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Skip gauss idle animation on client
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@ -583,8 +583,9 @@ void CGauss::WeaponIdle( void )
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iAnim = GAUSS_FIDGET;
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iAnim = GAUSS_FIDGET;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3;
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}
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}
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#ifndef CLIENT_DLL
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SendWeaponAnim( iAnim );
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SendWeaponAnim( iAnim );
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#endif
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}
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}
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}
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}
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