mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-23 21:24:27 +00:00
Make spore behavior match original. Remove redundant declarations (#229)
This commit is contained in:
parent
31f428b299
commit
310493aaeb
@ -18,6 +18,10 @@
|
||||
#include "cbase.h"
|
||||
#include "monsters.h"
|
||||
#include "effects.h"
|
||||
#include "weapons.h"
|
||||
#include "displacerball.h"
|
||||
#include "shock.h"
|
||||
#include "sporegrenade.h"
|
||||
|
||||
//=========================================================
|
||||
// CPitwormGibShooter
|
||||
@ -176,10 +180,6 @@ void CPitwormGibShooter::ShootThink()
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
}
|
||||
|
||||
#include "displacerball.h"
|
||||
#include "shock.h"
|
||||
#include "sporegrenade.h"
|
||||
|
||||
enum
|
||||
{
|
||||
BLOWERCANNON_SPOREROCKET = 1,
|
||||
@ -298,10 +298,10 @@ void CBlowerCannon::BlowerCannonThink( void )
|
||||
switch (m_iWeapType)
|
||||
{
|
||||
case BLOWERCANNON_SPOREROCKET:
|
||||
CSporeGrenade::ShootContact(pev, pev->origin, gpGlobals->v_forward * 1500);
|
||||
CSpore::CreateSpore(pev->origin, angles, this, CSpore::ROCKET, false, false);
|
||||
break;
|
||||
case BLOWERCANNON_SPOREGRENADE:
|
||||
CSporeGrenade::ShootTimed(pev, pev->origin, gpGlobals->v_forward * 700, false);
|
||||
CSpore::CreateSpore(pev->origin, angles, this, CSpore::GRENADE, false, false);
|
||||
break;
|
||||
case BLOWERCANNON_SHOCKBEAM:
|
||||
CShock::Shoot(pev, pev->angles, pev->origin, gpGlobals->v_forward * 2000);
|
||||
|
@ -1,26 +0,0 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef GEARBOX_WEAPONS_H
|
||||
#define GEARBOX_WEAPONS_H
|
||||
|
||||
extern DLL_GLOBAL short g_sModelIndexSpore1;
|
||||
extern DLL_GLOBAL short g_sModelIndexSpore2;
|
||||
extern DLL_GLOBAL short g_sModelIndexSpore3;
|
||||
|
||||
extern DLL_GLOBAL short g_sModelIndexBigSpit;
|
||||
extern DLL_GLOBAL short g_sModelIndexTinySpit;
|
||||
|
||||
#endif // GEARBOX_WEAPONS_H
|
@ -28,20 +28,13 @@ class CSporeAmmo : public CBaseEntity
|
||||
public:
|
||||
void Spawn( void );
|
||||
void Precache( void );
|
||||
void EXPORT BornThink ( void );
|
||||
void EXPORT IdleThink ( void );
|
||||
void EXPORT AmmoTouch ( CBaseEntity *pOther );
|
||||
int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
|
||||
|
||||
int Save( CSave &save );
|
||||
int Restore( CRestore &restore );
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
|
||||
virtual int SizeForGrapple() { return GRAPPLE_FIXED; }
|
||||
|
||||
int m_iExplode;
|
||||
BOOL borntime;
|
||||
float m_flTimeSporeIdle;
|
||||
};
|
||||
|
||||
|
||||
@ -58,13 +51,6 @@ typedef enum
|
||||
|
||||
LINK_ENTITY_TO_CLASS( ammo_spore, CSporeAmmo )
|
||||
|
||||
TYPEDESCRIPTION CSporeAmmo::m_SaveData[] =
|
||||
{
|
||||
DEFINE_FIELD( CSporeAmmo, m_flTimeSporeIdle, FIELD_TIME ),
|
||||
DEFINE_FIELD( CSporeAmmo, borntime, FIELD_BOOLEAN ),
|
||||
};
|
||||
IMPLEMENT_SAVERESTORE( CSporeAmmo, CBaseEntity )
|
||||
|
||||
void CSporeAmmo :: Precache( void )
|
||||
{
|
||||
PRECACHE_MODEL("models/spore_ammo.mdl");
|
||||
@ -83,23 +69,22 @@ void CSporeAmmo :: Spawn( void )
|
||||
pev->takedamage = DAMAGE_YES;
|
||||
pev->solid = SOLID_BBOX;
|
||||
pev->movetype = MOVETYPE_NONE;
|
||||
pev->framerate = 1.0;
|
||||
pev->animtime = gpGlobals->time + 0.1;
|
||||
pev->framerate = 1.0f;
|
||||
pev->health = 1.0f;
|
||||
pev->animtime = gpGlobals->time;
|
||||
|
||||
pev->sequence = SPOREAMMO_IDLE1;
|
||||
pev->sequence = SPOREAMMO_SPAWNDOWN;
|
||||
pev->body = 1;
|
||||
|
||||
Vector vecOrigin = pev->origin;
|
||||
vecOrigin.z += 16;
|
||||
UTIL_SetOrigin( pev, vecOrigin );
|
||||
pev->origin.z += 16;
|
||||
UTIL_SetOrigin( pev, pev->origin );
|
||||
|
||||
pev->angles.x -= 90;// :3
|
||||
|
||||
SetThink (&CSporeAmmo::IdleThink);
|
||||
SetTouch (&CSporeAmmo::AmmoTouch);
|
||||
|
||||
m_flTimeSporeIdle = gpGlobals->time + 20;
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
pev->nextthink = gpGlobals->time + 4;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
@ -107,7 +92,7 @@ void CSporeAmmo :: Spawn( void )
|
||||
//=========================================================
|
||||
int CSporeAmmo::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType )
|
||||
{
|
||||
if (!borntime) // rigth '!borntime' // blast in anytime 'borntime || !borntime'
|
||||
if (pev->body != 0)
|
||||
{
|
||||
Vector vecSrc = pev->origin + gpGlobals->v_forward * -32;
|
||||
|
||||
@ -135,68 +120,57 @@ int CSporeAmmo::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, flo
|
||||
vecLaunchDir.y += RANDOM_FLOAT( -20, 20 );
|
||||
vecLaunchDir.z += RANDOM_FLOAT( -20, 20 );
|
||||
|
||||
CSpore* pSpore = CSpore::CreateSpore(pev->origin, vecLaunchDir, this, CSpore::GRENADE, false, true);
|
||||
UTIL_MakeVectors( vecLaunchDir );
|
||||
CSporeGrenade::ShootTimed(pevAttacker, vecSrc, gpGlobals->v_forward * 800, false);
|
||||
pSpore->pev->velocity = gpGlobals->v_forward * 800;
|
||||
|
||||
pev->framerate = 1.0;
|
||||
pev->frame = 0;
|
||||
pev->animtime = gpGlobals->time + 0.1;
|
||||
pev->sequence = SPOREAMMO_SNATCHDOWN;
|
||||
pev->body = 0;
|
||||
borntime = 1;
|
||||
m_flTimeSporeIdle = gpGlobals->time + 1;
|
||||
pev->nextthink = gpGlobals->time + 0.66f;
|
||||
SetThink (&CSporeAmmo::IdleThink);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=========================================================
|
||||
// Thinking begin
|
||||
//=========================================================
|
||||
void CSporeAmmo :: BornThink ( void )
|
||||
{
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
|
||||
if ( m_flTimeSporeIdle > gpGlobals->time )
|
||||
return;
|
||||
|
||||
pev->sequence = SPOREAMMO_SPAWNDOWN;
|
||||
pev->framerate = 1.0;
|
||||
pev->animtime = gpGlobals->time + 0.1;
|
||||
pev->body = 1;
|
||||
borntime = 0;
|
||||
SetThink (&CSporeAmmo::IdleThink);
|
||||
|
||||
m_flTimeSporeIdle = gpGlobals->time + 16;
|
||||
}
|
||||
|
||||
void CSporeAmmo :: IdleThink ( void )
|
||||
{
|
||||
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
if ( m_flTimeSporeIdle > gpGlobals->time )
|
||||
return;
|
||||
|
||||
if (borntime)
|
||||
switch (pev->sequence)
|
||||
{
|
||||
pev->sequence = SPOREAMMO_IDLE;
|
||||
|
||||
m_flTimeSporeIdle = gpGlobals->time + 10;
|
||||
SetThink(&CSporeAmmo::BornThink);
|
||||
return;
|
||||
}
|
||||
else
|
||||
case SPOREAMMO_SPAWNDOWN:
|
||||
{
|
||||
pev->sequence = SPOREAMMO_IDLE1;
|
||||
pev->animtime = gpGlobals->time;
|
||||
pev->frame = 0;
|
||||
break;
|
||||
}
|
||||
case SPOREAMMO_SNATCHDOWN:
|
||||
{
|
||||
pev->sequence = SPOREAMMO_IDLE;
|
||||
pev->animtime = gpGlobals->time;
|
||||
pev->frame = 0;
|
||||
pev->nextthink = gpGlobals->time + 10.0f;
|
||||
break;
|
||||
}
|
||||
case SPOREAMMO_IDLE:
|
||||
{
|
||||
pev->body = 1;
|
||||
pev->sequence = SPOREAMMO_SPAWNDOWN;
|
||||
pev->animtime = gpGlobals->time;
|
||||
pev->frame = 0;
|
||||
pev->nextthink = gpGlobals->time + 4.0f;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CSporeAmmo :: AmmoTouch ( CBaseEntity *pOther )
|
||||
{
|
||||
if ( !pOther->IsPlayer() )
|
||||
return;
|
||||
|
||||
if (borntime)
|
||||
if ( !pOther->IsPlayer() || pev->body == 0 )
|
||||
return;
|
||||
|
||||
int bResult = (pOther->GiveAmmo( AMMO_SPORE_GIVE, "spores", SPORE_MAX_CARRY ) != -1);
|
||||
@ -204,12 +178,10 @@ void CSporeAmmo :: AmmoTouch ( CBaseEntity *pOther )
|
||||
{
|
||||
EMIT_SOUND(ENT(pev), CHAN_ITEM, "weapons/spore_ammo.wav", 1, ATTN_NORM);
|
||||
|
||||
pev->framerate = 1.0;
|
||||
pev->animtime = gpGlobals->time + 0.1;
|
||||
pev->frame = 0;
|
||||
pev->animtime = gpGlobals->time;
|
||||
pev->sequence = SPOREAMMO_SNATCHDOWN;
|
||||
pev->body = 0;
|
||||
borntime = 1;
|
||||
m_flTimeSporeIdle = gpGlobals->time + 1;
|
||||
SetThink (&CSporeAmmo::IdleThink);
|
||||
pev->nextthink = gpGlobals->time + 0.66f;
|
||||
}
|
||||
}
|
||||
|
@ -25,335 +25,301 @@
|
||||
#include "gamerules.h"
|
||||
#include "decals.h"
|
||||
#include "sporegrenade.h"
|
||||
#include "gearbox_weapons.h"
|
||||
|
||||
LINK_ENTITY_TO_CLASS(spore, CSporeGrenade)
|
||||
LINK_ENTITY_TO_CLASS(spore, CSpore)
|
||||
|
||||
TYPEDESCRIPTION CSporeGrenade::m_SaveData[] =
|
||||
TYPEDESCRIPTION CSpore::m_SaveData[] =
|
||||
{
|
||||
DEFINE_FIELD(CSporeGrenade, m_pSporeGlow, FIELD_CLASSPTR),
|
||||
DEFINE_FIELD(CSpore, m_SporeType, FIELD_INTEGER),
|
||||
DEFINE_FIELD(CSpore, m_flIgniteTime, FIELD_TIME),
|
||||
DEFINE_FIELD(CSpore, m_bIsAI, FIELD_BOOLEAN),
|
||||
DEFINE_FIELD(CSpore, m_hSprite, FIELD_EHANDLE)
|
||||
};
|
||||
|
||||
IMPLEMENT_SAVERESTORE(CSporeGrenade, CBaseMonster)
|
||||
IMPLEMENT_SAVERESTORE(CSpore, CGrenade)
|
||||
|
||||
int gSporeExplode, gSporeExplodeC;
|
||||
|
||||
void CSporeGrenade::Precache(void)
|
||||
void CSpore::Precache(void)
|
||||
{
|
||||
PRECACHE_MODEL("models/spore.mdl");
|
||||
PRECACHE_MODEL("sprites/glow02.spr");
|
||||
g_sModelIndexTinySpit = PRECACHE_MODEL("sprites/tinyspit.spr");
|
||||
gSporeExplode = PRECACHE_MODEL ("sprites/spore_exp_01.spr");
|
||||
gSporeExplodeC = PRECACHE_MODEL ("sprites/spore_exp_c_01.spr");
|
||||
PRECACHE_MODEL("sprites/glow01.spr");
|
||||
|
||||
m_iBlow = PRECACHE_MODEL("sprites/spore_exp_01.spr");
|
||||
m_iBlowSmall = PRECACHE_MODEL("sprites/spore_exp_c_01.spr");
|
||||
m_iSpitSprite = m_iTrail = PRECACHE_MODEL("sprites/tinyspit.spr");
|
||||
|
||||
PRECACHE_SOUND("weapons/splauncher_bounce.wav");
|
||||
PRECACHE_SOUND("weapons/splauncher_impact.wav");
|
||||
}
|
||||
|
||||
void CSporeGrenade::Explode(TraceResult *pTrace)
|
||||
{
|
||||
pev->solid = SOLID_NOT;// intangible
|
||||
pev->takedamage = DAMAGE_NO;
|
||||
|
||||
// Pull out of the wall a bit
|
||||
if (pTrace->flFraction != 1.0)
|
||||
{
|
||||
pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * (pev->dmg - 24) * 0.6);
|
||||
}
|
||||
|
||||
Vector vecSpraySpot = pTrace->vecEndPos;
|
||||
float flSpraySpeed = RANDOM_LONG(10, 15);
|
||||
|
||||
// If the trace is pointing up, then place
|
||||
// spawn position a few units higher.
|
||||
if (pTrace->vecPlaneNormal.z > 0)
|
||||
{
|
||||
vecSpraySpot = vecSpraySpot + (pTrace->vecPlaneNormal * 8);
|
||||
flSpraySpeed *= 2; // Double the speed to make them fly higher
|
||||
// in the air.
|
||||
}
|
||||
|
||||
// Spawn small particles at the explosion origin.
|
||||
SpawnExplosionParticles(
|
||||
vecSpraySpot, // position
|
||||
pTrace->vecPlaneNormal, // direction
|
||||
g_sModelIndexTinySpit, // modelindex
|
||||
RANDOM_LONG(40, 50), // count
|
||||
flSpraySpeed, // speed
|
||||
RANDOM_FLOAT(600, 640)); // noise
|
||||
|
||||
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin );
|
||||
WRITE_BYTE( TE_SPRITE );
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_SHORT( RANDOM_LONG( 0, 1 ) ? gSporeExplode : gSporeExplodeC );
|
||||
WRITE_BYTE( 25 ); // scale * 10
|
||||
WRITE_BYTE( 155 ); // framerate
|
||||
MESSAGE_END();
|
||||
|
||||
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
|
||||
WRITE_BYTE(TE_DLIGHT);
|
||||
WRITE_COORD( pev->origin.x ); // X
|
||||
WRITE_COORD( pev->origin.y ); // Y
|
||||
WRITE_COORD( pev->origin.z ); // Z
|
||||
WRITE_BYTE( 12 ); // radius * 0.1
|
||||
WRITE_BYTE( 0 ); // r
|
||||
WRITE_BYTE( 180 ); // g
|
||||
WRITE_BYTE( 0 ); // b
|
||||
WRITE_BYTE( 20 ); // time * 10
|
||||
WRITE_BYTE( 20 ); // decay * 0.1
|
||||
MESSAGE_END( );
|
||||
|
||||
// Play explode sound.
|
||||
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/splauncher_impact.wav", 1, ATTN_NORM);
|
||||
|
||||
CSoundEnt::InsertSound(bits_SOUND_COMBAT, pev->origin, NORMAL_EXPLOSION_VOLUME, 3.0);
|
||||
entvars_t *pevOwner;
|
||||
if (pev->owner)
|
||||
pevOwner = VARS(pev->owner);
|
||||
else
|
||||
pevOwner = NULL;
|
||||
|
||||
pev->owner = NULL; // can't traceline attack owner if this is set
|
||||
|
||||
RadiusDamage(pev, pevOwner, pev->dmg, CLASS_NONE, DMG_BLAST);
|
||||
|
||||
// Place a decal on the surface that was hit.
|
||||
UTIL_DecalTrace(pTrace, DECAL_SPR_SPLT1 + RANDOM_LONG(0, 2));
|
||||
|
||||
UTIL_Remove(this);
|
||||
}
|
||||
|
||||
void CSporeGrenade::Detonate(void)
|
||||
{
|
||||
TraceResult tr;
|
||||
Vector vecSpot = pev->origin + Vector(0, 0, 8);
|
||||
UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr);
|
||||
|
||||
Explode(&tr);
|
||||
}
|
||||
|
||||
|
||||
void CSporeGrenade::BounceSound(void)
|
||||
{
|
||||
DangerSound();
|
||||
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/splauncher_bounce.wav", 0.25, ATTN_NORM);
|
||||
}
|
||||
|
||||
void CSporeGrenade::DangerSound()
|
||||
{
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * 0.5, pev->velocity.Length(), 0.2);
|
||||
}
|
||||
|
||||
void CSporeGrenade::TumbleThink(void)
|
||||
{
|
||||
if (!IsInWorld())
|
||||
{
|
||||
UTIL_Remove(this);
|
||||
return;
|
||||
}
|
||||
|
||||
pev->nextthink = gpGlobals->time + 0.1;
|
||||
|
||||
if (pev->dmgtime - 1 < gpGlobals->time)
|
||||
{
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin + pev->velocity * (pev->dmgtime - gpGlobals->time), 400, 0.1);
|
||||
}
|
||||
|
||||
if (pev->dmgtime <= gpGlobals->time)
|
||||
{
|
||||
SetThink(&CSporeGrenade::Detonate);
|
||||
}
|
||||
|
||||
// Spawn particles.
|
||||
SpawnTrailParticles(
|
||||
pev->origin, // position
|
||||
-pev->velocity.Normalize(), // dir
|
||||
g_sModelIndexTinySpit, // modelindex
|
||||
RANDOM_LONG( 2, 4 ), // count
|
||||
RANDOM_FLOAT(10, 15), // speed
|
||||
RANDOM_FLOAT(2, 3) * 100); // noise ( client will divide by 100 )
|
||||
}
|
||||
|
||||
//
|
||||
// Contact grenade, explode when it touches something
|
||||
//
|
||||
void CSporeGrenade::ExplodeTouch(CBaseEntity *pOther)
|
||||
{
|
||||
TraceResult tr;
|
||||
Vector vecSpot;// trace starts here!
|
||||
|
||||
pev->enemy = pOther->edict();
|
||||
|
||||
vecSpot = pev->origin - pev->velocity.Normalize() * 32;
|
||||
UTIL_TraceLine(vecSpot, vecSpot + pev->velocity.Normalize() * 64, ignore_monsters, ENT(pev), &tr);
|
||||
|
||||
Explode(&tr);
|
||||
}
|
||||
|
||||
void CSporeGrenade::DangerSoundThink(void)
|
||||
{
|
||||
if (!IsInWorld())
|
||||
{
|
||||
UTIL_Remove(this);
|
||||
return;
|
||||
}
|
||||
|
||||
DangerSound();
|
||||
pev->nextthink = gpGlobals->time + 0.2;
|
||||
|
||||
// Spawn particles.
|
||||
SpawnTrailParticles(
|
||||
pev->origin, // position
|
||||
-pev->velocity.Normalize(), // dir
|
||||
g_sModelIndexTinySpit, // modelindex
|
||||
RANDOM_LONG( 5, 10), // count
|
||||
RANDOM_FLOAT(10, 15), // speed
|
||||
RANDOM_FLOAT(2, 3) * 100); // noise ( client will divide by 100 )
|
||||
}
|
||||
|
||||
void CSporeGrenade::BounceTouch(CBaseEntity *pOther)
|
||||
{
|
||||
if ( !pOther->pev->takedamage )
|
||||
{
|
||||
if (!(pev->flags & FL_ONGROUND)) {
|
||||
if (pev->dmg_save < gpGlobals->time) {
|
||||
BounceSound();
|
||||
pev->dmg_save = gpGlobals->time + 0.1;
|
||||
}
|
||||
} else {
|
||||
pev->velocity = pev->velocity * 0.9;
|
||||
}
|
||||
if (pev->flags & FL_SWIM)
|
||||
{
|
||||
pev->velocity = pev->velocity * 0.5;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TraceResult tr = UTIL_GetGlobalTrace();
|
||||
Explode(&tr);
|
||||
}
|
||||
}
|
||||
|
||||
void CSporeGrenade::Spawn(void)
|
||||
void CSpore::Spawn()
|
||||
{
|
||||
Precache();
|
||||
pev->classname = MAKE_STRING("spore");
|
||||
pev->movetype = MOVETYPE_BOUNCE;
|
||||
|
||||
if (m_SporeType == GRENADE)
|
||||
pev->movetype = MOVETYPE_BOUNCE;
|
||||
else
|
||||
pev->movetype = MOVETYPE_FLY;
|
||||
|
||||
pev->solid = SOLID_BBOX;
|
||||
|
||||
SET_MODEL(ENT(pev), "models/spore.mdl");
|
||||
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
|
||||
SET_MODEL(edict(), "models/spore.mdl");
|
||||
|
||||
//pev->gravity = 0.5;
|
||||
UTIL_SetSize(pev, g_vecZero, g_vecZero);
|
||||
|
||||
UTIL_SetOrigin(pev, pev->origin);
|
||||
|
||||
SetThink(&CSpore::FlyThink);
|
||||
|
||||
if (m_SporeType == GRENADE)
|
||||
{
|
||||
SetTouch(&CSpore::MyBounceTouch);
|
||||
|
||||
if (!m_bPuked)
|
||||
{
|
||||
pev->angles.x -= RANDOM_LONG(-5, 5) + 30;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTouch(&CSpore::RocketTouch);
|
||||
}
|
||||
|
||||
UTIL_MakeVectors(pev->angles);
|
||||
|
||||
if (!m_bIsAI)
|
||||
{
|
||||
if (m_SporeType != GRENADE)
|
||||
{
|
||||
pev->velocity = gpGlobals->v_forward * 1200;
|
||||
}
|
||||
|
||||
pev->gravity = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
pev->gravity = 0.5;
|
||||
pev->friction = 0.7;
|
||||
}
|
||||
|
||||
pev->dmg = gSkillData.plrDmgSpore;
|
||||
|
||||
m_pSporeGlow = CSprite::SpriteCreate("sprites/glow02.spr", pev->origin, FALSE);
|
||||
m_flIgniteTime = gpGlobals->time;
|
||||
|
||||
if (m_pSporeGlow)
|
||||
pev->nextthink = gpGlobals->time + 0.01;
|
||||
|
||||
CSprite* sprite = CSprite::SpriteCreate("sprites/glow01.spr", pev->origin, false);
|
||||
if (sprite) {
|
||||
sprite->SetTransparency(kRenderTransAdd, 180, 180, 40, 100, kRenderFxDistort);
|
||||
sprite->SetScale(0.8);
|
||||
sprite->SetAttachment(edict(), 0);
|
||||
m_hSprite = sprite;
|
||||
}
|
||||
|
||||
m_fRegisteredSound = false;
|
||||
|
||||
m_flSoundDelay = gpGlobals->time;
|
||||
}
|
||||
|
||||
void CSpore::BounceSound()
|
||||
{
|
||||
//Nothing
|
||||
}
|
||||
|
||||
void CSpore::IgniteThink()
|
||||
{
|
||||
SetThink(NULL);
|
||||
SetTouch(NULL);
|
||||
|
||||
if (m_hSprite)
|
||||
{
|
||||
m_pSporeGlow->SetTransparency(kRenderGlow, 150, 158, 19, 155, kRenderFxNoDissipation);
|
||||
m_pSporeGlow->SetAttachment(edict(), 0);
|
||||
m_pSporeGlow->SetScale(.75f);
|
||||
}
|
||||
}
|
||||
|
||||
CBaseEntity* CSporeGrenade::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, bool ai)
|
||||
{
|
||||
CSporeGrenade *pGrenade = GetClassPtr((CSporeGrenade *)NULL);
|
||||
UTIL_SetOrigin(pGrenade->pev, vecStart);
|
||||
pGrenade->Spawn();
|
||||
pGrenade->pev->velocity = vecVelocity;
|
||||
pGrenade->pev->angles = UTIL_VecToAngles(pGrenade->pev->velocity);
|
||||
pGrenade->pev->owner = ENT(pevOwner);
|
||||
|
||||
pGrenade->SetTouch(&CSporeGrenade::BounceTouch); // Bounce if touched
|
||||
|
||||
float lifetime = 2.0;
|
||||
if (ai) {
|
||||
lifetime = 4.0;
|
||||
pGrenade->pev->gravity = 0.5;
|
||||
pGrenade->pev->friction = 0.9;
|
||||
}
|
||||
pGrenade->pev->dmgtime = gpGlobals->time + lifetime;
|
||||
pGrenade->SetThink(&CSporeGrenade::TumbleThink);
|
||||
pGrenade->pev->nextthink = gpGlobals->time + 0.1;
|
||||
if (lifetime < 0.1)
|
||||
{
|
||||
pGrenade->pev->nextthink = gpGlobals->time;
|
||||
pGrenade->pev->velocity = Vector(0, 0, 0);
|
||||
UTIL_Remove(m_hSprite);
|
||||
m_hSprite = 0;
|
||||
}
|
||||
|
||||
return pGrenade;
|
||||
}
|
||||
EMIT_SOUND(edict(), CHAN_WEAPON, "weapons/splauncher_impact.wav", VOL_NORM, ATTN_NORM);
|
||||
|
||||
CBaseEntity *CSporeGrenade::ShootContact(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity)
|
||||
{
|
||||
CSporeGrenade *pGrenade = GetClassPtr((CSporeGrenade *)NULL);
|
||||
UTIL_SetOrigin(pGrenade->pev, vecStart);
|
||||
pGrenade->Spawn();
|
||||
pGrenade->pev->movetype = MOVETYPE_FLY;
|
||||
pGrenade->pev->velocity = vecVelocity;
|
||||
pGrenade->pev->angles = UTIL_VecToAngles(pGrenade->pev->velocity);
|
||||
pGrenade->pev->owner = ENT(pevOwner);
|
||||
const Vector vecDir = pev->velocity.Normalize();
|
||||
|
||||
// make monsters afraid of it while in the air
|
||||
pGrenade->SetThink(&CSporeGrenade::DangerSoundThink);
|
||||
pGrenade->pev->nextthink = gpGlobals->time;
|
||||
TraceResult tr;
|
||||
|
||||
// Explode on contact
|
||||
pGrenade->SetTouch(&CSporeGrenade::ExplodeTouch);
|
||||
UTIL_TraceLine(
|
||||
pev->origin, pev->origin + vecDir * (m_SporeType == GRENADE ? 64 : 32),
|
||||
dont_ignore_monsters, edict(), &tr);
|
||||
|
||||
pGrenade->pev->gravity = 0.5;
|
||||
pGrenade->pev->friction = 0.7;
|
||||
UTIL_DecalTrace(&tr, DECAL_SPR_SPLT1 + RANDOM_LONG(0, 2));
|
||||
|
||||
return pGrenade;
|
||||
}
|
||||
|
||||
void CSporeGrenade::SpawnTrailParticles(const Vector& origin, const Vector& direction, int modelindex, int count, float speed, float noise)
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin);
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE(TE_SPRITE_SPRAY);
|
||||
WRITE_COORD(origin.x); // pos
|
||||
WRITE_COORD(origin.y);
|
||||
WRITE_COORD(origin.z);
|
||||
WRITE_COORD(direction.x); // dir
|
||||
WRITE_COORD(direction.y);
|
||||
WRITE_COORD(direction.z);
|
||||
WRITE_SHORT(modelindex); // model
|
||||
WRITE_BYTE(count); // count
|
||||
WRITE_BYTE(speed); // speed
|
||||
WRITE_BYTE(noise); // noise ( client will divide by 100 )
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_COORD( tr.vecPlaneNormal.x );
|
||||
WRITE_COORD( tr.vecPlaneNormal.y );
|
||||
WRITE_COORD( tr.vecPlaneNormal.z );
|
||||
WRITE_SHORT(m_iSpitSprite);
|
||||
WRITE_BYTE(100);
|
||||
WRITE_BYTE(40);
|
||||
WRITE_BYTE(180);
|
||||
MESSAGE_END();
|
||||
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE(TE_DLIGHT);
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_BYTE(10);
|
||||
WRITE_BYTE(15);
|
||||
WRITE_BYTE(220);
|
||||
WRITE_BYTE(40);
|
||||
WRITE_BYTE(5);
|
||||
WRITE_BYTE(10);
|
||||
MESSAGE_END();
|
||||
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE(TE_SPRITE);
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_SHORT(RANDOM_LONG(0, 1) ? m_iBlow : m_iBlowSmall);
|
||||
WRITE_BYTE(20);
|
||||
WRITE_BYTE(128);
|
||||
MESSAGE_END();
|
||||
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE(TE_SPRITE_SPRAY);
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_COORD(RANDOM_FLOAT(-1, 1));
|
||||
WRITE_COORD(1);
|
||||
WRITE_COORD(RANDOM_FLOAT(-1, 1));
|
||||
WRITE_SHORT(m_iTrail);
|
||||
WRITE_BYTE(2);
|
||||
WRITE_BYTE(20);
|
||||
WRITE_BYTE(80);
|
||||
MESSAGE_END();
|
||||
|
||||
::RadiusDamage(pev->origin, pev, VARS(pev->owner), pev->dmg, 200, CLASS_NONE, DMG_ALWAYSGIB | DMG_BLAST);
|
||||
|
||||
SetThink(&CSpore::SUB_Remove);
|
||||
|
||||
pev->nextthink = gpGlobals->time;
|
||||
}
|
||||
|
||||
void CSporeGrenade::SpawnExplosionParticles(const Vector& origin, const Vector& direction, int modelindex, int count, float speed, float noise)
|
||||
void CSpore::FlyThink()
|
||||
{
|
||||
const float flDelay = m_bIsAI ? 4.0 : 2.0;
|
||||
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin);
|
||||
WRITE_BYTE(TE_SPRITE_SPRAY);
|
||||
WRITE_COORD(origin.x); // pos
|
||||
WRITE_COORD(origin.y);
|
||||
WRITE_COORD(origin.z);
|
||||
WRITE_COORD(direction.x); // dir
|
||||
WRITE_COORD(direction.y);
|
||||
WRITE_COORD(direction.z);
|
||||
WRITE_SHORT(modelindex); // model
|
||||
WRITE_BYTE(count); // count
|
||||
WRITE_BYTE(speed); // speed
|
||||
WRITE_BYTE(noise); // noise ( client will divide by 100 )
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
void CSporeGrenade::UpdateOnRemove()
|
||||
{
|
||||
CBaseMonster::UpdateOnRemove();
|
||||
if (m_pSporeGlow)
|
||||
if (m_SporeType != GRENADE || (gpGlobals->time <= m_flIgniteTime + flDelay))
|
||||
{
|
||||
UTIL_Remove(m_pSporeGlow);
|
||||
m_pSporeGlow = NULL;
|
||||
Vector velocity = pev->velocity.Normalize();
|
||||
|
||||
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
||||
WRITE_BYTE(TE_SPRITE_SPRAY);
|
||||
WRITE_COORD( pev->origin.x );
|
||||
WRITE_COORD( pev->origin.y );
|
||||
WRITE_COORD( pev->origin.z );
|
||||
WRITE_COORD( velocity.x );
|
||||
WRITE_COORD( velocity.y );
|
||||
WRITE_COORD( velocity.z );
|
||||
WRITE_SHORT(m_iTrail);
|
||||
WRITE_BYTE(2);
|
||||
WRITE_BYTE(20);
|
||||
WRITE_BYTE(80);
|
||||
MESSAGE_END();
|
||||
}
|
||||
else
|
||||
{
|
||||
SetThink(&CSpore::IgniteThink);
|
||||
}
|
||||
|
||||
pev->nextthink = gpGlobals->time + 0.03;
|
||||
}
|
||||
|
||||
void CSpore::GibThink()
|
||||
{
|
||||
//Nothing
|
||||
}
|
||||
|
||||
void CSpore::RocketTouch(CBaseEntity* pOther)
|
||||
{
|
||||
if (pOther->pev->takedamage != DAMAGE_NO)
|
||||
{
|
||||
pOther->TakeDamage(pev, VARS(pev->owner), gSkillData.plrDmgSpore, DMG_GENERIC);
|
||||
}
|
||||
|
||||
IgniteThink();
|
||||
}
|
||||
|
||||
void CSpore::MyBounceTouch(CBaseEntity* pOther)
|
||||
{
|
||||
if (pOther->pev->takedamage == DAMAGE_NO)
|
||||
{
|
||||
if (pOther->edict() != pev->owner)
|
||||
{
|
||||
if (gpGlobals->time > m_flSoundDelay)
|
||||
{
|
||||
CSoundEnt::InsertSound(bits_SOUND_DANGER, pev->origin, (int)(pev->dmg * 2.5f), 0.3);
|
||||
|
||||
m_flSoundDelay = gpGlobals->time + 1.0;
|
||||
}
|
||||
|
||||
if ((pev->flags & FL_ONGROUND) != 0)
|
||||
{
|
||||
pev->velocity = pev->velocity * 0.5;
|
||||
}
|
||||
else
|
||||
{
|
||||
EMIT_SOUND_DYN(edict(), CHAN_VOICE, "weapons/splauncher_bounce.wav", 0.25, ATTN_NORM, 0, PITCH_NORM);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pOther->TakeDamage(pev, VARS(pev->owner), gSkillData.plrDmgSpore, DMG_GENERIC);
|
||||
|
||||
IgniteThink();
|
||||
}
|
||||
}
|
||||
|
||||
CSpore* CSpore::CreateSpore(const Vector& vecOrigin, const Vector& vecAngles, CBaseEntity* pOwner, SporeType sporeType, bool bIsAI, bool bPuked)
|
||||
{
|
||||
CSpore* pSpore = GetClassPtr<CSpore>(NULL);
|
||||
|
||||
UTIL_SetOrigin(pSpore->pev, vecOrigin);
|
||||
|
||||
pSpore->m_SporeType = sporeType;
|
||||
|
||||
if (bIsAI)
|
||||
{
|
||||
pSpore->pev->velocity = vecAngles;
|
||||
|
||||
pSpore->pev->angles = UTIL_VecToAngles(vecAngles);
|
||||
}
|
||||
else
|
||||
{
|
||||
pSpore->pev->angles = vecAngles;
|
||||
}
|
||||
|
||||
pSpore->m_bIsAI = bIsAI;
|
||||
pSpore->m_bPuked = bPuked;
|
||||
|
||||
pSpore->Spawn();
|
||||
|
||||
pSpore->pev->owner = pOwner->edict();
|
||||
pSpore->pev->classname = MAKE_STRING("spore");
|
||||
|
||||
return pSpore;
|
||||
}
|
||||
|
||||
void CSpore::UpdateOnRemove()
|
||||
{
|
||||
CGrenade::UpdateOnRemove();
|
||||
if (m_hSprite)
|
||||
{
|
||||
UTIL_Remove(m_hSprite);
|
||||
m_hSprite = 0;
|
||||
}
|
||||
}
|
||||
|
@ -17,36 +17,54 @@
|
||||
#define SPORE_GRENADE_H
|
||||
|
||||
// Contact/Timed spore grenade
|
||||
class CSporeGrenade : public CBaseMonster
|
||||
class CSpore : public CGrenade
|
||||
{
|
||||
public:
|
||||
virtual int Save(CSave &save);
|
||||
virtual int Restore(CRestore &restore);
|
||||
enum SporeType
|
||||
{
|
||||
ROCKET = 1,
|
||||
GRENADE = 2
|
||||
};
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
public:
|
||||
#ifndef CLIENT_DLL
|
||||
int Save(CSave& save);
|
||||
int Restore(CRestore& restore);
|
||||
|
||||
void Precache(void);
|
||||
void Spawn(void);
|
||||
|
||||
static CBaseEntity *ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, bool ai);
|
||||
static CBaseEntity *ShootContact(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity);
|
||||
|
||||
void Explode(TraceResult *pTrace);
|
||||
|
||||
void EXPORT BounceTouch(CBaseEntity *pOther);
|
||||
void EXPORT ExplodeTouch(CBaseEntity *pOther);
|
||||
void EXPORT DangerSoundThink(void);
|
||||
void EXPORT Detonate(void);
|
||||
void EXPORT TumbleThink(void);
|
||||
|
||||
void BounceSound(void);
|
||||
void DangerSound();
|
||||
static void SpawnTrailParticles(const Vector& origin, const Vector& direction, int modelindex, int count, float speed, float noise);
|
||||
static void SpawnExplosionParticles(const Vector& origin, const Vector& direction, int modelindex, int count, float speed, float noise);
|
||||
static TYPEDESCRIPTION m_SaveData[];
|
||||
#endif
|
||||
|
||||
void Precache();
|
||||
void Spawn();
|
||||
void UpdateOnRemove();
|
||||
|
||||
CSprite* m_pSporeGlow;
|
||||
void BounceSound();
|
||||
|
||||
void EXPORT IgniteThink();
|
||||
void EXPORT FlyThink();
|
||||
void EXPORT GibThink();
|
||||
void EXPORT RocketTouch(CBaseEntity* pOther);
|
||||
void EXPORT MyBounceTouch(CBaseEntity* pOther);
|
||||
|
||||
static CSpore* CreateSpore(
|
||||
const Vector& vecOrigin, const Vector& vecAngles, CBaseEntity* pOwner,
|
||||
SporeType sporeType, bool bIsAI, bool bPuked);
|
||||
|
||||
private:
|
||||
int m_iBlow;
|
||||
int m_iBlowSmall;
|
||||
|
||||
int m_iSpitSprite;
|
||||
int m_iTrail;
|
||||
|
||||
SporeType m_SporeType;
|
||||
|
||||
float m_flIgniteTime;
|
||||
float m_flSoundDelay;
|
||||
|
||||
BOOL m_bIsAI;
|
||||
EHANDLE m_hSprite;
|
||||
BOOL m_bPuked;
|
||||
};
|
||||
|
||||
#endif // SPORE_GRENADE_H
|
||||
|
@ -134,12 +134,16 @@ void CSporelauncher::PrimaryAttack()
|
||||
|
||||
// m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
|
||||
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
Vector vecAngles = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
|
||||
|
||||
UTIL_MakeVectors(vecAngles);
|
||||
Vector vecSrc = m_pPlayer->GetGunPosition( ) + gpGlobals->v_forward * 16 + gpGlobals->v_right * 8 + gpGlobals->v_up * -8;
|
||||
|
||||
#if !CLIENT_DLL
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
CSporeGrenade::ShootContact( m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 1500 );
|
||||
CSpore* pSpore = CSpore::CreateSpore(vecSrc, vecAngles, m_pPlayer, CSpore::ROCKET, false, false);
|
||||
|
||||
UTIL_MakeVectors(vecAngles);
|
||||
pSpore->pev->velocity = pSpore->pev->velocity + DotProduct(pSpore->pev->velocity, gpGlobals->v_forward) * gpGlobals->v_forward;
|
||||
#endif
|
||||
|
||||
PLAYBACK_EVENT_FULL(
|
||||
@ -198,12 +202,16 @@ void CSporelauncher::SecondaryAttack(void)
|
||||
|
||||
// player "shoot" animation
|
||||
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
Vector vecAngles = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
|
||||
UTIL_MakeVectors(vecAngles);
|
||||
Vector vecSrc = m_pPlayer->GetGunPosition( ) + gpGlobals->v_forward * 16 + gpGlobals->v_right * 8 + gpGlobals->v_up * -8;
|
||||
|
||||
#if !CLIENT_DLL
|
||||
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
|
||||
CSporeGrenade::ShootTimed(m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 1000, false);
|
||||
CSpore* pSpore = CSpore::CreateSpore( vecSrc, vecAngles, m_pPlayer, CSpore::GRENADE, false, false);
|
||||
|
||||
UTIL_MakeVectors(vecAngles);
|
||||
|
||||
pSpore->pev->velocity = m_pPlayer->pev->velocity + 800 * gpGlobals->v_forward;
|
||||
#endif
|
||||
|
||||
PLAYBACK_EVENT_FULL(
|
||||
|
@ -313,7 +313,7 @@ void CStrooper::HandleAnimEvent(MonsterEvent_t *pEvent)
|
||||
{
|
||||
UTIL_MakeVectors(pev->angles);
|
||||
// CGrenade::ShootTimed( pev, pev->origin + gpGlobals->v_forward * 34 + Vector (0, 0, 32), m_vecTossVelocity, 3.5 );
|
||||
CSporeGrenade::ShootTimed(pev, pev->origin + Vector(0,0,98), m_vecTossVelocity, 3.5);
|
||||
CSpore::CreateSpore(pev->origin + Vector(0, 0, 98), m_vecTossVelocity, this, CSpore::GRENADE, true, false);
|
||||
|
||||
m_fThrowGrenade = FALSE;
|
||||
m_flNextGrenadeCheck = gpGlobals->time + 6;// wait six seconds before even looking again to see if a grenade can be thrown.
|
||||
|
@ -30,7 +30,6 @@
|
||||
#include "soundent.h"
|
||||
#include "decals.h"
|
||||
#include "gamerules.h"
|
||||
#include "gearbox_weapons.h"
|
||||
|
||||
extern CGraph WorldGraph;
|
||||
extern int gEvilImpulse101;
|
||||
@ -47,13 +46,6 @@ DLL_GLOBAL short g_sModelIndexBubbles;// holds the index for the bubbles model
|
||||
DLL_GLOBAL short g_sModelIndexBloodDrop;// holds the sprite index for the initial blood
|
||||
DLL_GLOBAL short g_sModelIndexBloodSpray;// holds the sprite index for splattered blood
|
||||
|
||||
DLL_GLOBAL short g_sModelIndexSpore1; // holds the index for the spore explosion 1
|
||||
DLL_GLOBAL short g_sModelIndexSpore2; // holds the index for the spore explosion 2
|
||||
DLL_GLOBAL short g_sModelIndexSpore3; // holds the index for the spore explosion 3
|
||||
|
||||
DLL_GLOBAL short g_sModelIndexBigSpit; // holds the index for the bullsquid big spit.
|
||||
DLL_GLOBAL short g_sModelIndexTinySpit; // holds the index for the bullsquid tiny spit.
|
||||
|
||||
ItemInfo CBasePlayerItem::ItemInfoArray[MAX_WEAPONS];
|
||||
AmmoInfo CBasePlayerItem::AmmoInfoArray[MAX_AMMO_SLOTS];
|
||||
|
||||
@ -418,13 +410,6 @@ void W_Precache( void )
|
||||
|
||||
// Used by spore grenades.
|
||||
PRECACHE_MODEL( "models/spore.mdl" );
|
||||
g_sModelIndexSpore1 = PRECACHE_MODEL( "sprites/spore_exp_01.spr" );
|
||||
g_sModelIndexSpore2 = PRECACHE_MODEL( "sprites/spore_exp_b_01.spr" );
|
||||
g_sModelIndexSpore3 = PRECACHE_MODEL( "sprites/spore_exp_c_01.spr" );
|
||||
|
||||
g_sModelIndexBigSpit = PRECACHE_MODEL( "sprites/bigspit.spr" );
|
||||
g_sModelIndexTinySpit = PRECACHE_MODEL( "sprites/tinyspit.spr" );
|
||||
|
||||
PRECACHE_SOUND( "weapons/splauncher_impact.wav" );//explosion aftermaths
|
||||
|
||||
PRECACHE_SOUND( "weapons/spore_hit1.wav" );//sporegrenade
|
||||
|
@ -427,9 +427,6 @@ extern DLL_GLOBAL short g_sModelIndexSpore1;
|
||||
extern DLL_GLOBAL short g_sModelIndexSpore2;
|
||||
extern DLL_GLOBAL short g_sModelIndexSpore3;
|
||||
|
||||
extern DLL_GLOBAL short g_sModelIndexBigSpit;
|
||||
extern DLL_GLOBAL short g_sModelIndexTinySpit;
|
||||
|
||||
extern void ClearMultiDamage(void);
|
||||
extern void ApplyMultiDamage(entvars_t* pevInflictor, entvars_t* pevAttacker );
|
||||
extern void AddMultiDamage( entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
|
||||
|
Loading…
x
Reference in New Issue
Block a user