Night Owl
7 years ago
20 changed files with 251 additions and 188 deletions
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/***
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "game.h" |
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#include "cinematic.h" |
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TYPEDESCRIPTION CCinematicCamera::m_SaveData[] = |
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{ |
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DEFINE_ARRAY( CCinematicCamera, m_vecOrigin, FIELD_FLOAT, 3 ), |
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DEFINE_FIELD( CCinematicCamera, m_hTarget, FIELD_EHANDLE ), |
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DEFINE_FIELD( CCinematicCamera, m_hPlayer, FIELD_EHANDLE ), |
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}; |
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IMPLEMENT_SAVERESTORE( CCinematicCamera, CBaseEntity ) |
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BOOL CCinematicCamera::IsCinematic() |
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{ |
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return cinematics.value; |
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} |
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CCinematicCamera *CCinematicCamera::CreateCinematicCamera() |
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{ |
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CCinematicCamera *pCam = GetClassPtr( (CCinematicCamera *)NULL ); |
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pCam->Spawn(); |
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return pCam; |
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} |
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void CCinematicCamera::Spawn() |
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{ |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_NOT; |
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pev->renderamt = 0; |
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pev->rendermode = kRenderTransAlpha; |
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SET_MODEL( ENT( pev ), "models/crossbow_bolt.mdl" ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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UTIL_SetSize( pev, g_vecZero, g_vecZero ); |
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} |
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void CCinematicCamera::SetOrigin( const Vector &p_vecOrigin ) |
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{ |
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m_vecOrigin = p_vecOrigin; |
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} |
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void CCinematicCamera::SetTarget( CBaseEntity *pEntity ) |
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{ |
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m_hTarget = pEntity; |
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} |
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void CCinematicCamera::SetPlayer( CBaseEntity *pEntity ) |
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{ |
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m_hPlayer = pEntity; |
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} |
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void CCinematicCamera::SetViewOnTarget() |
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{ |
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if( m_hTarget != 0 ) |
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{ |
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UTIL_SetOrigin( pev, m_hTarget->pev->origin + m_vecOrigin ); |
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SET_VIEW( m_hPlayer->edict(), edict() ); |
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} |
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} |
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void CCinematicCamera::SetViewOnPlayer() |
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{ |
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if( IsCinematic() || FClassnameIs( m_hTarget->pev, "trigger_camera" ) || m_bIsDeathCamera ) |
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{ |
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UTIL_SetOrigin( pev, m_hTarget->pev->origin + m_vecOrigin ); |
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pev->angles = m_hTarget->pev->angles; |
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if( m_hTarget->IsPlayer() && m_vecOrigin == g_vecZero ) |
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SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() ); |
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else |
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SET_VIEW( m_hPlayer->edict(), edict() ); |
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} |
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else |
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SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() ); |
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} |
@ -0,0 +1,42 @@ |
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/***
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef CINEMATIC_H |
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#define CINEMATIC_H |
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class CCinematicCamera : public CBaseEntity |
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{ |
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public: |
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BOOL IsCinematic(); |
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static CCinematicCamera *CreateCinematicCamera(); |
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void Spawn(); |
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void SetOrigin( const Vector &p_vecOrigin ); |
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void SetTarget( CBaseEntity *pEntity ); |
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void SetPlayer( CBaseEntity *pEntity ); |
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void SetViewOnTarget(); |
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void SetViewOnPlayer(); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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// private:
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EHANDLE m_hPlayer; |
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EHANDLE m_hTarget; |
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Vector m_vecOrigin; |
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BOOL m_bIsDeathCamera; |
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}; |
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#endif // CINEMATIC_H
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