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Fix compilation.
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@ -807,7 +807,6 @@ public:
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void StartFire( void );
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void StartFire( void );
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void Fire( Vector vecOrigSrc, Vector vecDirShooting, float flDamage );
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void Fire( Vector vecOrigSrc, Vector vecDirShooting, float flDamage );
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float GetFullChargeTime( void );
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float GetFullChargeTime( void );
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BOOL IsUseable();
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int m_iSoundState; // don't save this
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int m_iSoundState; // don't save this
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