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Fix ent_fire

gravgun
mittorn 7 years ago
parent
commit
356951d2f7
  1. 2
      dlls/enttools.cpp

2
dlls/enttools.cpp

@ -532,7 +532,7 @@ void Ent_Fire_f( edict_t *player ) @@ -532,7 +532,7 @@ void Ent_Fire_f( edict_t *player )
}
if( !Ent_CheckFire( player, ent, CMD_ARGV( 2 ) ) )
return;
continue;
Ent_ClientPrintf( player, "entity %i\n", i );

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