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@ -27,18 +27,22 @@
@@ -27,18 +27,22 @@
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DECLARE_MESSAGE( m_Message, HudText ) |
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DECLARE_MESSAGE( m_Message, GameTitle ) |
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// 1 Global client_textmessage_t for custom messages that aren't in the titles.txt
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client_textmessage_t g_pCustomMessage; |
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char *g_pCustomName = "Custom"; |
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char g_pCustomText[1024]; |
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int CHudMessage::Init(void) |
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int CHudMessage::Init( void ) |
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{ |
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HOOK_MESSAGE( HudText ); |
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HOOK_MESSAGE( GameTitle ); |
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gHUD.AddHudElem(this); |
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gHUD.AddHudElem( this ); |
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Reset(); |
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return 1; |
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}; |
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} |
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int CHudMessage::VidInit( void ) |
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{ |
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@ -46,35 +50,33 @@ int CHudMessage::VidInit( void )
@@ -46,35 +50,33 @@ int CHudMessage::VidInit( void )
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m_HUD_title_life = gHUD.GetSpriteIndex( "title_life" ); |
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return 1; |
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}; |
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} |
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void CHudMessage::Reset( void ) |
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{ |
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memset( m_pMessages, 0, sizeof( m_pMessages[0] ) * maxHUDMessages ); |
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memset( m_startTime, 0, sizeof( m_startTime[0] ) * maxHUDMessages ); |
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memset( m_pMessages, 0, sizeof(m_pMessages[0]) * maxHUDMessages ); |
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memset( m_startTime, 0, sizeof(m_startTime[0]) * maxHUDMessages ); |
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m_gameTitleTime = 0; |
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m_pGameTitle = NULL; |
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} |
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float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float localTime ) |
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{ |
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float fadeTime = fadein + hold; |
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float fadeBlend; |
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if ( localTime < 0 ) |
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if( localTime < 0 ) |
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return 0; |
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if ( localTime < fadein ) |
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if( localTime < fadein ) |
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{ |
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fadeBlend = 1 - ((fadein - localTime) / fadein); |
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fadeBlend = 1 - ( ( fadein - localTime ) / fadein ); |
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} |
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else if ( localTime > fadeTime ) |
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else if( localTime > fadeTime ) |
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{ |
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if ( fadeout > 0 ) |
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fadeBlend = 1 - ((localTime - fadeTime) / fadeout); |
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if( fadeout > 0 ) |
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fadeBlend = 1 - ( ( localTime - fadeTime ) / fadeout ); |
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else |
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fadeBlend = 0; |
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} |
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@ -85,42 +87,41 @@ float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float loc
@@ -85,42 +87,41 @@ float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float loc
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} |
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int CHudMessage::XPosition( float x, int width, int totalWidth ) |
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int CHudMessage::XPosition( float x, int width, int totalWidth ) |
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{ |
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int xPos; |
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if ( x == -1 ) |
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if( x == -1 ) |
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{ |
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xPos = (ScreenWidth - width) / 2; |
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xPos = ( ScreenWidth - width ) / 2; |
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} |
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else |
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{ |
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if ( x < 0 ) |
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xPos = (1.0 + x) * ScreenWidth - totalWidth; // Alight right
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if( x < 0 ) |
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xPos = ( 1.0 + x ) * ScreenWidth - totalWidth; // Alight right
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else |
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xPos = x * ScreenWidth; |
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} |
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if ( xPos + width > ScreenWidth ) |
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if( xPos + width > ScreenWidth ) |
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xPos = ScreenWidth - width; |
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else if ( xPos < 0 ) |
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else if( xPos < 0 ) |
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xPos = 0; |
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return xPos; |
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} |
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int CHudMessage::YPosition( float y, int height ) |
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{ |
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int yPos; |
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if ( y == -1 ) // Centered?
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yPos = (ScreenHeight - height) * 0.5; |
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if( y == -1 ) // Centered?
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yPos = ( ScreenHeight - height ) * 0.5; |
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else |
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{ |
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// Alight bottom?
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if ( y < 0 ) |
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yPos = (1.0 + y) * ScreenHeight - height; // Alight bottom
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yPos = ( 1.0 + y ) * ScreenHeight - height; // Alight bottom
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else // align top
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yPos = y * ScreenHeight; |
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} |
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@ -133,10 +134,9 @@ int CHudMessage::YPosition( float y, int height )
@@ -133,10 +134,9 @@ int CHudMessage::YPosition( float y, int height )
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return yPos; |
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} |
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void CHudMessage::MessageScanNextChar( void ) |
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{ |
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int srcRed, srcGreen, srcBlue, destRed, destGreen, destBlue; |
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int srcRed, srcGreen, srcBlue, destRed = 0, destGreen = 0, destBlue = 0; |
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int blend; |
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srcRed = m_parms.pMessage->r1; |
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@ -152,10 +152,9 @@ void CHudMessage::MessageScanNextChar( void )
@@ -152,10 +152,9 @@ void CHudMessage::MessageScanNextChar( void )
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destRed = destGreen = destBlue = 0; |
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blend = m_parms.fadeBlend; |
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break; |
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case 2: |
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m_parms.charTime += m_parms.pMessage->fadein; |
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if ( m_parms.charTime > m_parms.time ) |
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if( m_parms.charTime > m_parms.time ) |
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{ |
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srcRed = srcGreen = srcBlue = 0; |
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blend = 0; // pure source
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@ -181,23 +180,22 @@ void CHudMessage::MessageScanNextChar( void )
@@ -181,23 +180,22 @@ void CHudMessage::MessageScanNextChar( void )
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} |
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break; |
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} |
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if ( blend > 255 ) |
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if( blend > 255 ) |
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blend = 255; |
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else if ( blend < 0 ) |
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else if( blend < 0 ) |
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blend = 0; |
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m_parms.r = ((srcRed * (255-blend)) + (destRed * blend)) >> 8; |
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m_parms.g = ((srcGreen * (255-blend)) + (destGreen * blend)) >> 8; |
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m_parms.b = ((srcBlue * (255-blend)) + (destBlue * blend)) >> 8; |
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m_parms.r = ( ( srcRed * ( 255 - blend ) ) + ( destRed * blend ) ) >> 8; |
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m_parms.g = ( ( srcGreen * (255 - blend ) ) + ( destGreen * blend ) ) >> 8; |
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m_parms.b = ( ( srcBlue * ( 255 - blend ) ) + ( destBlue * blend ) ) >> 8; |
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if ( m_parms.pMessage->effect == 1 && m_parms.charTime != 0 ) |
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if( m_parms.pMessage->effect == 1 && m_parms.charTime != 0 ) |
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{ |
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if ( m_parms.x >= 0 && m_parms.y >= 0 && (m_parms.x + gHUD.m_scrinfo.charWidths[ m_parms.text ]) <= ScreenWidth ) |
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if( m_parms.x >= 0 && m_parms.y >= 0 && ( m_parms.x + gHUD.m_scrinfo.charWidths[m_parms.text] ) <= ScreenWidth ) |
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TextMessageDrawChar( m_parms.x, m_parms.y, m_parms.text, m_parms.pMessage->r2, m_parms.pMessage->g2, m_parms.pMessage->b2 ); |
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} |
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} |
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void CHudMessage::MessageScanStart( void ) |
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{ |
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switch( m_parms.pMessage->effect ) |
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@ -208,14 +206,14 @@ void CHudMessage::MessageScanStart( void )
@@ -208,14 +206,14 @@ void CHudMessage::MessageScanStart( void )
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m_parms.fadeTime = m_parms.pMessage->fadein + m_parms.pMessage->holdtime; |
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if ( m_parms.time < m_parms.pMessage->fadein ) |
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if( m_parms.time < m_parms.pMessage->fadein ) |
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{ |
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m_parms.fadeBlend = ((m_parms.pMessage->fadein - m_parms.time) * (1.0/m_parms.pMessage->fadein) * 255); |
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m_parms.fadeBlend = ( ( m_parms.pMessage->fadein - m_parms.time ) * ( 1.0 / m_parms.pMessage->fadein ) * 255 ); |
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} |
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else if ( m_parms.time > m_parms.fadeTime ) |
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else if( m_parms.time > m_parms.fadeTime ) |
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{ |
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if ( m_parms.pMessage->fadeout > 0 ) |
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m_parms.fadeBlend = (((m_parms.time - m_parms.fadeTime) / m_parms.pMessage->fadeout) * 255); |
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if( m_parms.pMessage->fadeout > 0 ) |
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m_parms.fadeBlend = ( ( ( m_parms.time - m_parms.fadeTime ) / m_parms.pMessage->fadeout) * 255); |
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else |
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m_parms.fadeBlend = 255; // Pure dest (off)
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} |
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@ -223,15 +221,14 @@ void CHudMessage::MessageScanStart( void )
@@ -223,15 +221,14 @@ void CHudMessage::MessageScanStart( void )
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m_parms.fadeBlend = 0; // Pure source (on)
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m_parms.charTime = 0; |
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if ( m_parms.pMessage->effect == 1 && (rand()%100) < 10 ) |
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if( m_parms.pMessage->effect == 1 && ( rand() % 100 ) < 10 ) |
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m_parms.charTime = 1; |
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break; |
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case 2: |
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m_parms.fadeTime = (m_parms.pMessage->fadein * m_parms.length) + m_parms.pMessage->holdtime; |
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if ( m_parms.time > m_parms.fadeTime && m_parms.pMessage->fadeout > 0 ) |
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m_parms.fadeBlend = (((m_parms.time - m_parms.fadeTime) / m_parms.pMessage->fadeout) * 255); |
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m_parms.fadeBlend = ( ( ( m_parms.time - m_parms.fadeTime ) / m_parms.pMessage->fadeout ) * 255 ); |
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else |
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m_parms.fadeBlend = 0; |
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break; |
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@ -253,12 +250,12 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
@@ -253,12 +250,12 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
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length = 0; |
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width = 0; |
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m_parms.totalWidth = 0; |
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while ( *pText ) |
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while( *pText ) |
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{ |
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if ( *pText == '\n' ) |
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if( *pText == '\n' ) |
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{ |
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m_parms.lines++; |
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if ( width > m_parms.totalWidth ) |
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if( width > m_parms.totalWidth ) |
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m_parms.totalWidth = width; |
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width = 0; |
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} |
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@ -268,8 +265,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
@@ -268,8 +265,7 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
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length++; |
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} |
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m_parms.length = length; |
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m_parms.totalHeight = (m_parms.lines * gHUD.m_scrinfo.iCharHeight); |
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m_parms.totalHeight = ( m_parms.lines * gHUD.m_scrinfo.iCharHeight ); |
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m_parms.y = YPosition( pMessage->y, m_parms.totalHeight ); |
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pText = pMessage->pMessage; |
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@ -278,11 +274,11 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
@@ -278,11 +274,11 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
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MessageScanStart(); |
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for ( i = 0; i < m_parms.lines; i++ ) |
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for( i = 0; i < m_parms.lines; i++ ) |
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{ |
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m_parms.lineLength = 0; |
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m_parms.width = 0; |
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while ( *pText && *pText != '\n' ) |
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while( *pText && *pText != '\n' ) |
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{ |
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unsigned char c = *pText; |
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line[m_parms.lineLength] = c; |
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@ -295,13 +291,13 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
@@ -295,13 +291,13 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
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m_parms.x = XPosition( pMessage->x, m_parms.width, m_parms.totalWidth ); |
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for ( j = 0; j < m_parms.lineLength; j++ ) |
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for( j = 0; j < m_parms.lineLength; j++ ) |
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{ |
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m_parms.text = line[j]; |
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int next = m_parms.x + gHUD.m_scrinfo.charWidths[ m_parms.text ]; |
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int next = m_parms.x + gHUD.m_scrinfo.charWidths[m_parms.text]; |
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MessageScanNextChar(); |
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if ( m_parms.x >= 0 && m_parms.y >= 0 && next <= ScreenWidth ) |
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if( m_parms.x >= 0 && m_parms.y >= 0 && next <= ScreenWidth ) |
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TextMessageDrawChar( m_parms.x, m_parms.y, m_parms.text, m_parms.r, m_parms.g, m_parms.b ); |
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m_parms.x = next; |
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} |
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@ -310,7 +306,6 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
@@ -310,7 +306,6 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
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} |
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} |
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int CHudMessage::Draw( float fTime ) |
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{ |
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int i, drawn; |
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@ -319,53 +314,52 @@ int CHudMessage::Draw( float fTime )
@@ -319,53 +314,52 @@ int CHudMessage::Draw( float fTime )
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drawn = 0; |
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if ( m_gameTitleTime > 0 ) |
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if( m_gameTitleTime > 0 ) |
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{ |
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float localTime = gHUD.m_flTime - m_gameTitleTime; |
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float brightness; |
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// Maybe timer isn't set yet
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if ( m_gameTitleTime > gHUD.m_flTime ) |
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if( m_gameTitleTime > gHUD.m_flTime ) |
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m_gameTitleTime = gHUD.m_flTime; |
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if ( localTime > (m_pGameTitle->fadein + m_pGameTitle->holdtime + m_pGameTitle->fadeout) ) |
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if( localTime > ( m_pGameTitle->fadein + m_pGameTitle->holdtime + m_pGameTitle->fadeout ) ) |
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m_gameTitleTime = 0; |
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else |
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{ |
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brightness = FadeBlend( m_pGameTitle->fadein, m_pGameTitle->fadeout, m_pGameTitle->holdtime, localTime ); |
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int halfWidth = gHUD.GetSpriteRect(m_HUD_title_half).right - gHUD.GetSpriteRect(m_HUD_title_half).left; |
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int fullWidth = halfWidth + gHUD.GetSpriteRect(m_HUD_title_life).right - gHUD.GetSpriteRect(m_HUD_title_life).left; |
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int fullHeight = gHUD.GetSpriteRect(m_HUD_title_half).bottom - gHUD.GetSpriteRect(m_HUD_title_half).top; |
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int halfWidth = gHUD.GetSpriteRect( m_HUD_title_half ).right - gHUD.GetSpriteRect( m_HUD_title_half ).left; |
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int fullWidth = halfWidth + gHUD.GetSpriteRect( m_HUD_title_life ).right - gHUD.GetSpriteRect( m_HUD_title_life ).left; |
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int fullHeight = gHUD.GetSpriteRect( m_HUD_title_half ).bottom - gHUD.GetSpriteRect( m_HUD_title_half ).top; |
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int x = XPosition( m_pGameTitle->x, fullWidth, fullWidth ); |
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int y = YPosition( m_pGameTitle->y, fullHeight ); |
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SPR_Set( gHUD.GetSprite( m_HUD_title_half ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 ); |
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SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( m_HUD_title_half ) ); |
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SPR_Set( gHUD.GetSprite(m_HUD_title_half), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 ); |
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SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(m_HUD_title_half) ); |
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SPR_Set( gHUD.GetSprite(m_HUD_title_life), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 ); |
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SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect(m_HUD_title_life) ); |
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SPR_Set( gHUD.GetSprite( m_HUD_title_life ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 ); |
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SPR_DrawAdditive( 0, x + halfWidth, y, &gHUD.GetSpriteRect( m_HUD_title_life ) ); |
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drawn = 1; |
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} |
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} |
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// Fixup level transitions
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for ( i = 0; i < maxHUDMessages; i++ ) |
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for( i = 0; i < maxHUDMessages; i++ ) |
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{ |
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// Assume m_parms.time contains last time
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if ( m_pMessages[i] ) |
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if( m_pMessages[i] ) |
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{ |
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pMessage = m_pMessages[i]; |
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if ( m_startTime[i] > gHUD.m_flTime ) |
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if( m_startTime[i] > gHUD.m_flTime ) |
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m_startTime[i] = gHUD.m_flTime + m_parms.time - m_startTime[i] + 0.2; // Server takes 0.2 seconds to spawn, adjust for this
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} |
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} |
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for ( i = 0; i < maxHUDMessages; i++ ) |
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for( i = 0; i < maxHUDMessages; i++ ) |
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{ |
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if ( m_pMessages[i] ) |
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if( m_pMessages[i] ) |
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{ |
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pMessage = m_pMessages[i]; |
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@ -376,14 +370,14 @@ int CHudMessage::Draw( float fTime )
@@ -376,14 +370,14 @@ int CHudMessage::Draw( float fTime )
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case 1: |
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endTime = m_startTime[i] + pMessage->fadein + pMessage->fadeout + pMessage->holdtime; |
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break; |
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// Fade in is per character in scanning messages
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case 2: |
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endTime = m_startTime[i] + (pMessage->fadein * strlen( pMessage->pMessage )) + pMessage->fadeout + pMessage->holdtime; |
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endTime = m_startTime[i] + ( pMessage->fadein * strlen( pMessage->pMessage ) ) + pMessage->fadeout + pMessage->holdtime; |
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break; |
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} |
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if ( fTime <= endTime ) |
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if( fTime <= endTime ) |
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{ |
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float messageTime = fTime - m_startTime[i]; |
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@ -406,29 +400,76 @@ int CHudMessage::Draw( float fTime )
@@ -406,29 +400,76 @@ int CHudMessage::Draw( float fTime )
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// Remember the time -- to fix up level transitions
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m_parms.time = gHUD.m_flTime; |
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// Don't call until we get another message
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if ( !drawn ) |
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if( !drawn ) |
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m_iFlags &= ~HUD_ACTIVE; |
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return 1; |
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} |
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void CHudMessage::MessageAdd( const char *pName, float time ) |
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{ |
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int i; |
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int i, j; |
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client_textmessage_t *tempMessage; |
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for ( i = 0; i < maxHUDMessages; i++ ) |
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for( i = 0; i < maxHUDMessages; i++ ) |
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{ |
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if ( !m_pMessages[i] ) |
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if( !m_pMessages[i] ) |
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{ |
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m_pMessages[i] = TextMessageGet( pName ); |
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// Trim off a leading # if it's there
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|
if( pName[0] == '#' ) |
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tempMessage = TextMessageGet( pName + 1 ); |
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else |
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tempMessage = TextMessageGet( pName ); |
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|
// If we couldnt find it in the titles.txt, just create it
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|
|
if( !tempMessage ) |
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|
{ |
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g_pCustomMessage.effect = 2; |
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|
g_pCustomMessage.r1 = g_pCustomMessage.g1 = g_pCustomMessage.b1 = g_pCustomMessage.a1 = 100; |
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g_pCustomMessage.r2 = 240; |
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|
g_pCustomMessage.g2 = 110; |
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g_pCustomMessage.b2 = 0; |
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g_pCustomMessage.a2 = 0; |
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|
g_pCustomMessage.x = -1; // Centered
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|
g_pCustomMessage.y = 0.7; |
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|
g_pCustomMessage.fadein = 0.01; |
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|
g_pCustomMessage.fadeout = 1.5; |
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|
g_pCustomMessage.fxtime = 0.25; |
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|
|
g_pCustomMessage.holdtime = 5; |
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|
|
g_pCustomMessage.pName = g_pCustomName; |
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|
|
strcpy( g_pCustomText, pName ); |
|
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|
|
g_pCustomMessage.pMessage = g_pCustomText; |
|
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|
|
tempMessage = &g_pCustomMessage; |
|
|
|
|
} |
|
|
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|
|
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|
|
for( j = 0; j < maxHUDMessages; j++ ) |
|
|
|
|
{ |
|
|
|
|
if( m_pMessages[j] ) |
|
|
|
|
{ |
|
|
|
|
// is this message already in the list
|
|
|
|
|
if( !strcmp( tempMessage->pMessage, m_pMessages[j]->pMessage ) ) |
|
|
|
|
{ |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// get rid of any other messages in same location (only one displays at a time)
|
|
|
|
|
if( fabs( tempMessage->y - m_pMessages[j]->y ) < 0.0001 ) |
|
|
|
|
{ |
|
|
|
|
if ( fabs( tempMessage->x - m_pMessages[j]->x ) < 0.0001 ) |
|
|
|
|
{ |
|
|
|
|
m_pMessages[j] = NULL; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
m_pMessages[i] = tempMessage; |
|
|
|
|
m_startTime[i] = time; |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf ) |
|
|
|
|
{ |
|
|
|
|
BEGIN_READ( pbuf, iSize ); |
|
|
|
@ -436,43 +477,43 @@ int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
@@ -436,43 +477,43 @@ int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
|
|
|
|
|
char *pString = READ_STRING(); |
|
|
|
|
|
|
|
|
|
MessageAdd( pString, gHUD.m_flTime ); |
|
|
|
|
|
|
|
|
|
// Remember the time -- to fix up level transitions
|
|
|
|
|
m_parms.time = gHUD.m_flTime; |
|
|
|
|
|
|
|
|
|
// Turn on drawing
|
|
|
|
|
if ( !(m_iFlags & HUD_ACTIVE) ) |
|
|
|
|
if( !( m_iFlags & HUD_ACTIVE ) ) |
|
|
|
|
m_iFlags |= HUD_ACTIVE; |
|
|
|
|
|
|
|
|
|
return 1; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int CHudMessage::MsgFunc_GameTitle( const char *pszName, int iSize, void *pbuf ) |
|
|
|
|
{ |
|
|
|
|
m_pGameTitle = TextMessageGet( "GAMETITLE" ); |
|
|
|
|
if ( m_pGameTitle != NULL ) |
|
|
|
|
if( m_pGameTitle != NULL ) |
|
|
|
|
{ |
|
|
|
|
m_gameTitleTime = gHUD.m_flTime; |
|
|
|
|
|
|
|
|
|
// Turn on drawing
|
|
|
|
|
if ( !(m_iFlags & HUD_ACTIVE) ) |
|
|
|
|
if( !( m_iFlags & HUD_ACTIVE ) ) |
|
|
|
|
m_iFlags |= HUD_ACTIVE; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return 1; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void CHudMessage::MessageAdd(client_textmessage_t * newMessage ) |
|
|
|
|
void CHudMessage::MessageAdd( client_textmessage_t * newMessage ) |
|
|
|
|
{ |
|
|
|
|
m_parms.time = gHUD.m_flTime; |
|
|
|
|
|
|
|
|
|
// Turn on drawing
|
|
|
|
|
if ( !(m_iFlags & HUD_ACTIVE) ) |
|
|
|
|
if( !( m_iFlags & HUD_ACTIVE ) ) |
|
|
|
|
m_iFlags |= HUD_ACTIVE; |
|
|
|
|
|
|
|
|
|
for ( int i = 0; i < maxHUDMessages; i++ ) |
|
|
|
|
|
|
|
|
|
for( int i = 0; i < maxHUDMessages; i++ ) |
|
|
|
|
{ |
|
|
|
|
if ( !m_pMessages[i] ) |
|
|
|
|
if( !m_pMessages[i] ) |
|
|
|
|
{ |
|
|
|
|
m_pMessages[i] = newMessage; |
|
|
|
|
m_startTime[i] = gHUD.m_flTime; |
|
|
|
|