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server: reduce hornetgun recharge time.

sentencewarn
Andrey Akhmichin 1 year ago
parent
commit
3523b52f3e
  1. 2
      dlls/hornetgun.cpp

2
dlls/hornetgun.cpp

@ -252,7 +252,7 @@ void CHgun::Reload( void )
while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time ) while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time )
{ {
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++; m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
m_flRechargeTime += 0.5f; m_flRechargeTime += 0.3f;
} }
} }

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