Merge branch 'poke646' into poke646_vendetta

This commit is contained in:
Andrey Akhmichin 2020-04-09 02:47:52 +05:00
commit 24c82f255f

View File

@ -384,7 +384,7 @@ void CXS::Fire( Vector vecOrigSrc, Vector vecDir, float flDamage )
// This reliable event is used to stop the spinning sound
// It's delayed by a fraction of second to make sure it is delayed by 1 frame on the client
// It's sent reliably anyway, which could lead to other delays
PLAYBACK_EVENT_FULL( FEV_RELIABLE, m_pPlayer->edict(), m_usXSSpin, 0.01f, (float *)&m_pPlayer->pev->origin, (float *)&m_pPlayer->pev->angles, 0.0f, 0.0f, 0, 0, 0, 1 );
PLAYBACK_EVENT_FULL( FEV_RELIABLE, m_pPlayer->edict(), m_usXSSpin, 0.01f, m_pPlayer->pev->origin, m_pPlayer->pev->angles, 0.0f, 0.0f, 0, 0, 0, 1 );
pev->effects |= EF_MUZZLEFLASH;
}