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Par21 damage fix.
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@ -312,7 +312,7 @@ void CGameRules::RefreshSkillData ( void )
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gSkillData.plrDmgNail = GetSkillCvar( "sk_plr_nail" );
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// Par21
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gSkillData.plrDmgPar21 = GetSkillCvar( "sk_plr_par21_bullet" );
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gSkillData.plrDmgPar21 = GetSkillCvar( "sk_9mmAR_bullet" );
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}
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//=========================================================
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