From 2c14f1cf08b338b18e4fc94c9973249c5371f69d Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Wed, 16 Nov 2022 10:24:48 +0500 Subject: [PATCH] Fix weapon bodies passed to EV_WeaponAnimation. --- cl_dll/ev_hldm.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 2c913d9f..eee95a78 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -1164,7 +1164,7 @@ void EV_FireBeretta1( event_args_t *args ) if( EV_IsLocal( idx ) ) { EV_MuzzleFlash(); - gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? BERETTA_SHOOT_EMPTY : BERETTA_SHOOT, 2 ); + gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? BERETTA_SHOOT_EMPTY : BERETTA_SHOOT, 0 ); V_PunchAxis( 0, -2.0 ); } @@ -1211,7 +1211,7 @@ void EV_FireBeretta2( event_args_t *args ) { // Add muzzle flash to current weapon model EV_MuzzleFlash(); - gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? BERETTA_SHOOT_EMPTY : BERETTA_SHOOT, 2 ); + gEngfuncs.pEventAPI->EV_WeaponAnimation( empty ? BERETTA_SHOOT_EMPTY : BERETTA_SHOOT, 0 ); V_PunchAxis( 0, -2.0 ); } @@ -1277,7 +1277,7 @@ void EV_FireM41A( event_args_t *args ) { // Add muzzle flash to current weapon model EV_MuzzleFlash(); - gEngfuncs.pEventAPI->EV_WeaponAnimation( M41A_FIRE1 + gEngfuncs.pfnRandomLong( 0, 2 ), 2 ); + gEngfuncs.pEventAPI->EV_WeaponAnimation( M41A_FIRE1 + gEngfuncs.pfnRandomLong( 0, 2 ), 0 ); V_PunchAxis( 0, gEngfuncs.pfnRandomFloat( -2, 2 ) ); }