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https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-13 05:51:19 +00:00
Remove unneeded macro. Do not build client library.
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@ -29,7 +29,7 @@ project (HLSDK-XASH3D)
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option(USE_VGUI "Enable VGUI1. UNDONE" OFF)
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option(USE_VGUI "Enable VGUI1. UNDONE" OFF)
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option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF)
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option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF)
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option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
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option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
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option(BUILD_CLIENT "Build client dll" ON)
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option(BUILD_CLIENT "Build client dll" OFF)
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option(BUILD_SERVER "Build server dll" ON)
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option(BUILD_SERVER "Build server dll" ON)
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#-----------------
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#-----------------
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@ -59,4 +59,4 @@ endif()
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT)
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT)
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error("Nothing to build")
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error("Nothing to build")
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endif()
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endif()
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@ -25,8 +25,6 @@
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#include "gamerules.h"
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#include "gamerules.h"
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#include "shall_map_fixes.h"
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#include "shall_map_fixes.h"
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#if defined ( SHALL_MAPFIXES )
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#define RANDOM_ANGLE() Vector( 0, RANDOM_LONG(1, 6) * RANDOM_LONG(1, 6) * RANDOM_LONG(1, 10), 0 )
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#define RANDOM_ANGLE() Vector( 0, RANDOM_LONG(1, 6) * RANDOM_LONG(1, 6) * RANDOM_LONG(1, 10), 0 )
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static CBaseEntity* CreateItemAtPosition(char* classname, const Vector& position, const Vector& angles)
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static CBaseEntity* CreateItemAtPosition(char* classname, const Vector& position, const Vector& angles)
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@ -791,5 +789,3 @@ void MapFixes_ApplyAllPossibleFixes()
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GetMapFixesSingleton()->ApplyMapFixWoods();
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GetMapFixesSingleton()->ApplyMapFixWoods();
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}
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}
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}
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}
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#endif // defined ( SHALL_MAPFIXES )
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