From 31f428b299b89c8d7c27a799130924c3b755aea8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=92=D0=BB=D0=B0=D0=B4=D0=B8=D1=81=D0=BB=D0=B0=D0=B2=20?= =?UTF-8?q?=D0=A1=D1=83=D1=85=D0=BE=D0=B2?= <22411953+Vladislav4KZ@users.noreply.github.com> Date: Thu, 25 Nov 2021 20:37:56 +0600 Subject: [PATCH] Fixed wrong path to rune pickup sounds (#210) --- dlls/gearbox/ctf_powerups.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/gearbox/ctf_powerups.cpp b/dlls/gearbox/ctf_powerups.cpp index a081b61e..1bbbd66d 100644 --- a/dlls/gearbox/ctf_powerups.cpp +++ b/dlls/gearbox/ctf_powerups.cpp @@ -250,9 +250,9 @@ void CPowerupCTFBase::RuneTouch(CBaseEntity *pOther) #endif if (RANDOM_LONG(0, 1) == 1) - EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup1.wav", 1, ATTN_NORM); + EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/ammopickup1.wav", 1, ATTN_NORM); else - EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/ammopickup2.wav", 1, ATTN_NORM); + EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/ammopickup2.wav", 1, ATTN_NORM); //Update my client side rune hud thingy. /* MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pOther->pev);