diff --git a/README.md b/README.md
index 3f7e36a6..8797f054 100644
--- a/README.md
+++ b/README.md
@@ -76,7 +76,7 @@ git clone --recursive https://github.com/FWGS/hlsdk-portable
# Build Instructions
-## Windows
+## Windows x86.
### Prerequisites
@@ -131,7 +131,7 @@ cmake -G "Visual Studio 16 2019" -A Win32 -B build
After the configuration step, `HLSDK-PORTABLE.sln` should appear in the `build` directory. You can open this solution in Visual Studio and continue developing there.
-## Windows. Using Microsoft Visual Studio 6
+## Windows x86. Using Microsoft Visual Studio 6
Microsoft Visual Studio 6 is very old, but if you still have it installed, you can use it to build this hlsdk. There are no project files, but two `.bat` files, for server and client libraries. They require variable **MSVCDir** to be set to the installation path of Visual Studio:
@@ -142,7 +142,7 @@ cd dlls && compile.bat && cd ../cl_dll && compile.bat
`hl.dll` and `client.dll` will appear in `dlls/` and `cl_dll/` diretories. The libraries built with msvc6 should be compatible with Windows XP.
-## Linux. Using Steam Runtime in chroot
+## Linux x86. Portable steam-compatible build using Steam Runtime in chroot
### Prerequisites
@@ -168,7 +168,7 @@ schroot --chroot steamrt_scout_i386 -- cmake -B build-in-steamrt -S .
schroot --chroot steamrt_scout_i386 -- cmake --build build-in-steamrt
```
-## Linux. Build without Steam Runtime
+## Linux x86. Portable steam-compatible build without Steam Runtime
### Prerequisites
@@ -190,7 +190,7 @@ cmake .. -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc"
```
To ensure portability it's still better to build using Steam Runtime or another chroot of some older distro.
-## Linux. Build in your own chroot
+## Linux x86. Portable steam-compatible build in your own chroot
### Prerequisites
@@ -237,13 +237,46 @@ schroot --chroot jessie -- cmake --build build-in-chroot
TODO
+## Nintendo Switch
+
+### Prerequisites
+
+1. Set up [`dkp-pacman`](https://devkitpro.org/wiki/devkitPro_pacman).
+2. Install dependency packages:
+```
+sudo dkp-pacman -S switch-dev dkp-toolchain-vars switch-mesa switch-libdrm_nouveau switch-sdl2
+```
+3. Make sure the `DEVKITPRO` environment variable is set to the devkitPro SDK root:
+```
+export DEVKITPRO=/opt/devkitpro
+```
+4. Install libsolder:
+```
+source $DEVKITPRO/switchvars.sh
+git clone https://github.com/fgsfdsfgs/libsolder.git
+make -C libsolder install
+```
+
+### Building using CMake
+```
+mkdir build && cd build
+aarch64-none-elf-cmake -G"Unix Makefiles" -DCMAKE_PROJECT_HLSDK-PORTABLE_INCLUDE="$DEVKITPRO/portlibs/switch/share/SolderShim.cmake" ..
+make -j
+```
+
+### Building using waf
+```
+./waf configure -T release --nswitch
+./waf build
+```
+
## Other platforms
-Building on other Unix-like platforms (e.g. FreeBSD) is supported.
+Building on other architectures (e.g x86_64 or arm) and POSIX-compliant OSes (e.g. FreeBSD) is supported.
### Prerequisites
-Install C and C++ compilers (like gcc or clang), cmake and make (or gmake)
+Install C and C++ compilers (like gcc or clang), cmake and make.
### Building
diff --git a/cl_dll/input_goldsource.cpp b/cl_dll/input_goldsource.cpp
index bf029639..89408423 100644
--- a/cl_dll/input_goldsource.cpp
+++ b/cl_dll/input_goldsource.cpp
@@ -150,6 +150,7 @@ extern cvar_t *cl_pitchspeed;
extern cvar_t *cl_movespeedkey;
#if _WIN32
+static cvar_t* m_rawinput = NULL;
static double s_flRawInputUpdateTime = 0.0f;
static bool m_bRawInput = false;
static bool m_bMouseThread = false;
@@ -158,7 +159,6 @@ bool isMouseRelative = false;
#if _WIN32
#include "progdefs.h"
-extern globalvars_t *gpGlobals;
#endif
int CL_IsDead( void );
@@ -386,7 +386,7 @@ void IN_SetMouseMode(bool enable)
if (mouseparmsvalid)
restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
- m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0;
+ m_bRawInput = m_rawinput && m_rawinput->value != 0;
if(m_bRawInput)
{
#if USE_SDL2
@@ -781,13 +781,14 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
#if _WIN32
// update m_bRawInput occasionally:
- if ( gpGlobals && gpGlobals->time - s_flRawInputUpdateTime > 1.0f )
+ const float currentTime = gEngfuncs.GetClientTime();
+ if ( currentTime - s_flRawInputUpdateTime > 1.0f || s_flRawInputUpdateTime == 0.0f )
{
- s_flRawInputUpdateTime = gpGlobals->time;
+ s_flRawInputUpdateTime = currentTime;
bool lockEntered = MouseThread_ActiveLock_Enter();
- m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0;
+ m_bRawInput = m_rawinput && m_rawinput->value != 0;
if(m_bRawInput && !isMouseRelative)
{
@@ -1571,7 +1572,8 @@ void GoldSourceInput::IN_Init (void)
m_customaccel_exponent = gEngfuncs.pfnRegisterVariable ( "m_customaccel_exponent", "1", FCVAR_ARCHIVE );
#if _WIN32
- m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0;
+ m_rawinput = gEngfuncs.pfnGetCvarPointer("m_rawinput");
+ m_bRawInput = m_rawinput && m_rawinput->value != 0;
m_bMouseThread = gEngfuncs.CheckParm ("-mousethread", NULL ) != NULL;
m_mousethread_sleep = gEngfuncs.pfnRegisterVariable ( "m_mousethread_sleep", "1", FCVAR_ARCHIVE ); // default to less than 1000 Hz
diff --git a/cmake/LibraryNaming.cmake b/cmake/LibraryNaming.cmake
index c97c92f7..156ab672 100644
--- a/cmake/LibraryNaming.cmake
+++ b/cmake/LibraryNaming.cmake
@@ -42,6 +42,7 @@ check_symbol_exists(XASH_SERENITY "build.h" XASH_SERENITY)
check_symbol_exists(XASH_WIN32 "build.h" XASH_WIN32)
check_symbol_exists(XASH_WIN64 "build.h" XASH_WIN64)
check_symbol_exists(XASH_X86 "build.h" XASH_X86)
+check_symbol_exists(XASH_NSWITCH "build.h" XASH_NSWITCH)
unset(CMAKE_REQUIRED_INCLUDES)
# engine/common/build.c
@@ -63,6 +64,8 @@ elseif(XASH_HAIKU)
set(BUILDOS "haiku")
elseif(XASH_SERENITY)
set(BUILDOS "serenityos")
+elseif(XASH_NSWITCH)
+ set(BUILDOS "nswitch")
else()
message(SEND_ERROR "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug")
endif()
diff --git a/dlls/animation.cpp b/dlls/animation.cpp
index 13d3edaa..883a7c2f 100644
--- a/dlls/animation.cpp
+++ b/dlls/animation.cpp
@@ -238,7 +238,7 @@ void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *
mstudioseqdesc_t *pseqdesc;
- if( pev->sequence >= pstudiohdr->numseq )
+ if( pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
{
*pflFrameRate = 0.0f;
*pflGroundSpeed = 0.0f;
@@ -265,7 +265,7 @@ int GetSequenceFlags( void *pmodel, entvars_t *pev )
studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel;
- if( !pstudiohdr || pev->sequence >= pstudiohdr->numseq )
+ if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
return 0;
mstudioseqdesc_t *pseqdesc;
@@ -279,7 +279,7 @@ int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEve
studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel;
- if( !pstudiohdr || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent )
+ if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent )
return 0;
mstudioseqdesc_t *pseqdesc;
@@ -379,7 +379,7 @@ float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue )
studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel;
- if( !pstudiohdr )
+ if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
return flValue;
mstudioseqdesc_t *pseqdesc;
diff --git a/dlls/func_break.cpp b/dlls/func_break.cpp
index e9030b8c..0dbce74b 100644
--- a/dlls/func_break.cpp
+++ b/dlls/func_break.cpp
@@ -26,6 +26,7 @@
#include "func_break.h"
#include "decals.h"
#include "explode.h"
+#include "game.h"
extern DLL_GLOBAL Vector g_vecAttackDir;
@@ -1108,12 +1109,24 @@ void CPushable::Move( CBaseEntity *pOther, int push )
return;
}
- // g-cont. fix pushable acceleration bug (reverted as it used in mods)
if( pOther->IsPlayer() )
{
- // Don't push unless the player is pushing forward and NOT use (pull)
- if( push && !( pevToucher->button & ( IN_FORWARD | IN_USE ) ) )
- return;
+ // g-cont. fix pushable acceleration bug (now implemented as cvar)
+ if (pushablemode.value == 1)
+ {
+ // Allow player push when moving right, left and back too
+ if ( push && !(pevToucher->button & (IN_FORWARD|IN_MOVERIGHT|IN_MOVELEFT|IN_BACK)) )
+ return;
+ // Require player walking back when applying '+use' on pushable
+ if ( !push && !(pevToucher->button & (IN_BACK)) )
+ return;
+ }
+ else
+ {
+ // Don't push unless the player is pushing forward and NOT use (pull)
+ if( push && !( pevToucher->button & ( IN_FORWARD | IN_USE ) ) )
+ return;
+ }
playerTouch = 1;
}
diff --git a/dlls/func_tank.cpp b/dlls/func_tank.cpp
index 3fd4678d..07fd7e30 100644
--- a/dlls/func_tank.cpp
+++ b/dlls/func_tank.cpp
@@ -276,6 +276,7 @@ TYPEDESCRIPTION CFuncTank::m_SaveData[] =
DEFINE_FIELD( CFuncTank, m_iszFireMaster, FIELD_STRING ), //LRC
DEFINE_FIELD( CFuncTank, m_iszLocusFire, FIELD_STRING ), //LRC
DEFINE_FIELD( CFuncTank, m_pFireProxy, FIELD_CLASSPTR ), //LRC
+ DEFINE_FIELD( CFuncTank, m_iTankClass, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CFuncTank, CBaseEntity )
diff --git a/dlls/game.cpp b/dlls/game.cpp
index b632db24..965f0825 100644
--- a/dlls/game.cpp
+++ b/dlls/game.cpp
@@ -39,6 +39,7 @@ cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER };
cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER };
cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER };
+cvar_t pushablemode = { "pushablemode", "0", FCVAR_SERVER };
cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
cvar_t flashlight = { "mp_flashlight","1", FCVAR_SERVER };
cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER };
@@ -629,6 +630,7 @@ void GameDLLInit( void )
CVAR_REGISTER( &explosionfix );
CVAR_REGISTER( &monsteryawspeedfix );
CVAR_REGISTER( &corpsephysics );
+ CVAR_REGISTER( &pushablemode );
CVAR_REGISTER( &forcerespawn );
CVAR_REGISTER( &flashlight );
CVAR_REGISTER( &aimcrosshair );
diff --git a/dlls/game.h b/dlls/game.h
index 8a375991..20a705ae 100644
--- a/dlls/game.h
+++ b/dlls/game.h
@@ -33,6 +33,7 @@ extern cvar_t satchelfix;
extern cvar_t explosionfix;
extern cvar_t monsteryawspeedfix;
extern cvar_t corpsephysics;
+extern cvar_t pushablemode;
extern cvar_t forcerespawn;
extern cvar_t flashlight;
extern cvar_t aimcrosshair;
diff --git a/dlls/triggers.cpp b/dlls/triggers.cpp
index f861b565..b547db08 100644
--- a/dlls/triggers.cpp
+++ b/dlls/triggers.cpp
@@ -1365,6 +1365,7 @@ public:
int m_iszAmtFactor;
};
+LINK_ENTITY_TO_CLASS( render_fader, CRenderFxFader )
TYPEDESCRIPTION CRenderFxFader::m_SaveData[] =
{
@@ -1385,6 +1386,7 @@ IMPLEMENT_SAVERESTORE(CRenderFxFader,CBaseEntity);
void CRenderFxFader :: Spawn( void )
{
SetThink(&CRenderFxFader :: FadeThink );
+ pev->classname = MAKE_STRING("render_fader");
}
void CRenderFxFader :: FadeThink( void )
@@ -4613,6 +4615,7 @@ void CTriggerMotion::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYP
class CMotionThread : public CPointEntity
{
public:
+ void Spawn();
void Think( void );
virtual int Save( CSave &save );
@@ -4626,7 +4629,7 @@ public:
EHANDLE m_hLocus;
EHANDLE m_hTarget;
};
-LINK_ENTITY_TO_CLASS( motion_thread, CPointEntity );
+LINK_ENTITY_TO_CLASS( motion_thread, CMotionThread );
TYPEDESCRIPTION CMotionThread::m_SaveData[] =
{
@@ -4640,6 +4643,11 @@ TYPEDESCRIPTION CMotionThread::m_SaveData[] =
IMPLEMENT_SAVERESTORE(CMotionThread,CPointEntity);
+void CMotionThread::Spawn() //AJH
+{
+ pev->classname = MAKE_STRING("motion_thread"); //We need this for save/restore to work
+}
+
void CMotionThread::Think( void )
{
if( m_hLocus == 0 || m_hTarget == 0 )
@@ -4848,6 +4856,7 @@ void CMotionManager::Affect( CBaseEntity *pTarget, CBaseEntity *pActivator )
CMotionThread *pThread = GetClassPtr( (CMotionThread*)NULL );
if (pThread == NULL) return; //error?
+ pThread->Spawn();
pThread->m_hLocus = pActivator;
pThread->m_hTarget = pTarget;
pThread->m_iszPosition = m_iszPosition;
diff --git a/dlls/weapons.h b/dlls/weapons.h
index 4f4d2aac..b57ace1c 100644
--- a/dlls/weapons.h
+++ b/dlls/weapons.h
@@ -146,7 +146,6 @@ public:
#define EAGEL_MAX_CLIP 12
#define PYTHON_MAX_CLIP 8
#define MP5_MAX_CLIP 60
-#define MP5_DEFAULT_AMMO 25
#define SHOTGUN_MAX_CLIP 8
#define CROSSBOW_MAX_CLIP 6
#define RPG_MAX_CLIP 1
@@ -172,7 +171,6 @@ public:
#define EAGEL_DEFAULT_GIVE 12
#define PYTHON_DEFAULT_GIVE 6
#define MP5_DEFAULT_GIVE 25
-#define MP5_DEFAULT_AMMO 25
#define MP5_M203_DEFAULT_GIVE 0
#define SHOTGUN_DEFAULT_GIVE 12
#define SHOTGUNA_DEFAULT_GIVE 12
diff --git a/public/build.h b/public/build.h
index 5b6bcc36..521e4675 100644
--- a/public/build.h
+++ b/public/build.h
@@ -79,6 +79,7 @@ For more information, please refer to
#undef XASH_WIN32
#undef XASH_WIN64
#undef XASH_X86
+#undef XASH_NSWITCH
//================================================================
//
@@ -96,6 +97,10 @@ For more information, please refer to
#if defined(_WIN64)
#define XASH_WIN64 1
#endif
+#elif defined __SWITCH__
+ #define XASH_NSWITCH 1
+ #define XASH_LITTLE_ENDIAN 1
+ #define XASH_POSIX 1
#elif defined(__linux__)
#define XASH_LINUX 1
#if defined(__ANDROID__)
@@ -134,7 +139,7 @@ For more information, please refer to
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
-#if defined XASH_ANDROID || defined XASH_IOS
+#if defined XASH_ANDROID || defined XASH_IOS || defined XASH_NSWITCH
#define XASH_MOBILE_PLATFORM 1
#endif
diff --git a/scripts/waifulib/library_naming.py b/scripts/waifulib/library_naming.py
index f3b9762a..3709bc76 100644
--- a/scripts/waifulib/library_naming.py
+++ b/scripts/waifulib/library_naming.py
@@ -61,6 +61,7 @@ DEFINES = [
'XASH_WIN32',
'XASH_WIN64',
'XASH_X86',
+'XASH_NSWITCH',
]
def configure(conf):
@@ -92,6 +93,8 @@ def configure(conf):
buildos = "haiku"
elif conf.env.XASH_SERENITY:
buildos = "serenityos"
+ elif conf.env.XASH_NSWITCH:
+ buildos = "nswitch"
else:
conf.fatal("Place your operating system name in build.h and library_naming.py!\n"
"If this is a mistake, try to fix conditions above and report a bug")
diff --git a/scripts/waifulib/xcompile.py b/scripts/waifulib/xcompile.py
index b9ce398f..51d8ec87 100644
--- a/scripts/waifulib/xcompile.py
+++ b/scripts/waifulib/xcompile.py
@@ -30,6 +30,8 @@ ANDROID_NDK_API_MIN = { 10: 3, 19: 16, 20: 16, 23: 16, 25: 19 } # minimal API le
ANDROID_STPCPY_API_MIN = 21 # stpcpy() introduced in SDK 21
ANDROID_64BIT_API_MIN = 21 # minimal API level that supports 64-bit targets
+NSWITCH_ENVVARS = ['DEVKITPRO']
+
# This class does support ONLY r10e and r19c/r20 NDK
class Android:
ctx = None # waf context
@@ -348,14 +350,100 @@ class Android:
ldflags += ['-march=armv5te']
return ldflags
+class NintendoSwitch:
+ ctx = None # waf context
+ arch = "arm64"
+ dkp_dir = None
+ portlibs_dir = None
+ dka64_dir = None
+ libnx_dir = None
+
+ def __init__(self, ctx):
+ self.ctx = ctx
+
+ for i in NSWITCH_ENVVARS:
+ self.dkp_dir = os.getenv(i)
+ if self.dkp_dir != None:
+ break
+ else:
+ ctx.fatal('Set %s environment variable pointing to the DEVKITPRO home!' %
+ ' or '.join(NSWITCH_ENVVARS))
+
+ self.dkp_dir = os.path.abspath(self.dkp_dir)
+
+ self.dka64_dir = os.path.join(self.dkp_dir, 'devkitA64')
+ if not os.path.exists(self.dka64_dir):
+ ctx.fatal('devkitA64 not found in `%s`. Install devkitA64!' % self.dka64_dir)
+
+ self.libnx_dir = os.path.join(self.dkp_dir, 'libnx')
+ if not os.path.exists(self.libnx_dir):
+ ctx.fatal('libnx not found in `%s`. Install libnx!' % self.libnx_dir)
+
+ self.portlibs_dir = os.path.join(self.dkp_dir, 'portlibs', 'switch')
+ if not os.path.exists(self.portlibs_dir):
+ ctx.fatal('No Switch libraries found in `%s`!' % self.portlibs_dir)
+
+ def gen_toolchain_prefix(self):
+ return 'aarch64-none-elf-'
+
+ def gen_gcc_toolchain_path(self):
+ return os.path.join(self.dka64_dir, 'bin', self.gen_toolchain_prefix())
+
+ def cc(self):
+ return self.gen_gcc_toolchain_path() + 'gcc'
+
+ def cxx(self):
+ return self.gen_gcc_toolchain_path() + 'g++'
+
+ def strip(self):
+ return self.gen_gcc_toolchain_path() + 'strip'
+
+ def pkgconfig(self):
+ # counter-intuitively, this motherfucker is in portlibs/switch/bin
+ return os.path.join(self.portlibs_dir, 'bin', self.gen_toolchain_prefix() + 'pkg-config')
+
+ def cflags(self, cxx = False):
+ cflags = []
+ # arch flags
+ cflags += ['-D__SWITCH__', '-march=armv8-a+crc+crypto', '-mtune=cortex-a57', '-mtp=soft', '-ftls-model=local-exec', '-fPIE']
+ # help the linker out
+ cflags += ['-ffunction-sections', '-fdata-sections']
+ # base include dirs
+ cflags += ['-isystem %s/include' % self.libnx_dir, '-I%s/include' % self.portlibs_dir]
+ if cxx:
+ # while these are supported, they could fuck up the crappy dynamic linker
+ cflags += ['-fno-exceptions', '-fno-rtti']
+ # the game wants GNU extensions
+ cflags += ['-std=gnu++17', '-D_GNU_SOURCE']
+ else:
+ cflags += ['-std=gnu11', '-D_GNU_SOURCE']
+ return cflags
+
+ # they go before object list
+ def linkflags(self):
+ linkflags = ['-fPIE', '-specs=%s/switch.specs' % self.libnx_dir]
+ # libsolder only supports sysv hashes and we need to build everything with -rdynamic
+ linkflags += ['-Wl,--hash-style=sysv', '-rdynamic']
+ # avoid pulling in and exposing mesa's internals, that crashes it for some god forsaken reason
+ linkflags += ['-Wl,--exclude-libs=libglapi.a', '-Wl,--exclude-libs=libdrm_nouveau.a']
+ return linkflags
+
+ def ldflags(self):
+ # NOTE: shared libraries should be built without standard libs, so that they could import their contents from the NRO,
+ # but executables, including the SDL2 sanity check, will generally require libstdc++ and libm, which we will add manually
+ ldflags = [] # ['-lm', '-lstdc++']
+ return ldflags
+
def options(opt):
- android = opt.add_option_group('Android options')
- android.add_option('--android', action='store', dest='ANDROID_OPTS', default=None,
+ xc = opt.add_option_group('Cross compile options')
+ xc.add_option('--android', action='store', dest='ANDROID_OPTS', default=None,
help='enable building for android, format: --android=,,, example: --android=armeabi-v7a-hard,4.9,9')
-
- magx = opt.add_option_group('MotoMAGX options')
- magx.add_option('--enable-magx', action = 'store_true', dest = 'MAGX', default = False,
- help = 'enable targetting for MotoMAGX phones [default: %default]')
+ xc.add_option('--enable-magx', action='store_true', dest='MAGX', default=False,
+ help='enable building for Motorola MAGX [default: %default]')
+ xc.add_option('--enable-msvc-wine', action='store_true', dest='MSVC_WINE', default=False,
+ help='enable building with MSVC using Wine [default: %default]')
+ xc.add_option('--nswitch', action='store_true', dest='NSWITCH', default = False,
+ help ='enable building for Nintendo Switch [default: %default]')
def configure(conf):
if conf.options.ANDROID_OPTS:
@@ -389,18 +477,42 @@ def configure(conf):
conf.msg('... C/C++ flags', ' '.join(android.cflags()).replace(android.ndk_home, '$NDK/'))
conf.msg('... link flags', ' '.join(android.linkflags()).replace(android.ndk_home, '$NDK/'))
conf.msg('... ld flags', ' '.join(android.ldflags()).replace(android.ndk_home, '$NDK/'))
-
- # conf.env.ANDROID_OPTS = android
- conf.env.DEST_OS2 = 'android'
elif conf.options.MAGX:
# useless to change toolchain path, as toolchain meant to be placed in this path
toolchain_path = '/opt/toolchains/motomagx/arm-eabi2/lib/'
conf.env.INCLUDES_MAGX = [toolchain_path + i for i in ['ezx-z6/include', 'qt-2.3.8/include']]
conf.env.LIBPATH_MAGX = [toolchain_path + i for i in ['ezx-z6/lib', 'qt-2.3.8/lib']]
conf.env.LINKFLAGS_MAGX = ['-Wl,-rpath-link=' + i for i in conf.env.LIBPATH_MAGX]
+ elif conf.options.MSVC_WINE:
+ try:
+ toolchain_path = conf.environ['MSVC_WINE_PATH']
+ except KeyError:
+ conf.fatal('Set MSVC_WINE_PATH environment variable to the MSVC toolchain root!')
+
+ conf.environ['CC'] = conf.environ['CXX'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'cl')
+ conf.environ['LINK_CXX'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'link')
+ conf.environ['AR'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'lib')
+ conf.environ['WINRC'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'rc')
+ conf.env.DEST_OS = 'win32'
+ conf.env.DEST_CPU = conf.env.MSVC_TARGETS[0]
+ conf.env.COMPILER_CXX = conf.env.COMPILER_CC = 'msvc'
+ elif conf.options.NSWITCH:
+ conf.nswitch = nswitch = NintendoSwitch(conf)
+ conf.environ['CC'] = nswitch.cc()
+ conf.environ['CXX'] = nswitch.cxx()
+ conf.environ['STRIP'] = nswitch.strip()
+ conf.env.PKGCONFIG = nswitch.pkgconfig()
+ conf.env.CFLAGS += nswitch.cflags()
+ conf.env.CXXFLAGS += nswitch.cflags(True)
+ conf.env.LINKFLAGS += nswitch.linkflags()
+ conf.env.LDFLAGS += nswitch.ldflags()
+ conf.env.HAVE_M = True
+ conf.env.LIB_M = ['m']
+ conf.env.DEST_OS = 'nswitch'
conf.env.MAGX = conf.options.MAGX
- MACRO_TO_DESTOS = OrderedDict({ '__ANDROID__' : 'android' })
+ conf.env.MSVC_WINE = conf.options.MSVC_WINE
+ MACRO_TO_DESTOS = OrderedDict({ '__ANDROID__' : 'android', '__SWITCH__' : 'nswitch' })
for k in c_config.MACRO_TO_DESTOS:
MACRO_TO_DESTOS[k] = c_config.MACRO_TO_DESTOS[k] # ordering is important
c_config.MACRO_TO_DESTOS = MACRO_TO_DESTOS
@@ -433,11 +545,17 @@ compiler_cxx_configure = getattr(compiler_cxx, 'configure')
compiler_c_configure = getattr(compiler_c, 'configure')
def patch_compiler_cxx_configure(conf):
- compiler_cxx_configure(conf)
+ if not conf.env.MSVC_WINE:
+ compiler_cxx_configure(conf)
+ else:
+ conf.load('msvc', funs='no_autodetect')
post_compiler_cxx_configure(conf)
def patch_compiler_c_configure(conf):
- compiler_c_configure(conf)
+ if not conf.env.MSVC_WINE:
+ compiler_c_configure(conf)
+ else:
+ conf.load('msvc', funs='no_autodetect')
post_compiler_c_configure(conf)
setattr(compiler_cxx, 'configure', patch_compiler_cxx_configure)
diff --git a/wscript b/wscript
index c4f85fae..28f80df5 100644
--- a/wscript
+++ b/wscript
@@ -74,8 +74,10 @@ def configure(conf):
conf.load('msvs msdev strip_on_install')
if conf.env.DEST_OS == 'android':
- conf.options.GOLDSRC = False
+ conf.options.GOLDSRC = conf.env.GOLDSRC = False
conf.env.SERVER_NAME = 'server' # can't be any other name, until specified
+ elif conf.env.DEST_OS == 'nswitch':
+ conf.options.GOLDSRC = conf.env.GOLDSRC = False
if conf.env.MAGX:
enforce_pic = False
@@ -148,6 +150,13 @@ def configure(conf):
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
+ # on the Switch, allow undefined symbols by default, which is needed for libsolder to work
+ # additionally, shared libs are linked without libc
+ if conf.env.DEST_OS == 'nswitch':
+ linkflags.remove('-Wl,--no-undefined')
+ conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-nostartfiles'])
+ conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-nostartfiles'])
+
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)