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#ifdef->#if.
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@ -157,7 +157,7 @@ void CPar21::PrimaryAttack()
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vecDir = m_pPlayer->FireBulletsPlayer(1, vecSrc, vecAiming, VECTOR_CONE_3DEGREES, 8192, BULLET_PLAYER_MP5, 2, 0, m_pPlayer->pev, m_pPlayer->random_seed);
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -210,7 +210,7 @@ void CPar21::SecondaryAttack(void)
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gpGlobals->v_forward * 800);
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int flags;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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#else
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flags = 0;
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@ -848,7 +848,7 @@ public:
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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#else
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return FALSE;
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