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Fixed wrong path to rune pickup sounds (#210)

opforfixed
Владислав Сухов 3 years ago committed by GitHub
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  1. 4
      dlls/gearbox/ctf_powerups.cpp

4
dlls/gearbox/ctf_powerups.cpp

@ -250,9 +250,9 @@ void CPowerupCTFBase::RuneTouch(CBaseEntity *pOther)
#endif #endif
if (RANDOM_LONG(0, 1) == 1) if (RANDOM_LONG(0, 1) == 1)
EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup1.wav", 1, ATTN_NORM); EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/ammopickup1.wav", 1, ATTN_NORM);
else else
EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup2.wav", 1, ATTN_NORM); EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/ammopickup2.wav", 1, ATTN_NORM);
//Update my client side rune hud thingy. //Update my client side rune hud thingy.
/* MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pOther->pev); /* MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pOther->pev);

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