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Revert changes in message.cpp

dmc
Night Owl 8 years ago
parent
commit
25d93cdead
  1. 217
      cl_dll/message.cpp

217
cl_dll/message.cpp

@ -27,18 +27,22 @@ @@ -27,18 +27,22 @@
DECLARE_MESSAGE( m_Message, HudText )
DECLARE_MESSAGE( m_Message, GameTitle )
// 1 Global client_textmessage_t for custom messages that aren't in the titles.txt
client_textmessage_t g_pCustomMessage;
char *g_pCustomName = "Custom";
char g_pCustomText[1024];
int CHudMessage::Init(void)
int CHudMessage::Init( void )
{
HOOK_MESSAGE( HudText );
HOOK_MESSAGE( GameTitle );
gHUD.AddHudElem(this);
gHUD.AddHudElem( this );
Reset();
return 1;
};
}
int CHudMessage::VidInit( void )
{
@ -46,35 +50,33 @@ int CHudMessage::VidInit( void ) @@ -46,35 +50,33 @@ int CHudMessage::VidInit( void )
m_HUD_title_life = gHUD.GetSpriteIndex( "title_life" );
return 1;
};
}
void CHudMessage::Reset( void )
{
memset( m_pMessages, 0, sizeof( m_pMessages[0] ) * maxHUDMessages );
memset( m_startTime, 0, sizeof( m_startTime[0] ) * maxHUDMessages );
memset( m_pMessages, 0, sizeof(m_pMessages[0]) * maxHUDMessages );
memset( m_startTime, 0, sizeof(m_startTime[0]) * maxHUDMessages );
m_gameTitleTime = 0;
m_pGameTitle = NULL;
}
float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float localTime )
{
float fadeTime = fadein + hold;
float fadeBlend;
if ( localTime < 0 )
if( localTime < 0 )
return 0;
if ( localTime < fadein )
if( localTime < fadein )
{
fadeBlend = 1 - ((fadein - localTime) / fadein);
fadeBlend = 1 - ( ( fadein - localTime ) / fadein );
}
else if ( localTime > fadeTime )
else if( localTime > fadeTime )
{
if ( fadeout > 0 )
fadeBlend = 1 - ((localTime - fadeTime) / fadeout);
if( fadeout > 0 )
fadeBlend = 1 - ( ( localTime - fadeTime ) / fadeout );
else
fadeBlend = 0;
}
@ -89,38 +91,37 @@ int CHudMessage::XPosition( float x, int width, int totalWidth ) @@ -89,38 +91,37 @@ int CHudMessage::XPosition( float x, int width, int totalWidth )
{
int xPos;
if ( x == -1 )
if( x == -1 )
{
xPos = (ScreenWidth - width) / 2;
xPos = ( ScreenWidth - width ) / 2;
}
else
{
if ( x < 0 )
xPos = (1.0 + x) * ScreenWidth - totalWidth; // Alight right
if( x < 0 )
xPos = ( 1.0 + x ) * ScreenWidth - totalWidth; // Alight right
else
xPos = x * ScreenWidth;
}
if ( xPos + width > ScreenWidth )
if( xPos + width > ScreenWidth )
xPos = ScreenWidth - width;
else if ( xPos < 0 )
else if( xPos < 0 )
xPos = 0;
return xPos;
}
int CHudMessage::YPosition( float y, int height )
{
int yPos;
if ( y == -1 ) // Centered?
yPos = (ScreenHeight - height) * 0.5;
if( y == -1 ) // Centered?
yPos = ( ScreenHeight - height ) * 0.5;
else
{
// Alight bottom?
if ( y < 0 )
yPos = (1.0 + y) * ScreenHeight - height; // Alight bottom
yPos = ( 1.0 + y ) * ScreenHeight - height; // Alight bottom
else // align top
yPos = y * ScreenHeight;
}
@ -133,10 +134,9 @@ int CHudMessage::YPosition( float y, int height ) @@ -133,10 +134,9 @@ int CHudMessage::YPosition( float y, int height )
return yPos;
}
void CHudMessage::MessageScanNextChar( void )
{
int srcRed, srcGreen, srcBlue, destRed, destGreen, destBlue;
int srcRed, srcGreen, srcBlue, destRed = 0, destGreen = 0, destBlue = 0;
int blend;
srcRed = m_parms.pMessage->r1;
@ -152,10 +152,9 @@ void CHudMessage::MessageScanNextChar( void ) @@ -152,10 +152,9 @@ void CHudMessage::MessageScanNextChar( void )
destRed = destGreen = destBlue = 0;
blend = m_parms.fadeBlend;
break;
case 2:
m_parms.charTime += m_parms.pMessage->fadein;
if ( m_parms.charTime > m_parms.time )
if( m_parms.charTime > m_parms.time )
{
srcRed = srcGreen = srcBlue = 0;
blend = 0; // pure source
@ -181,23 +180,22 @@ void CHudMessage::MessageScanNextChar( void ) @@ -181,23 +180,22 @@ void CHudMessage::MessageScanNextChar( void )
}
break;
}
if ( blend > 255 )
if( blend > 255 )
blend = 255;
else if ( blend < 0 )
else if( blend < 0 )
blend = 0;
m_parms.r = ((srcRed * (255-blend)) + (destRed * blend)) >> 8;
m_parms.g = ((srcGreen * (255-blend)) + (destGreen * blend)) >> 8;
m_parms.b = ((srcBlue * (255-blend)) + (destBlue * blend)) >> 8;
m_parms.r = ( ( srcRed * ( 255 - blend ) ) + ( destRed * blend ) ) >> 8;
m_parms.g = ( ( srcGreen * (255 - blend ) ) + ( destGreen * blend ) ) >> 8;
m_parms.b = ( ( srcBlue * ( 255 - blend ) ) + ( destBlue * blend ) ) >> 8;
if ( m_parms.pMessage->effect == 1 && m_parms.charTime != 0 )
if( m_parms.pMessage->effect == 1 && m_parms.charTime != 0 )
{
if ( m_parms.x >= 0 && m_parms.y >= 0 && (m_parms.x + gHUD.m_scrinfo.charWidths[ m_parms.text ]) <= ScreenWidth )
if( m_parms.x >= 0 && m_parms.y >= 0 && ( m_parms.x + gHUD.m_scrinfo.charWidths[m_parms.text] ) <= ScreenWidth )
TextMessageDrawChar( m_parms.x, m_parms.y, m_parms.text, m_parms.pMessage->r2, m_parms.pMessage->g2, m_parms.pMessage->b2 );
}
}
void CHudMessage::MessageScanStart( void )
{
switch( m_parms.pMessage->effect )
@ -208,14 +206,14 @@ void CHudMessage::MessageScanStart( void ) @@ -208,14 +206,14 @@ void CHudMessage::MessageScanStart( void )
m_parms.fadeTime = m_parms.pMessage->fadein + m_parms.pMessage->holdtime;
if ( m_parms.time < m_parms.pMessage->fadein )
if( m_parms.time < m_parms.pMessage->fadein )
{
m_parms.fadeBlend = ((m_parms.pMessage->fadein - m_parms.time) * (1.0/m_parms.pMessage->fadein) * 255);
m_parms.fadeBlend = ( ( m_parms.pMessage->fadein - m_parms.time ) * ( 1.0 / m_parms.pMessage->fadein ) * 255 );
}
else if ( m_parms.time > m_parms.fadeTime )
else if( m_parms.time > m_parms.fadeTime )
{
if ( m_parms.pMessage->fadeout > 0 )
m_parms.fadeBlend = (((m_parms.time - m_parms.fadeTime) / m_parms.pMessage->fadeout) * 255);
if( m_parms.pMessage->fadeout > 0 )
m_parms.fadeBlend = ( ( ( m_parms.time - m_parms.fadeTime ) / m_parms.pMessage->fadeout) * 255);
else
m_parms.fadeBlend = 255; // Pure dest (off)
}
@ -223,15 +221,14 @@ void CHudMessage::MessageScanStart( void ) @@ -223,15 +221,14 @@ void CHudMessage::MessageScanStart( void )
m_parms.fadeBlend = 0; // Pure source (on)
m_parms.charTime = 0;
if ( m_parms.pMessage->effect == 1 && (rand()%100) < 10 )
if( m_parms.pMessage->effect == 1 && ( rand() % 100 ) < 10 )
m_parms.charTime = 1;
break;
case 2:
m_parms.fadeTime = (m_parms.pMessage->fadein * m_parms.length) + m_parms.pMessage->holdtime;
if ( m_parms.time > m_parms.fadeTime && m_parms.pMessage->fadeout > 0 )
m_parms.fadeBlend = (((m_parms.time - m_parms.fadeTime) / m_parms.pMessage->fadeout) * 255);
m_parms.fadeBlend = ( ( ( m_parms.time - m_parms.fadeTime ) / m_parms.pMessage->fadeout ) * 255 );
else
m_parms.fadeBlend = 0;
break;
@ -253,12 +250,12 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time ) @@ -253,12 +250,12 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
length = 0;
width = 0;
m_parms.totalWidth = 0;
while ( *pText )
while( *pText )
{
if ( *pText == '\n' )
if( *pText == '\n' )
{
m_parms.lines++;
if ( width > m_parms.totalWidth )
if( width > m_parms.totalWidth )
m_parms.totalWidth = width;
width = 0;
}
@ -268,8 +265,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time ) @@ -268,8 +265,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
length++;
}
m_parms.length = length;
m_parms.totalHeight = (m_parms.lines * gHUD.m_scrinfo.iCharHeight);
m_parms.totalHeight = ( m_parms.lines * gHUD.m_scrinfo.iCharHeight );
m_parms.y = YPosition( pMessage->y, m_parms.totalHeight );
pText = pMessage->pMessage;
@ -278,11 +274,11 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time ) @@ -278,11 +274,11 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
MessageScanStart();
for ( i = 0; i < m_parms.lines; i++ )
for( i = 0; i < m_parms.lines; i++ )
{
m_parms.lineLength = 0;
m_parms.width = 0;
while ( *pText && *pText != '\n' )
while( *pText && *pText != '\n' )
{
unsigned char c = *pText;
line[m_parms.lineLength] = c;
@ -295,13 +291,13 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time ) @@ -295,13 +291,13 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
m_parms.x = XPosition( pMessage->x, m_parms.width, m_parms.totalWidth );
for ( j = 0; j < m_parms.lineLength; j++ )
for( j = 0; j < m_parms.lineLength; j++ )
{
m_parms.text = line[j];
int next = m_parms.x + gHUD.m_scrinfo.charWidths[ m_parms.text ];
int next = m_parms.x + gHUD.m_scrinfo.charWidths[m_parms.text];
MessageScanNextChar();
if ( m_parms.x >= 0 && m_parms.y >= 0 && next <= ScreenWidth )
if( m_parms.x >= 0 && m_parms.y >= 0 && next <= ScreenWidth )
TextMessageDrawChar( m_parms.x, m_parms.y, m_parms.text, m_parms.r, m_parms.g, m_parms.b );
m_parms.x = next;
}
@ -310,7 +306,6 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time ) @@ -310,7 +306,6 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
}
}
int CHudMessage::Draw( float fTime )
{
int i, drawn;
@ -319,53 +314,52 @@ int CHudMessage::Draw( float fTime ) @@ -319,53 +314,52 @@ int CHudMessage::Draw( float fTime )
drawn = 0;
if ( m_gameTitleTime > 0 )
if( m_gameTitleTime > 0 )
{
float localTime = gHUD.m_flTime - m_gameTitleTime;
float brightness;
// Maybe timer isn't set yet
if ( m_gameTitleTime > gHUD.m_flTime )
if( m_gameTitleTime > gHUD.m_flTime )
m_gameTitleTime = gHUD.m_flTime;
if ( localTime > (m_pGameTitle->fadein + m_pGameTitle->holdtime + m_pGameTitle->fadeout) )
if( localTime > ( m_pGameTitle->fadein + m_pGameTitle->holdtime + m_pGameTitle->fadeout ) )
m_gameTitleTime = 0;
else
{
brightness = FadeBlend( m_pGameTitle->fadein, m_pGameTitle->fadeout, m_pGameTitle->holdtime, localTime );
int halfWidth = gHUD.GetSpriteRect(m_HUD_title_half).right - gHUD.GetSpriteRect(m_HUD_title_half).left;
int fullWidth = halfWidth + gHUD.GetSpriteRect(m_HUD_title_life).right - gHUD.GetSpriteRect(m_HUD_title_life).left;
int fullHeight = gHUD.GetSpriteRect(m_HUD_title_half).bottom - gHUD.GetSpriteRect(m_HUD_title_half).top;
int halfWidth = gHUD.GetSpriteRect( m_HUD_title_half ).right - gHUD.GetSpriteRect( m_HUD_title_half ).left;
int fullWidth = halfWidth + gHUD.GetSpriteRect( m_HUD_title_life ).right - gHUD.GetSpriteRect( m_HUD_title_life ).left;
int fullHeight = gHUD.GetSpriteRect( m_HUD_title_half ).bottom - gHUD.GetSpriteRect( m_HUD_title_half ).top;
int x = XPosition( m_pGameTitle->x, fullWidth, fullWidth );
int y = YPosition( m_pGameTitle->y, fullHeight );
SPR_Set( gHUD.GetSprite( m_HUD_title_half ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( m_HUD_title_half ) );
SPR_Set( gHUD.GetSprite(m_HUD_title_half), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(m_HUD_title_half) );
SPR_Set( gHUD.GetSprite(m_HUD_title_life), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect(m_HUD_title_life) );
SPR_Set( gHUD.GetSprite( m_HUD_title_life ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect( m_HUD_title_life ) );
drawn = 1;
}
}
// Fixup level transitions
for ( i = 0; i < maxHUDMessages; i++ )
for( i = 0; i < maxHUDMessages; i++ )
{
// Assume m_parms.time contains last time
if ( m_pMessages[i] )
if( m_pMessages[i] )
{
pMessage = m_pMessages[i];
if ( m_startTime[i] > gHUD.m_flTime )
if( m_startTime[i] > gHUD.m_flTime )
m_startTime[i] = gHUD.m_flTime + m_parms.time - m_startTime[i] + 0.2; // Server takes 0.2 seconds to spawn, adjust for this
}
}
for ( i = 0; i < maxHUDMessages; i++ )
for( i = 0; i < maxHUDMessages; i++ )
{
if ( m_pMessages[i] )
if( m_pMessages[i] )
{
pMessage = m_pMessages[i];
@ -379,11 +373,11 @@ int CHudMessage::Draw( float fTime ) @@ -379,11 +373,11 @@ int CHudMessage::Draw( float fTime )
// Fade in is per character in scanning messages
case 2:
endTime = m_startTime[i] + (pMessage->fadein * strlen( pMessage->pMessage )) + pMessage->fadeout + pMessage->holdtime;
endTime = m_startTime[i] + ( pMessage->fadein * strlen( pMessage->pMessage ) ) + pMessage->fadeout + pMessage->holdtime;
break;
}
if ( fTime <= endTime )
if( fTime <= endTime )
{
float messageTime = fTime - m_startTime[i];
@ -406,29 +400,76 @@ int CHudMessage::Draw( float fTime ) @@ -406,29 +400,76 @@ int CHudMessage::Draw( float fTime )
// Remember the time -- to fix up level transitions
m_parms.time = gHUD.m_flTime;
// Don't call until we get another message
if ( !drawn )
if( !drawn )
m_iFlags &= ~HUD_ACTIVE;
return 1;
}
void CHudMessage::MessageAdd( const char *pName, float time )
{
int i;
int i, j;
client_textmessage_t *tempMessage;
for( i = 0; i < maxHUDMessages; i++ )
{
if( !m_pMessages[i] )
{
// Trim off a leading # if it's there
if( pName[0] == '#' )
tempMessage = TextMessageGet( pName + 1 );
else
tempMessage = TextMessageGet( pName );
// If we couldnt find it in the titles.txt, just create it
if( !tempMessage )
{
g_pCustomMessage.effect = 2;
g_pCustomMessage.r1 = g_pCustomMessage.g1 = g_pCustomMessage.b1 = g_pCustomMessage.a1 = 100;
g_pCustomMessage.r2 = 240;
g_pCustomMessage.g2 = 110;
g_pCustomMessage.b2 = 0;
g_pCustomMessage.a2 = 0;
g_pCustomMessage.x = -1; // Centered
g_pCustomMessage.y = 0.7;
g_pCustomMessage.fadein = 0.01;
g_pCustomMessage.fadeout = 1.5;
g_pCustomMessage.fxtime = 0.25;
g_pCustomMessage.holdtime = 5;
g_pCustomMessage.pName = g_pCustomName;
strcpy( g_pCustomText, pName );
g_pCustomMessage.pMessage = g_pCustomText;
tempMessage = &g_pCustomMessage;
}
for( j = 0; j < maxHUDMessages; j++ )
{
if( m_pMessages[j] )
{
// is this message already in the list
if( !strcmp( tempMessage->pMessage, m_pMessages[j]->pMessage ) )
{
return;
}
for ( i = 0; i < maxHUDMessages; i++ )
// get rid of any other messages in same location (only one displays at a time)
if( fabs( tempMessage->y - m_pMessages[j]->y ) < 0.0001 )
{
if ( !m_pMessages[i] )
if ( fabs( tempMessage->x - m_pMessages[j]->x ) < 0.0001 )
{
m_pMessages[i] = TextMessageGet( pName );
m_pMessages[j] = NULL;
}
}
}
}
m_pMessages[i] = tempMessage;
m_startTime[i] = time;
return;
}
}
}
int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
{
BEGIN_READ( pbuf, iSize );
@ -436,43 +477,43 @@ int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf ) @@ -436,43 +477,43 @@ int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
char *pString = READ_STRING();
MessageAdd( pString, gHUD.m_flTime );
// Remember the time -- to fix up level transitions
m_parms.time = gHUD.m_flTime;
// Turn on drawing
if ( !(m_iFlags & HUD_ACTIVE) )
if( !( m_iFlags & HUD_ACTIVE ) )
m_iFlags |= HUD_ACTIVE;
return 1;
}
int CHudMessage::MsgFunc_GameTitle( const char *pszName, int iSize, void *pbuf )
{
m_pGameTitle = TextMessageGet( "GAMETITLE" );
if ( m_pGameTitle != NULL )
if( m_pGameTitle != NULL )
{
m_gameTitleTime = gHUD.m_flTime;
// Turn on drawing
if ( !(m_iFlags & HUD_ACTIVE) )
if( !( m_iFlags & HUD_ACTIVE ) )
m_iFlags |= HUD_ACTIVE;
}
return 1;
}
void CHudMessage::MessageAdd(client_textmessage_t * newMessage )
void CHudMessage::MessageAdd( client_textmessage_t * newMessage )
{
m_parms.time = gHUD.m_flTime;
// Turn on drawing
if ( !(m_iFlags & HUD_ACTIVE) )
if( !( m_iFlags & HUD_ACTIVE ) )
m_iFlags |= HUD_ACTIVE;
for ( int i = 0; i < maxHUDMessages; i++ )
for( int i = 0; i < maxHUDMessages; i++ )
{
if ( !m_pMessages[i] )
if( !m_pMessages[i] )
{
m_pMessages[i] = newMessage;
m_startTime[i] = gHUD.m_flTime;

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