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https://github.com/YGGverse/hlsdk-portable.git
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Add implement SF_PROP_FIXED
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e0d253ae01
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@ -99,6 +99,7 @@ public:
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float speed = 2500;
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if( pev->deadflag )
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return 0;
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pev->movetype = MOVETYPE_BOUNCE;
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if(stage)
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{
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pev->nextthink = gpGlobals->time + m_flRespawnTime;
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@ -632,6 +633,7 @@ void CProp::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType,
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{
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if( pev->health <= 0)
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return;
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pev->movetype = MOVETYPE_BOUNCE;
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if (m_owner2 != pActivator)
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{
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if (pev->velocity.Length() < 100 && pActivator->IsPlayer())
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@ -814,6 +816,7 @@ void CProp::BounceTouch(CBaseEntity *pOther)
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DieThink();
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return;
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}
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pev->movetype = MOVETYPE_BOUNCE;
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//ALERT( at_console, "BounceTouch: %f %f %f\n", pev->angles.x, pev->angles.y, pev->angles.z );
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// only do damage if we're moving fairly fast
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DeployThink();
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@ -946,6 +949,16 @@ void CProp::Spawn(void)
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}
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m_flCollideFriction = 0.7;
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m_flFloorFriction = 0.5;
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if( !(pev->spawnflags & SF_PROP_FIXED ) )
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{
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UTIL_SetSize( pev, minsH, maxsH );
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if( m_shape < 3 )
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CheckRotate();
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UTIL_SetOrigin( pev, pev->origin );
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DROP_TO_FLOOR( edict() );
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}
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spawnOrigin = pev->origin;
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spawnAngles = pev->angles;
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m_flSpawnHealth = pev->health;
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@ -961,7 +974,10 @@ void CProp::PropRespawn()
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{
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UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0) );
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pev->effects &= ~EF_NODRAW;
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pev->movetype = MOVETYPE_BOUNCE;
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if( pev->spawnflags & SF_PROP_FIXED )
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pev->movetype = MOVETYPE_NONE;
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else
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pev->movetype = MOVETYPE_BOUNCE;
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pev->solid = SOLID_SLIDEBOX;
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pev->takedamage = DAMAGE_YES;
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pev->health = m_flSpawnHealth;
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