diff --git a/cl_dll/MOTD.cpp b/cl_dll/MOTD.cpp index 4273b0bf..6ab3a161 100644 --- a/cl_dll/MOTD.cpp +++ b/cl_dll/MOTD.cpp @@ -130,7 +130,7 @@ int CHudMOTD::MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf ) BEGIN_READ( pbuf, iSize ); int is_finished = READ_BYTE(); - strncat( m_szMOTD, READ_STRING(), sizeof(m_szMOTD) ); + strncat( m_szMOTD, READ_STRING(), sizeof(m_szMOTD) - 1 ); if( is_finished ) { diff --git a/cl_dll/hl/hl_weapons.cpp b/cl_dll/hl/hl_weapons.cpp index 5a17e858..6d555b4c 100644 --- a/cl_dll/hl/hl_weapons.cpp +++ b/cl_dll/hl/hl_weapons.cpp @@ -288,7 +288,7 @@ Only produces random numbers to match the server ones. */ Vector CBaseEntity::FireBulletsPlayer ( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker, int shared_rand ) { - float x, y, z; + float x = 0, y = 0, z; for( ULONG iShot = 1; iShot <= cShots; iShot++ ) { diff --git a/cl_dll/hud_spectator.cpp b/cl_dll/hud_spectator.cpp index 91e8fa37..ff6eb8ff 100644 --- a/cl_dll/hud_spectator.cpp +++ b/cl_dll/hud_spectator.cpp @@ -993,7 +993,7 @@ void CHudSpectator::DrawOverviewLayer() if ( hasMapImage) { i = m_MapSprite->numframes / (4*3); - i = sqrt(i); + i = sqrt(float(i)); xTiles = i*4; yTiles = i*3; } diff --git a/cl_dll/input_xash3d.cpp b/cl_dll/input_xash3d.cpp index 033af962..63cdfbeb 100644 --- a/cl_dll/input_xash3d.cpp +++ b/cl_dll/input_xash3d.cpp @@ -54,7 +54,7 @@ float rel_pitch; #define IMPULSE_DOWN 2 #define IMPULSE_UP 4 -bool CL_IsDead(); +int CL_IsDead( void ); Vector dead_viewangles(0, 0, 0); void IN_ToggleButtons( float forwardmove, float sidemove ) diff --git a/cl_dll/message.cpp b/cl_dll/message.cpp index a9c706ec..5d52d413 100644 --- a/cl_dll/message.cpp +++ b/cl_dll/message.cpp @@ -310,7 +310,7 @@ int CHudMessage::Draw( float fTime ) { int i, drawn; client_textmessage_t *pMessage; - float endTime; + float endTime = 0; drawn = 0; diff --git a/cl_dll/util.cpp b/cl_dll/util.cpp index 52dc2f61..655bde64 100644 --- a/cl_dll/util.cpp +++ b/cl_dll/util.cpp @@ -32,6 +32,10 @@ extern vec3_t vec3_origin; +#ifdef _MSC_VER +vec3_t vec3_origin; +#endif + double sqrt( double x ); float Length( const float *v ) diff --git a/dlls/crossbow.cpp b/dlls/crossbow.cpp index 4318f1e9..bf558865 100644 --- a/dlls/crossbow.cpp +++ b/dlls/crossbow.cpp @@ -31,6 +31,8 @@ extern cvar_t bm_xbow_mod; extern cvar_t bm_xbowtracers; +extern BOOL gPhysicsInterfaceInitialized; + // UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS() // // OVERLOADS SOME ENTVARS: @@ -186,9 +188,12 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther ) pev->angles.z = RANDOM_LONG( 0, 360 ); pev->nextthink = gpGlobals->time + 10.0; - // g-cont. Setup movewith feature - pev->movetype = MOVETYPE_COMPOUND; // set movewith type - pev->aiment = ENT( pOther->pev ); // set parent + if( gPhysicsInterfaceInitialized ) + { + // g-cont. Setup movewith feature + pev->movetype = MOVETYPE_COMPOUND; // set movewith type + pev->aiment = ENT( pOther->pev ); // set parent + } } if( UTIL_PointContents( pev->origin ) != CONTENTS_WATER ) diff --git a/dlls/effects.cpp b/dlls/effects.cpp index e9492dd6..ecc04a19 100644 --- a/dlls/effects.cpp +++ b/dlls/effects.cpp @@ -410,7 +410,7 @@ LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam ) void CTripBeam::Spawn( void ) { CLightning::Spawn(); - SetTouch( &TriggerTouch ); + SetTouch( &CLightning::TriggerTouch ); pev->solid = SOLID_TRIGGER; RelinkBeam(); } @@ -1267,7 +1267,7 @@ void CSprite::TurnOn( void ) pev->effects = 0; if( ( pev->framerate && m_maxFrame > 1.0 ) || ( pev->spawnflags & SF_SPRITE_ONCE ) ) { - SetThink( &CSprite::CSprite::AnimateThink ); + SetThink( &CSprite::AnimateThink ); pev->nextthink = gpGlobals->time; m_lastTime = gpGlobals->time; } diff --git a/dlls/mpstubb.cpp b/dlls/mpstubb.cpp index 3cc2e5c2..703a4dba 100644 --- a/dlls/mpstubb.cpp +++ b/dlls/mpstubb.cpp @@ -74,7 +74,7 @@ void CBaseMonster::MonsterInitDead( void ) // Setup health counters, etc. BecomeDead(); - SetThink( &CorpseFallThink ); + SetThink( &CBaseMonster::CorpseFallThink ); pev->nextthink = gpGlobals->time + 0.5; } diff --git a/dlls/nodes.cpp b/dlls/nodes.cpp index ed4b4033..a97b6a80 100644 --- a/dlls/nodes.cpp +++ b/dlls/nodes.cpp @@ -45,6 +45,8 @@ LINK_ENTITY_TO_CLASS( info_node_air, CNodeEnt ) #include #include #define CreateDirectory(p, n) mkdir(p, 0777) +#else +#define CreateDirectory(p, n) CreateDirectoryA(p, n) #endif //========================================================= diff --git a/dlls/stats.cpp b/dlls/stats.cpp index 038e1667..9b21f792 100644 --- a/dlls/stats.cpp +++ b/dlls/stats.cpp @@ -15,7 +15,7 @@ #include "weapons.h" #include "soundent.h" #include "monsters.h" -#include "..\engine\shake.h" +#include "../engine/shake.h" #include "decals.h" #include "gamerules.h" diff --git a/dlls/util.cpp b/dlls/util.cpp index 47eaf2f8..d1fceb0a 100644 --- a/dlls/util.cpp +++ b/dlls/util.cpp @@ -2228,22 +2228,22 @@ int CRestore::ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCou *( (EOFFSET *)pOutputData ) = 0; break; case FIELD_VECTOR: + #ifdef __VFP_FP__ + memcpy( pOutputData, pInputData, sizeof( Vector ) ); + #else ( (float *)pOutputData )[0] = ( (float *)pInputData )[0]; ( (float *)pOutputData )[1] = ( (float *)pInputData )[1]; ( (float *)pOutputData )[2] = ( (float *)pInputData )[2]; + #endif break; case FIELD_POSITION_VECTOR: #ifdef __VFP_FP__ - float tmp; - memcpy( &tmp, (char *)pInputData + 0, 4 ); - tmp += position.x; - memcpy( (char *)pOutputData + 0, &tmp, 4 ); - memcpy( &tmp, (char *)pInputData + 4, 4 ); - tmp += position.y; - memcpy( (char *)pOutputData + 4, &tmp, 4 ); - memcpy( &tmp, (char *)pInputData + 8, 4 ); - tmp += position.z; - memcpy( (char *)pOutputData + 8, &tmp, 4 ); + { + Vector tmp; + memcpy( &tmp, pInputData, sizeof( Vector ) ); + tmp = tmp + position; + memcpy( pOutputData, &tmp, sizeof( Vector ) ); + } #else ( (float *)pOutputData )[0] = ( (float *)pInputData )[0] + position.x; ( (float *)pOutputData )[1] = ( (float *)pInputData )[1] + position.y; diff --git a/dlls/weapons.cpp b/dlls/weapons.cpp index 964f0bb5..800a63a1 100644 --- a/dlls/weapons.cpp +++ b/dlls/weapons.cpp @@ -1121,7 +1121,7 @@ void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther ) //========================================================= int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon ) { - int iReturn; + int iReturn = 0; if( pszAmmo1() != NULL ) { diff --git a/dlls/world.cpp b/dlls/world.cpp index 5b2f3922..138452a8 100644 --- a/dlls/world.cpp +++ b/dlls/world.cpp @@ -879,6 +879,8 @@ static physics_interface_t gPhysicsInterface = DispatchPhysicsEntity, }; +BOOL gPhysicsInterfaceInitialized = FALSE; + int Server_GetPhysicsInterface( int iVersion, server_physics_api_t *pfuncsFromEngine, physics_interface_t *pFunctionTable ) { if( !pFunctionTable || !pfuncsFromEngine || iVersion != SV_PHYSICS_INTERFACE_VERSION ) @@ -891,6 +893,6 @@ int Server_GetPhysicsInterface( int iVersion, server_physics_api_t *pfuncsFromEn // fill engine callbacks memcpy( pFunctionTable, &gPhysicsInterface, sizeof(physics_interface_t) ); - + gPhysicsInterfaceInitialized = TRUE; return TRUE; } diff --git a/engine/cdll_int.h b/engine/cdll_int.h index b77a174a..eaa7f4e8 100644 --- a/engine/cdll_int.h +++ b/engine/cdll_int.h @@ -93,6 +93,12 @@ typedef struct client_textmessage_s const char *pMessage; } client_textmessage_t; +#if __MSC_VER == 1200 +#define ulonglong_t __int64 +#else +#define ulonglong_t unsigned long long +#endif + typedef struct hud_player_info_s { char *name; @@ -106,7 +112,7 @@ typedef struct hud_player_info_s short topcolor; short bottomcolor; - unsigned long long m_nSteamID; + ulonglong_t m_nSteamID; } hud_player_info_t; typedef struct cl_enginefuncs_s diff --git a/pm_shared/pm_defs.h b/pm_shared/pm_defs.h index 70b8369d..d29bff19 100644 --- a/pm_shared/pm_defs.h +++ b/pm_shared/pm_defs.h @@ -194,7 +194,12 @@ typedef struct playermove_s int (*PM_PointContents)( float *p, int *truecontents /*filled in if this is non-null*/ ); int (*PM_TruePointContents)( float *p ); int (*PM_HullPointContents)( struct hull_s *hull, int num, float *p ); +#ifdef __MINGW32__ + pmtrace_t *(*PM_PlayerTrace_real)( pmtrace_t * retvalue, float *start, float *end, int traceFlags, int ignore_pe ); + +#else pmtrace_t (*PM_PlayerTrace)( float *start, float *end, int traceFlags, int ignore_pe ); +#endif struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe ); long (*RandomLong)( long lLow, long lHigh ); float (*RandomFloat)( float flLow, float flHigh ); @@ -213,9 +218,32 @@ typedef struct playermove_s void (*PM_PlaySound)( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); const char *(*PM_TraceTexture)( int ground, float *vstart, float *vend ); void (*PM_PlaybackEventFull)( int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); +#ifdef __MINGW32__ + pmtrace_t *(*PM_PlayerTraceEx_real) (pmtrace_t *retvalue, float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe )); +#else pmtrace_t (*PM_PlayerTraceEx) (float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe )); +#endif int (*PM_TestPlayerPositionEx) (float *pos, pmtrace_t *ptrace, int (*pfnIgnore)( physent_t *pe )); struct pmtrace_s *(*PM_TraceLineEx)( float *start, float *end, int flags, int usehulll, int (*pfnIgnore)( physent_t *pe )); struct msurface_s *(*PM_TraceSurface)( int ground, float *vstart, float *vend ); } playermove_t; + +#ifdef __MINGW32__ +static pmtrace_t _pm_globalresult, _pm_globaltmp; + static inline pmtrace_t PM_PlayerTrace_wrap( float *start, float *end, int traceFlags, int ignore_pe, playermove_t *pmove ) + { + _pm_globaltmp = pmove->touchindex[MAX_PHYSENTS -1]; + pmove->PM_PlayerTrace_real( &_pm_globalresult, start, end, traceFlags, ignore_pe ); + return _pm_globalresult; + } + static inline pmtrace_t PM_PlayerTraceEx_wrap( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), playermove_t *pmove ) + { + _pm_globaltmp = pmove->touchindex[MAX_PHYSENTS -1]; + pmove->PM_PlayerTraceEx_real( &_pm_globalresult, start, end, traceFlags, pfnIgnore ); + return _pm_globalresult; + } +#define PM_PlayerTrace(a,b,c,d) touchindex[MAX_PHYSENTS -1] = PM_PlayerTrace_wrap( a, b, c, d, pmove );pmove->touchindex[MAX_PHYSENTS -1] = _pm_globaltmp +#define PM_PlayerTraceEx(a,b,c,d) touchindex[MAX_PHYSENTS -1] = PM_PlayerTraceEx_wrap( a, b, c, d, pmove );pmove->touchindex[MAX_PHYSENTS -1] = _pm_globaltmp +#endif + #endif//PM_DEFS_H