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Fix NVG.

blackops
Night Owl 7 years ago
parent
commit
324f03fa3b
  1. 9
      dlls/player.cpp

9
dlls/player.cpp

@ -3870,6 +3870,7 @@ void CBasePlayer::UpdateClientData( void ) @@ -3870,6 +3870,7 @@ void CBasePlayer::UpdateClientData( void )
{
if( m_fInitHUD )
{
BOOL bFlashLightStatus;
m_fInitHUD = FALSE;
gInitHUD = FALSE;
@ -3896,11 +3897,17 @@ void CBasePlayer::UpdateClientData( void ) @@ -3896,11 +3897,17 @@ void CBasePlayer::UpdateClientData( void )
FireTargets( "game_playerspawn", this, this, USE_TOGGLE, 0 );
// Send flashlight status
bFlashLightStatus = FlashlightIsOn();
MESSAGE_BEGIN( MSG_ONE, gmsgFlashlight, NULL, pev );
WRITE_BYTE( FlashlightIsOn() ? 1 : 0 );
WRITE_BYTE( bFlashLightStatus );
WRITE_BYTE( m_iFlashBattery );
MESSAGE_END();
MESSAGE_BEGIN( MSG_ONE, gmsgNightvision, NULL, pev );
WRITE_BYTE( bFlashLightStatus );
MESSAGE_END();
InitStatusBar();
}

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