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Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033.
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@ -1373,7 +1373,7 @@ void EV_FireRpg( event_args_t *args )
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//======================
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//======================
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//======================
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//======================
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// EGON END
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// EGON START
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//======================
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//======================
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enum egon_e
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enum egon_e
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{
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{
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@ -1502,10 +1502,11 @@ void EV_EgonFire( event_args_t *args )
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float g = 50.0f;
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float g = 50.0f;
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float b = 125.0f;
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float b = 125.0f;
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if( IEngineStudio.IsHardware() )
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// if( IEngineStudio.IsHardware() )
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{
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{
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r /= 100.0f;
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r /= 255.0f;
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g /= 100.0f;
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g /= 255.0f;
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b /= 255.0f;
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}
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}
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pBeam = gEngfuncs.pEfxAPI->R_BeamEntPoint( idx | 0x1000, tr.endpos, iBeamModelIndex, 99999, 3.5, 0.2, 0.7, 55, 0, 0, r, g, b );
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pBeam = gEngfuncs.pEfxAPI->R_BeamEntPoint( idx | 0x1000, tr.endpos, iBeamModelIndex, 99999, 3.5, 0.2, 0.7, 55, 0, 0, r, g, b );
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