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fix bots respawn on map change
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da99ee5947
commit
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@ -1054,18 +1054,17 @@ void StartFrame( void )
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// check if a map was changed via "map" without kicking bots...
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if( previous_time > gpGlobals->time )
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{
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respawn_time = 5.0;
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bot_check_time = gpGlobals->time + 10.0;
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for( index = 0; index < 32; index++ )
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// find bots used in previous session and add them to respawn queue
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for( i = 0; i < 32; i++ )
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{
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if( ( bot_respawn[index].is_used) && // is this slot used?
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( bot_respawn[index].state != BOT_NEED_TO_RESPAWN ) )
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if( bot_respawn[i].is_used )
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{
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// bot has already been "kicked" by server so just set flag
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bot_respawn[index].state = BOT_NEED_TO_RESPAWN;
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// if the map was changed set the respawn time...
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respawn_time = 5.0;
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bot_respawn[i].is_used = FALSE;
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bot_respawn[i].state = BOT_NEED_TO_RESPAWN;
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}
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}
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}
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@ -1330,29 +1329,19 @@ void StartFrame( void )
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// START BOT
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// check if time to see if a bot needs to be created...
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if( bot_check_time < gpGlobals->time )
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if( online < max_bots && bot_check_time < gpGlobals->time && respawn_time <= gpGlobals->time )
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{
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// if there are currently less than the maximum number of "players"
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// then add another bot using the default skill level...
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if ( online < max_bots )
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for( i = 0; i < 32; i++ )
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{
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for( i = 0; i < 32; i++ )
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if( !bot_respawn[i].is_used && bot_respawn[i].state == BOT_NEED_TO_RESPAWN )
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{
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if( !bot_respawn[i].is_used &&
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bot_respawn[i].state == BOT_NEED_TO_RESPAWN &&
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gpGlobals->time >= respawn_time )
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{
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bot_respawn[i].is_used = TRUE;
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bot_respawn[i].state = BOT_IS_RESPAWNING;
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BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill );
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BotCreate( bot_respawn[i].skin, bot_respawn[i].name, bot_respawn[i].skill );
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online++; // increase online of bots and players
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online++; // increase online of bots and players
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respawn_time = gpGlobals->time + 1.0; // set next respawn time (to prevent server crash)
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respawn_time = gpGlobals->time + 1.0; // set next respawn time (to prevent server crash)
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break;
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}
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break;
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}
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}
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