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@ -43,29 +43,29 @@ inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat(
@@ -43,29 +43,29 @@ inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat(
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inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); } |
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inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int flags ) { return gEngfuncs.pfnRegisterVariable( (char*)cv, (char*)val, flags ); } |
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#define SPR_Load( *gEngfuncs.pfnSPR_Load ) |
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#define SPR_Set( *gEngfuncs.pfnSPR_Set ) |
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#define SPR_Frames( *gEngfuncs.pfnSPR_Frames ) |
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#define SPR_GetList( *gEngfuncs.pfnSPR_GetList ) |
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#define SPR_Load ( *gEngfuncs.pfnSPR_Load ) |
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#define SPR_Set ( *gEngfuncs.pfnSPR_Set ) |
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#define SPR_Frames ( *gEngfuncs.pfnSPR_Frames ) |
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#define SPR_GetList ( *gEngfuncs.pfnSPR_GetList ) |
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// SPR_Draw draws a the current sprite as solid
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#define SPR_Draw( *gEngfuncs.pfnSPR_Draw ) |
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#define SPR_Draw ( *gEngfuncs.pfnSPR_Draw ) |
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// SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent)
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#define SPR_DrawHoles( *gEngfuncs.pfnSPR_DrawHoles ) |
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#define SPR_DrawHoles ( *gEngfuncs.pfnSPR_DrawHoles ) |
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// SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency)
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#define SPR_DrawAdditive( *gEngfuncs.pfnSPR_DrawAdditive ) |
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#define SPR_DrawAdditive ( *gEngfuncs.pfnSPR_DrawAdditive ) |
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// SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen.
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#define SPR_EnableScissor( *gEngfuncs.pfnSPR_EnableScissor ) |
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#define SPR_EnableScissor ( *gEngfuncs.pfnSPR_EnableScissor ) |
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// SPR_DisableScissor disables the clipping rect
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#define SPR_DisableScissor( *gEngfuncs.pfnSPR_DisableScissor ) |
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#define SPR_DisableScissor ( *gEngfuncs.pfnSPR_DisableScissor ) |
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//
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#define FillRGBA( *gEngfuncs.pfnFillRGBA ) |
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#define FillRGBA ( *gEngfuncs.pfnFillRGBA ) |
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// ScreenHeight returns the height of the screen, in pixels
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#define ScreenHeight( gHUD.m_scrinfo.iHeight ) |
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#define ScreenHeight ( gHUD.m_scrinfo.iHeight ) |
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// ScreenWidth returns the width of the screen, in pixels
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#define ScreenWidth( gHUD.m_scrinfo.iWidth ) |
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#define ScreenWidth ( gHUD.m_scrinfo.iWidth ) |
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// Use this to set any co-ords in 640x480 space
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#define XRES(x) ( (int)( float(x) * ( (float)ScreenWidth / 640.0f ) + 0.5f ) ) |
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@ -75,11 +75,11 @@ inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int fl
@@ -75,11 +75,11 @@ inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int fl
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#define XPROJECT(x) ( ( 1.0f + (x) ) * ScreenWidth * 0.5f ) |
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#define YPROJECT(y) ( ( 1.0f - (y) ) * ScreenHeight * 0.5f ) |
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#define GetScreenInfo( *gEngfuncs.pfnGetScreenInfo ) |
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#define ServerCmd( *gEngfuncs.pfnServerCmd ) |
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#define ClientCmd( *gEngfuncs.pfnClientCmd ) |
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#define SetCrosshair( *gEngfuncs.pfnSetCrosshair ) |
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#define AngleVectors( *gEngfuncs.pfnAngleVectors ) |
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#define GetScreenInfo ( *gEngfuncs.pfnGetScreenInfo ) |
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#define ServerCmd ( *gEngfuncs.pfnServerCmd ) |
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#define ClientCmd ( *gEngfuncs.pfnClientCmd ) |
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#define SetCrosshair ( *gEngfuncs.pfnSetCrosshair ) |
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#define AngleVectors ( *gEngfuncs.pfnAngleVectors ) |
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extern cvar_t *hud_textmode; |
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extern float g_hud_text_color[3]; |
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inline void DrawSetTextColor( float r, float g, float b ) |
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@ -135,7 +135,7 @@ inline void CenterPrint( const char *string )
@@ -135,7 +135,7 @@ inline void CenterPrint( const char *string )
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} |
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// returns the players name of entity no.
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#define GetPlayerInfo( *gEngfuncs.pfnGetPlayerInfo ) |
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#define GetPlayerInfo ( *gEngfuncs.pfnGetPlayerInfo ) |
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// sound functions
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inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); } |
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