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client: loop mp3 sound under GoldSource too.
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@ -192,7 +192,7 @@ int __MsgFunc_PlayMP3( const char *pszName, int iSize, void *pbuf )
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if( !IsXashFWGS() && gEngfuncs.pfnGetCvarPointer( "gl_overbright" ) )
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{
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sprintf( cmd, "mp3 play sound/mp3/%s\n", pszSound );
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sprintf( cmd, "mp3 loop sound/mp3/%s\n", pszSound );
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gEngfuncs.pfnClientCmd( cmd );
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}
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else
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