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Fix compilation.

poke646
Andrey Akhmichin 4 years ago
parent
commit
382534b7cc
  1. 1
      dlls/weapons.h

1
dlls/weapons.h

@ -807,7 +807,6 @@ public:
void StartFire( void ); void StartFire( void );
void Fire( Vector vecOrigSrc, Vector vecDirShooting, float flDamage ); void Fire( Vector vecOrigSrc, Vector vecDirShooting, float flDamage );
float GetFullChargeTime( void ); float GetFullChargeTime( void );
BOOL IsUseable();
int m_iSoundState; // don't save this int m_iSoundState; // don't save this

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