED_SMALL_FLINCH );
} }
// can attack // can attack
if ( HasConditions ( bits_COND_CAN_RANGE_ATTACK1 ) && OccupySlot ( bits_SLOTS_AGRUNT_HORNET ) ) if ( HasConditions ( bits_COND_CAN_RANGE_ATTACK1 ) && OccupySlot ( bits_SLOTS_AGRUNT_HORNET ) )
{ {
return GetScheduleOfType ( SCHED_RANGE_ATTACK1 ); return GetScheduleOfType ( SCHED_RANGE_ATTACK1 );
@ -1118,6 +1118,9 @@ Schedule_t *CAGrunt :: GetSchedule ( void )
return GetScheduleOfType ( SCHED_STANDOFF ); return GetScheduleOfType ( SCHED_STANDOFF );
} }
break;
default:
break;
} }
return CSquadMonster :: GetSchedule(); return CSquadMonster :: GetSchedule();

4
dlls/barney.cpp

@ -702,7 +702,7 @@ Schedule_t *CBarney :: GetSchedule ( void )
{ {
case MONSTERSTATE_COMBAT: case MONSTERSTATE_COMBAT:
{ {
// dead enemy // dead enemy
if ( HasConditions( bits_COND_ENEMY_DEAD ) ) if ( HasConditions( bits_COND_ENEMY_DEAD ) )
{ {
// call base class, all code to handle dead enemies is centralized there. // call base class, all code to handle dead enemies is centralized there.
@ -756,6 +756,8 @@ Schedule_t *CBarney :: GetSchedule ( void )
// try to say something about smells // try to say something about smells
TrySmellTalk(); TrySmellTalk();
break; break;
default:
break;
} }
return CTalkMonster::GetSchedule(); return CTalkMonster::GetSchedule();

6
dlls/bullsquid.cpp

@ -1060,7 +1060,7 @@ Schedule_t *CBullsquid :: GetSchedule( void )
} }
case MONSTERSTATE_COMBAT: case MONSTERSTATE_COMBAT:
{ {
// dead enemy // dead enemy
if ( HasConditions( bits_COND_ENEMY_DEAD ) ) if ( HasConditions( bits_COND_ENEMY_DEAD ) )
{ {
// call base class, all code to handle dead enemies is centralized there. // call base class, all code to handle dead enemies is centralized there.
@ -1116,6 +1116,8 @@ Schedule_t *CBullsquid :: GetSchedule( void )
break; break;
} }
default:
break;
} }
return CBaseMonster :: GetSchedule(); return CBaseMonster :: GetSchedule();
@ -1266,6 +1268,8 @@ MONSTERSTATE CBullsquid :: GetIdealState ( void )
} }
break; break;
} }
default:
break;
} }
m_IdealMonsterState = CBaseMonster :: GetIdealState(); m_IdealMonsterState = CBaseMonster :: GetIdealState();

11
dlls/controller.cpp

@ -731,12 +731,6 @@ Schedule_t *CController :: GetSchedule ( void )
{ {
switch ( m_MonsterState ) switch ( m_MonsterState )
{ {
case MONSTERSTATE_IDLE:
break;
case MONSTERSTATE_ALERT:
break;
case MONSTERSTATE_COMBAT: case MONSTERSTATE_COMBAT:
{ {
Vector vecTmp = Intersect( Vector( 0, 0, 0 ), Vector( 100, 4, 7 ), Vector( 2, 10, -3 ), 20.0 ); Vector vecTmp = Intersect( Vector( 0, 0, 0 ), Vector( 100, 4, 7 ), Vector( 2, 10, -3 ), 20.0 );
@ -752,6 +746,11 @@ Schedule_t *CController :: GetSchedule ( void )
} }
} }
break; break;
case MONSTERSTATE_IDLE:
case MONSTERSTATE_ALERT:
break;
default:
break;
} }
return CSquadMonster :: GetSchedule(); return CSquadMonster :: GetSchedule();

17
dlls/func_break.cpp

@ -338,6 +338,11 @@ void CBreakable::Precache( void )
PRECACHE_SOUND ("debris/bustceiling.wav"); PRECACHE_SOUND ("debris/bustceiling.wav");
break; break;
case matNone:
case matLastMaterial:
break;
default:
break;
} }
MaterialSoundPrecache( m_Material ); MaterialSoundPrecache( m_Material );
if ( m_iszGibModel ) if ( m_iszGibModel )
@ -510,11 +515,13 @@ void CBreakable::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vec
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "buttons/spark6.wav", flVolume, ATTN_NORM); break; case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "buttons/spark6.wav", flVolume, ATTN_NORM); break;
} }
} }
break; break;
case matUnbreakableGlass: case matUnbreakableGlass:
UTIL_Ricochet( ptr->vecEndPos, RANDOM_FLOAT(0.5,1.5) ); UTIL_Ricochet( ptr->vecEndPos, RANDOM_FLOAT(0.5,1.5) );
break; break;
default:
break;
} }
} }
@ -664,6 +671,12 @@ void CBreakable::Die( void )
case matCeilingTile: case matCeilingTile:
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustceiling.wav", fvol, ATTN_NORM, 0, pitch); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustceiling.wav", fvol, ATTN_NORM, 0, pitch);
break; break;
case matNone:
case matLastMaterial:
case matUnbreakableGlass:
break;
default:
break;
} }

16
dlls/hassassin.cpp

@ -858,7 +858,7 @@ Schedule_t *CHAssassin :: GetSchedule ( void )
case MONSTERSTATE_COMBAT: case MONSTERSTATE_COMBAT:
{ {
// dead enemy // dead enemy
if ( HasConditions( bits_COND_ENEMY_DEAD ) ) if ( HasConditions( bits_COND_ENEMY_DEAD ) )
{ {
// call base class, all code to handle dead enemies is centralized there. // call base class, all code to handle dead enemies is centralized there.
@ -907,21 +907,21 @@ Schedule_t *CHAssassin :: GetSchedule ( void )
m_iFrustration++; m_iFrustration++;
} }
// jump player! // jump player!
if ( HasConditions ( bits_COND_CAN_MELEE_ATTACK1 ) ) if ( HasConditions ( bits_COND_CAN_MELEE_ATTACK1 ) )
{ {
// ALERT( at_console, "melee attack 1\n"); // ALERT( at_console, "melee attack 1\n");
return GetScheduleOfType ( SCHED_MELEE_ATTACK1 ); return GetScheduleOfType ( SCHED_MELEE_ATTACK1 );
} }
// throw grenade // throw grenade
if ( HasConditions ( bits_COND_CAN_RANGE_ATTACK2 ) ) if ( HasConditions ( bits_COND_CAN_RANGE_ATTACK2 ) )
{ {
// ALERT( at_console, "range attack 2\n"); // ALERT( at_console, "range attack 2\n");
return GetScheduleOfType ( SCHED_RANGE_ATTACK2 ); return GetScheduleOfType ( SCHED_RANGE_ATTACK2 );
} }
// spotted // spotted
if ( HasConditions ( bits_COND_SEE_ENEMY ) && HasConditions ( bits_COND_ENEMY_FACING_ME ) ) if ( HasConditions ( bits_COND_SEE_ENEMY ) && HasConditions ( bits_COND_ENEMY_FACING_ME ) )
{ {
// ALERT( at_console, "exposed\n"); // ALERT( at_console, "exposed\n");
@ -929,7 +929,7 @@ Schedule_t *CHAssassin :: GetSchedule ( void )
return GetScheduleOfType ( SCHED_ASSASSIN_EXPOSED ); return GetScheduleOfType ( SCHED_ASSASSIN_EXPOSED );
} }
// can attack // can attack
if ( HasConditions ( bits_COND_CAN_RANGE_ATTACK1 ) ) if ( HasConditions ( bits_COND_CAN_RANGE_ATTACK1 ) )
{ {
// ALERT( at_console, "range attack 1\n"); // ALERT( at_console, "range attack 1\n");
@ -943,7 +943,7 @@ Schedule_t *CHAssassin :: GetSchedule ( void )
return GetScheduleOfType ( SCHED_COMBAT_FACE ); return GetScheduleOfType ( SCHED_COMBAT_FACE );
} }
// new enemy // new enemy
if ( HasConditions ( bits_COND_NEW_ENEMY ) ) if ( HasConditions ( bits_COND_NEW_ENEMY ) )
{ {
// ALERT( at_console, "take cover\n"); // ALERT( at_console, "take cover\n");
@ -954,6 +954,8 @@ Schedule_t *CHAssassin :: GetSchedule ( void )
return GetScheduleOfType ( SCHED_ALERT_STAND ); return GetScheduleOfType ( SCHED_ALERT_STAND );
} }
break; break;
default:
break;
} }
return CBaseMonster :: GetSchedule(); return CBaseMonster :: GetSchedule();
@ -1012,4 +1014,4 @@ Schedule_t* CHAssassin :: GetScheduleOfType ( int Type )
return CBaseMonster :: GetScheduleOfType( Type ); return CBaseMonster :: GetScheduleOfType( Type );
} }
#endif #endif

19
dlls/hgrunt.cpp

@ -2035,14 +2035,14 @@ Schedule_t *CHGrunt :: GetSchedule( void )
{ {
case MONSTERSTATE_COMBAT: case MONSTERSTATE_COMBAT:
{ {
// dead enemy // dead enemy
if ( HasConditions( bits_COND_ENEMY_DEAD ) ) if ( HasConditions( bits_COND_ENEMY_DEAD ) )
{ {
// call base class, all code to handle dead enemies is centralized there. // call base class, all code to handle dead enemies is centralized there.
return CBaseMonster :: GetSchedule(); return CBaseMonster :: GetSchedule();
} }
// new enemy // new enemy
if ( HasConditions(bits_COND_NEW_ENEMY) ) if ( HasConditions(bits_COND_NEW_ENEMY) )
{ {
if ( InSquad() ) if ( InSquad() )
@ -2089,7 +2089,7 @@ Schedule_t *CHGrunt :: GetSchedule( void )
} }
} }
} }
// no ammo // no ammo
else if ( HasConditions ( bits_COND_NO_AMMO_LOADED ) ) else if ( HasConditions ( bits_COND_NO_AMMO_LOADED ) )
{ {
//!!!KELLY - this individual just realized he's out of bullet ammo. //!!!KELLY - this individual just realized he's out of bullet ammo.
@ -2098,7 +2098,7 @@ Schedule_t *CHGrunt :: GetSchedule( void )
return GetScheduleOfType ( SCHED_GRUNT_COVER_AND_RELOAD ); return GetScheduleOfType ( SCHED_GRUNT_COVER_AND_RELOAD );
} }
// damaged just a little // damaged just a little
else if ( HasConditions( bits_COND_LIGHT_DAMAGE ) ) else if ( HasConditions( bits_COND_LIGHT_DAMAGE ) )
{ {
// if hurt: // if hurt:
@ -2124,19 +2124,19 @@ Schedule_t *CHGrunt :: GetSchedule( void )
return GetScheduleOfType( SCHED_SMALL_FLINCH ); return GetScheduleOfType( SCHED_SMALL_FLINCH );
} }
} }
// can kick // can kick
else if ( HasConditions ( bits_COND_CAN_MELEE_ATTACK1 ) ) else if ( HasConditions ( bits_COND_CAN_MELEE_ATTACK1 ) )
{ {
return GetScheduleOfType ( SCHED_MELEE_ATTACK1 ); return GetScheduleOfType ( SCHED_MELEE_ATTACK1 );
} }
// can grenade launch // can grenade launch
else if ( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER) && HasConditions ( bits_COND_CAN_RANGE_ATTACK2 ) && OccupySlot( bits_SLOTS_HGRUNT_GRENADE ) ) else if ( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER) && HasConditions ( bits_COND_CAN_RANGE_ATTACK2 ) && OccupySlot( bits_SLOTS_HGRUNT_GRENADE ) )
{ {
// shoot a grenade if you can // shoot a grenade if you can
return GetScheduleOfType( SCHED_RANGE_ATTACK2 ); return GetScheduleOfType( SCHED_RANGE_ATTACK2 );
} }
// can shoot // can shoot
else if ( HasConditions ( bits_COND_CAN_RANGE_ATTACK1 ) ) else if ( HasConditions ( bits_COND_CAN_RANGE_ATTACK1 ) )
{ {
if ( InSquad() ) if ( InSquad() )
@ -2167,7 +2167,7 @@ Schedule_t *CHGrunt :: GetSchedule( void )
return GetScheduleOfType( SCHED_TAKE_COVER_FROM_ENEMY ); return GetScheduleOfType( SCHED_TAKE_COVER_FROM_ENEMY );
} }
} }
// can't see enemy // can't see enemy
else if ( HasConditions( bits_COND_ENEMY_OCCLUDED ) ) else if ( HasConditions( bits_COND_ENEMY_OCCLUDED ) )
{ {
if ( HasConditions( bits_COND_CAN_RANGE_ATTACK2 ) && OccupySlot( bits_SLOTS_HGRUNT_GRENADE ) ) if ( HasConditions( bits_COND_CAN_RANGE_ATTACK2 ) && OccupySlot( bits_SLOTS_HGRUNT_GRENADE ) )
@ -2212,6 +2212,9 @@ Schedule_t *CHGrunt :: GetSchedule( void )
return GetScheduleOfType ( SCHED_GRUNT_ESTABLISH_LINE_OF_FIRE ); return GetScheduleOfType ( SCHED_GRUNT_ESTABLISH_LINE_OF_FIRE );
} }
} }
break;
default:
break;
} }
// no special cases here, call the base class // no special cases here, call the base class

9
dlls/houndeye.cpp

@ -219,14 +219,11 @@ void CHoundeye :: SetYawSpeed ( void )
ys = 60; ys = 60;
break; break;
case ACT_WALK: case ACT_WALK:
ys = 90;
break;
case ACT_RUN: case ACT_RUN:
ys = 90;
break;
case ACT_TURN_LEFT: case ACT_TURN_LEFT:
case ACT_TURN_RIGHT: case ACT_TURN_RIGHT:
ys = 90; break;
default:
break; break;
} }
@ -1298,6 +1295,8 @@ Schedule_t *CHoundeye :: GetSchedule( void )
} }
break; break;
} }
default:
break;
} }
return CSquadMonster :: GetSchedule(); return CSquadMonster :: GetSchedule();

7
dlls/ichthyosaur.cpp

@ -534,11 +534,11 @@ Schedule_t* CIchthyosaur::GetSchedule()
case MONSTERSTATE_IDLE: case MONSTERSTATE_IDLE:
m_flightSpeed = 80; m_flightSpeed = 80;
return GetScheduleOfType( SCHED_IDLE_WALK ); return GetScheduleOfType( SCHED_IDLE_WALK );
break;
case MONSTERSTATE_ALERT: case MONSTERSTATE_ALERT:
m_flightSpeed = 150; m_flightSpeed = 150;
return GetScheduleOfType( SCHED_IDLE_WALK ); return GetScheduleOfType( SCHED_IDLE_WALK );
break;
case MONSTERSTATE_COMBAT: case MONSTERSTATE_COMBAT:
m_flMaxSpeed = 400; m_flMaxSpeed = 400;
// eat them // eat them
@ -561,6 +561,9 @@ Schedule_t* CIchthyosaur::GetSchedule()
} }
return GetScheduleOfType( SCHED_STANDOFF ); return GetScheduleOfType( SCHED_STANDOFF );
break;
default:
break;
} }
return CFlyingMonster :: GetSchedule(); return CFlyingMonster :: GetSchedule();

4
dlls/islave.cpp

@ -668,7 +668,7 @@ Schedule_t *CISlave :: GetSchedule( void )
switch (m_MonsterState) switch (m_MonsterState)
{ {
case MONSTERSTATE_COMBAT: case MONSTERSTATE_COMBAT:
// dead enemy // dead enemy
if ( HasConditions( bits_COND_ENEMY_DEAD ) ) if ( HasConditions( bits_COND_ENEMY_DEAD ) )
{ {
// call base class, all code to handle dead enemies is centralized there. // call base class, all code to handle dead enemies is centralized there.
@ -692,6 +692,8 @@ Schedule_t *CISlave :: GetSchedule( void )
} }
} }
break; break;
default:
break;
} }
return CSquadMonster::GetSchedule( ); return CSquadMonster::GetSchedule( );
} }

4
dlls/monsterstate.cpp

@ -50,6 +50,8 @@ void CBaseMonster :: SetState ( MONSTERSTATE State )
ALERT ( at_aiconsole, "Stripped\n" ); ALERT ( at_aiconsole, "Stripped\n" );
} }
break; break;
default:
break;
} }
m_MonsterState = State; m_MonsterState = State;
@ -227,6 +229,8 @@ MONSTERSTATE CBaseMonster :: GetIdealState ( void )
case MONSTERSTATE_DEAD: case MONSTERSTATE_DEAD:
m_IdealMonsterState = MONSTERSTATE_DEAD; m_IdealMonsterState = MONSTERSTATE_DEAD;
break; break;
default:
break;
} }
return m_IdealMonsterState; return m_IdealMonsterState;

6
dlls/scientist.cpp

@ -617,6 +617,8 @@ void CScientist :: SetYawSpeed ( void )
case ACT_TURN_RIGHT: case ACT_TURN_RIGHT:
ys = 120; ys = 120;
break; break;
default:
break;
} }
pev->yaw_speed = ys; pev->yaw_speed = ys;
@ -996,6 +998,8 @@ Schedule_t *CScientist :: GetSchedule ( void )
return slScientistCover; // Run & Cower return slScientistCover; // Run & Cower
break; break;
default:
break;
} }
return CTalkMonster::GetSchedule(); return CTalkMonster::GetSchedule();
@ -1058,6 +1062,8 @@ MONSTERSTATE CScientist :: GetIdealState ( void )
} }
} }
break; break;
default:
break;
} }
return CTalkMonster::GetIdealState(); return CTalkMonster::GetIdealState();

2
dlls/squadmonster.cpp

@ -533,6 +533,8 @@ MONSTERSTATE CSquadMonster :: GetIdealState ( void )
SquadMakeEnemy ( m_hEnemy ); SquadMakeEnemy ( m_hEnemy );
} }
break; break;
default:
break;
} }
return CBaseMonster :: GetIdealState(); return CBaseMonster :: GetIdealState();

2
dlls/turret.cpp

@ -813,6 +813,8 @@ void CBaseTurret::SetTurretAnim(TURRET_ANIM anim)
case TURRET_ANIM_DIE: case TURRET_ANIM_DIE:
pev->framerate = 1.0; pev->framerate = 1.0;
break; break;
default:
break;
} }
//ALERT(at_console, "Turret anim #%d\n", anim); //ALERT(at_console, "Turret anim #%d\n", anim);
} }

12
dlls/util.cpp

@ -2098,19 +2098,21 @@ int CSave :: WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *p
{ {
case FIELD_EVARS: case FIELD_EVARS:
entityArray[j] = EntityIndex( ((entvars_t **)pOutputData)[j] ); entityArray[j] = EntityIndex( ((entvars_t **)pOutputData)[j] );
break; break;
case FIELD_CLASSPTR: case FIELD_CLASSPTR:
entityArray[j] = EntityIndex( ((CBaseEntity **)pOutputData)[j] ); entityArray[j] = EntityIndex( ((CBaseEntity **)pOutputData)[j] );
break; break;
case FIELD_EDICT: case FIELD_EDICT:
entityArray[j] = EntityIndex( ((edict_t **)pOutputData)[j] ); entityArray[j] = EntityIndex( ((edict_t **)pOutputData)[j] );
break; break;
case FIELD_ENTITY: case FIELD_ENTITY:
entityArray[j] = EntityIndex( ((EOFFSET *)pOutputData)[j] ); entityArray[j] = EntityIndex( ((EOFFSET *)pOutputData)[j] );
break; break;
case FIELD_EHANDLE: case FIELD_EHANDLE:
entityArray[j] = EntityIndex( (CBaseEntity *)(((EHANDLE *)pOutputData)[j]) ); entityArray[j] = EntityIndex( (CBaseEntity *)(((EHANDLE *)pOutputData)[j]) );
break; break;
default:
break;
} }
} }
WriteInt( pTest->fieldName, entityArray, pTest->fieldSize ); WriteInt( pTest->fieldName, entityArray, pTest->fieldSize );

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