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Radio events loopback

hlzbot-dirty
mittorn 8 years ago
parent
commit
2cd47e3bcf
  1. 3
      dlls/bot/cs_bot_chatter.cpp

3
dlls/bot/cs_bot_chatter.cpp

@ -1131,6 +1131,7 @@ bool BotStatement::Update()
// use the standard radio // use the standard radio
me->GetChatter()->ResetRadioSilenceDuration(); me->GetChatter()->ResetRadioSilenceDuration();
// me->SendRadioMessage(radioEvent); // me->SendRadioMessage(radioEvent);
TheBots->OnEvent( radioEvent, me );
duration = 2.0f; duration = 2.0f;
} }
} }
@ -1164,6 +1165,7 @@ bool BotStatement::Update()
if (filename == NULL) if (filename == NULL)
{ {
GameEventType radioEvent = phrase->GetRadioEquivalent(); GameEventType radioEvent = phrase->GetRadioEquivalent();
if (radioEvent == EVENT_INVALID) if (radioEvent == EVENT_INVALID)
{ {
// skip directly to the next phrase // skip directly to the next phrase
@ -1172,6 +1174,7 @@ bool BotStatement::Update()
else else
{ {
// me->SendRadioMessage(radioEvent); // me->SendRadioMessage(radioEvent);
TheBots->OnEvent( radioEvent, me );
//me->GetChatter()->ResetRadioSilenceDuration(); //me->GetChatter()->ResetRadioSilenceDuration();
duration = 2.0f; duration = 2.0f;

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