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Fix primary fire

foolsday
mittorn 9 years ago
parent
commit
28bc8113a3
  1. 65
      dlls/gravgun.cpp

65
dlls/gravgun.cpp

@ -185,9 +185,6 @@ p->pszAmmo1 = NULL;
return 1; return 1;
} }
//#define USEGUN 1
BOOL CGrav::HasAmmo(void) BOOL CGrav::HasAmmo(void)
{ {
@ -238,43 +235,36 @@ void CGrav::Attack(void)
//CBaseEntity* crosent = TraceForward(m_pPlayer, 1000); //CBaseEntity* crosent = TraceForward(m_pPlayer, 1000);
CBaseEntity* crossent = m_hAimentEntity; CBaseEntity* crossent = m_hAimentEntity;
m_hAimentEntity = NULL; m_hAimentEntity = NULL;
if( !crossent) if( !crossent )
crossent = GetCrossEnt(vecSrc, gpGlobals->v_forward, dist + 30); crossent = GetCrossEnt(vecSrc, gpGlobals->v_forward, dist + 30);
//int oc = 0; if( !crossent || !( m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,3) ) )
if (crossent) { crossent = TraceForward(m_pPlayer, 1000);
if(crossent && (m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,3) ) )
{
m_flNextGravgunAttack = gpGlobals->time + 0.8; m_flNextGravgunAttack = gpGlobals->time + 0.8;
//oc = crosent->ObjectCaps(); DestroyEffect();
m_fireMode = FIRE_WIDE;
Vector origin = crossent->pev->origin;
if(crossent->IsBSPModel())
origin = VecBModelOrigin( crossent->pev );
UpdateEffect( vecSrc, origin, 1 );
//int propc = (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_IMPULSE_USE | FCAP_CONTINUOUS_USE;
if( !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,3) ) )
{
crossent = TraceForward(m_pPlayer, 1000);
if( !crossent || !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,3)) )
{
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
crossent = NULL;
}
}
if(crossent) { EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
//if (crosent->pev->flags& FL_ONGROUND) { pev->velocity = pev->velocity * 0.95; };
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
//if (crosent->pev->flags& FL_ONGROUND) { pev->velocity = pev->velocity * 0.95; };
crossent->TouchGravGun(m_pPlayer,3);
Vector pusher = vecAiming;
pusher.x = pusher.x * m_fPushSpeed;
pusher.y = pusher.y * m_fPushSpeed;
pusher.z = pusher.z * m_fPushSpeed * 0.7;
crossent->pev->velocity = pusher+m_pPlayer->pev->velocity;
//crossent->pev->avelocity.y = pev->avelocity.y*3.5 + RANDOM_FLOAT(100, -100);
//crossent->pev->avelocity.x = pev->avelocity.x*3.5 + RANDOM_FLOAT(100, -100);
//crossent->pev->avelocity.z = pev->avelocity.z + 3;
} //crossent->TouchGravGun(m_pPlayer,3);
Vector pusher = vecAiming;
pusher.x = pusher.x * m_fPushSpeed;
pusher.y = pusher.y * m_fPushSpeed;
pusher.z = pusher.z * m_fPushSpeed * 0.7;
crossent->pev->velocity = pusher+m_pPlayer->pev->velocity;
}
else
{
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
crossent = NULL;
} }
if (gpGlobals->time >= m_flNextGravgunAttack) if (gpGlobals->time >= m_flNextGravgunAttack)
{ {
@ -285,7 +275,7 @@ void CGrav::Attack(void)
} }
m_flNextGravgunAttack = gpGlobals->time + 0.5; m_flNextGravgunAttack = gpGlobals->time + 0.5;
pev->nextthink = gpGlobals->time + 0.3; pev->nextthink = gpGlobals->time + 0.2;
SetThink( &CGrav::DestroyEffect ); SetThink( &CGrav::DestroyEffect );
break; break;
@ -353,7 +343,10 @@ void CGrav::Attack2(void)
if ( crossent ){ if ( crossent ){
DestroyEffect(); DestroyEffect();
m_fireMode = FIRE_NARROW; m_fireMode = FIRE_NARROW;
UpdateEffect( vecSrc, crossent->pev->origin, 1 ); Vector origin = crossent->pev->origin;
if(crossent->IsBSPModel())
origin = VecBModelOrigin( crossent->pev );
UpdateEffect( vecSrc, origin, 1 );
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34));
if(crossent->TouchGravGun(m_pPlayer, 0)) if(crossent->TouchGravGun(m_pPlayer, 0))
{ {

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