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Add info_cheathelper implementation.

decay-pc
Night Owl 6 years ago
parent
commit
29a33b5899
  1. 72
      dlls/subs.cpp

72
dlls/subs.cpp

@ -104,6 +104,78 @@ void CFlagHelper::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE u
} }
} }
class CCheatHelper : public CPointEntity
{
public:
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void KeyValue( KeyValueData *pkvd );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
private:
string_t m_szCheatBonus;
string_t m_szTarget1;
string_t m_szCheatAlien;
string_t m_szTarget2;
};
LINK_ENTITY_TO_CLASS( info_cheathelper, CCheatHelper )
TYPEDESCRIPTION CCheatHelper::m_SaveData[] =
{
DEFINE_FIELD( CCheatHelper, m_szCheatBonus, FIELD_STRING ),
DEFINE_FIELD( CCheatHelper, m_szTarget1, FIELD_STRING ),
DEFINE_FIELD( CCheatHelper, m_szCheatAlien, FIELD_STRING ),
DEFINE_FIELD( CCheatHelper, m_szTarget2, FIELD_STRING ),
};
IMPLEMENT_SAVERESTORE( CCheatHelper, CPointEntity )
void CCheatHelper::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
if( pev->targetname )
{
ALERT( at_console, "Current code: '%s'\n", STRING( pev->targetname ) );
if( FStrEq( STRING( pev->targetname ), STRING( m_szCheatBonus ) ) && m_szTarget1 )
{
FireTargets( STRING( m_szTarget1 ), this, this, USE_TOGGLE, 0 );
}
if( FStrEq( STRING( pev->targetname ), STRING( m_szCheatAlien ) ) && m_szTarget2 )
{
FireTargets( STRING( m_szTarget2 ), this, this, USE_TOGGLE, 0 );
}
}
}
void CCheatHelper::KeyValue( KeyValueData *pkvd )
{
if( FStrEq( pkvd->szKeyName, "cheat_bonus" ) )
{
m_szCheatBonus = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "cheat_alien" ) )
{
m_szCheatAlien = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "target1" ) )
{
m_szTarget1 = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "target2" ) )
{
m_szTarget2 = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue( pkvd );
}
// This updates global tables that need to know about entities being removed // This updates global tables that need to know about entities being removed
void CBaseEntity::UpdateOnRemove( void ) void CBaseEntity::UpdateOnRemove( void )
{ {

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