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Fix build.
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@ -219,7 +219,7 @@ int CHudHealth::Draw( float flTime )
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{
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HealthWidth = gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).right - gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).left;
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struct rect_s cross = gHUD.GetSpriteRect( m_HUD_cross );
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wrect_t cross = gHUD.GetSpriteRect( m_HUD_cross );
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int CrossWidth = cross.right - cross.left;
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int CrossHeight = cross.bottom - cross.top;
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