From 22791ee915c3343ab763da959b3f8ff494ebf90a Mon Sep 17 00:00:00 2001 From: Night Owl Date: Wed, 24 Jan 2018 22:51:14 +0500 Subject: [PATCH] Play ear ringing sound when inflicted explosion damage to player. Add cinematic camera implementation. --- cl_dll/Android.mk | 3 +- cl_dll/CMakeLists.txt | 2 +- cl_dll/hud.cpp | 28 -------- cl_dll/hud.h | 4 -- cl_dll/hud_msg.cpp | 43 ------------- cl_dll/in_camera.cpp | 25 -------- cl_dll/view.cpp | 11 ++-- dlls/Android.mk | 4 +- dlls/CMakeLists.txt | 3 +- dlls/client.cpp | 3 + dlls/crossbow.cpp | 15 +++++ dlls/effects.cpp | 3 + dlls/game.cpp | 2 + dlls/game.h | 1 + dlls/player.cpp | 124 +++++++++++++++++++----------------- dlls/player.h | 2 + dlls/triggers.cpp | 26 ++++---- dlls/visitors/cinematic.cpp | 91 ++++++++++++++++++++++++++ dlls/visitors/cinematic.h | 42 ++++++++++++ pm_shared/pm_shared.c | 7 -- 20 files changed, 251 insertions(+), 188 deletions(-) create mode 100644 dlls/visitors/cinematic.cpp create mode 100644 dlls/visitors/cinematic.h diff --git a/cl_dll/Android.mk b/cl_dll/Android.mk index 559eeb2e..c0195c27 100755 --- a/cl_dll/Android.mk +++ b/cl_dll/Android.mk @@ -102,7 +102,8 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \ $(LOCAL_PATH)/../game_shared \ $(LOCAL_PATH)/../dlls \ $(LOCAL_PATH)/../pm_shared \ - $(LOCAL_PATH)/../utils/false_vgui/include + $(LOCAL_PATH)/../utils/false_vgui/include \ + $(LOCAL_PATH)/../dlls/visitors LOCAL_CFLAGS += $(DEFINES) $(INCLUDES) ifeq ($(GOLDSOURCE_SUPPORT),1) diff --git a/cl_dll/CMakeLists.txt b/cl_dll/CMakeLists.txt index d35d5506..1fccb86a 100644 --- a/cl_dll/CMakeLists.txt +++ b/cl_dll/CMakeLists.txt @@ -98,7 +98,7 @@ set (CLDLL_SOURCES scoreboard.cpp MOTD.cpp) -include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ../utils/false_vgui/include) +include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ../utils/false_vgui/include ../dlls/visitors ) if(USE_VOICEMGR) #set(CLDLL_SOURCES diff --git a/cl_dll/hud.cpp b/cl_dll/hud.cpp index eccb854b..05bda284 100644 --- a/cl_dll/hud.cpp +++ b/cl_dll/hud.cpp @@ -78,30 +78,6 @@ int __MsgFunc_GameMode( const char *pszName, int iSize, void *pbuf ) return gHUD.MsgFunc_GameMode( pszName, iSize, pbuf ); } -int __MsgFunc_Firstperson( const char *pszName, int iSize, void *pbuf ) -{ - gHUD.MsgFunc_Firstperson( pszName, iSize, pbuf ); - return 1; -} - -int __MsgFunc_Thirdperson( const char *pszName, int iSize, void *pbuf ) -{ - gHUD.MsgFunc_Thirdperson( pszName, iSize, pbuf ); - return 1; -} - -int __MsgFunc_PlayerModel( const char *pszName, int iSize, void *pbuf ) -{ - gHUD.MsgFunc_PlayerModel( pszName, iSize, pbuf ); - return 1; -} - -int __MsgFunc_DeathCam( const char *pszName, int iSize, void *pbuf ) -{ - gHUD.MsgFunc_DeathCam( pszName, iSize, pbuf ); - return 1; -} - // TFFree Command Menu void __CmdFunc_OpenCommandMenu( void ) { @@ -185,10 +161,6 @@ void CHud::Init( void ) HOOK_MESSAGE( ViewMode ); HOOK_MESSAGE( SetFOV ); HOOK_MESSAGE( Concuss ); - HOOK_MESSAGE( Firstperson ); - HOOK_MESSAGE( Thirdperson ); - HOOK_MESSAGE( PlayerModel ); - HOOK_MESSAGE( DeathCam ); // TFFree CommandMenu HOOK_COMMAND( "+commandmenu", OpenCommandMenu ); diff --git a/cl_dll/hud.h b/cl_dll/hud.h index e8d5b69a..39f08f89 100644 --- a/cl_dll/hud.h +++ b/cl_dll/hud.h @@ -654,10 +654,6 @@ public: void _cdecl MsgFunc_ViewMode( const char *pszName, int iSize, void *pbuf ); int _cdecl MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf ); int _cdecl MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf ); - void _cdecl MsgFunc_Firstperson( const char *pszName, int iSize, void *pbuf ); - void _cdecl MsgFunc_Thirdperson( const char *pszName, int iSize, void *pbuf ); - void _cdecl MsgFunc_PlayerModel( const char *pszName, int iSize, void *pbuf ); - void _cdecl MsgFunc_DeathCam( const char *pszName, int iSize, void *pbuf ); // Screen information SCREENINFO m_scrinfo; diff --git a/cl_dll/hud_msg.cpp b/cl_dll/hud_msg.cpp index bb74fd22..47f8bc92 100644 --- a/cl_dll/hud_msg.cpp +++ b/cl_dll/hud_msg.cpp @@ -26,8 +26,6 @@ extern BEAM *pBeam; extern BEAM *pBeam2; -extern int cam_thirdperson; - /// USER-DEFINED SERVER MESSAGE HANDLERS int CHud::MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf ) @@ -117,44 +115,3 @@ int CHud::MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf ) this->m_StatusIcons.DisableIcon( "dmg_concuss" ); return 1; } - -extern int cam_deathcam_enabled; -extern float cam_deathcam_yaw; - -void CHud::MsgFunc_Firstperson( const char *pszName, int iSize, void *pbuf ) -{ - cam_thirdperson = 0; -} - -void CHud::MsgFunc_Thirdperson( const char *pszName, int iSize, void *pbuf ) -{ - cam_thirdperson = 1; -} - -void CHud::MsgFunc_PlayerModel( const char *pszName, int iSize, void *pbuf ) -{ - BEGIN_READ( pbuf, iSize ); - char* model = READ_STRING(); - - gEngfuncs.Cvar_Set( "model", model ); -} - -void CHud::MsgFunc_DeathCam( const char *pszName, int iSize, void *pbuf ) -{ - int fDeathCamOn; - Vector vDeathCamPos; - - BEGIN_READ( pbuf, iSize ); - fDeathCamOn = READ_BYTE(); // Enable/Disable - - if( fDeathCamOn ) - { - cam_deathcam_enabled = 1; - cam_deathcam_yaw = 0; - } - else - { - cam_deathcam_enabled = 0; - cam_deathcam_yaw = 0; - } -} diff --git a/cl_dll/in_camera.cpp b/cl_dll/in_camera.cpp index ed36f52d..92051afe 100644 --- a/cl_dll/in_camera.cpp +++ b/cl_dll/in_camera.cpp @@ -65,12 +65,6 @@ cvar_t *c_mindistance; // pitch, yaw, dist vec3_t cam_ofs; -// -// HL: Visitors - Death camera -// -int cam_deathcam_enabled; -float cam_deathcam_yaw; - // In third person int cam_thirdperson; int cam_mousemove; //true if we are moving the cam with the mouse, False if not @@ -394,25 +388,6 @@ void DLLEXPORT CAM_Think( void ) return; } #endif - // - // HL: Visitors - Death camera. - // - if( cam_deathcam_enabled ) - { - // Store new values. - camAngles[PITCH] = 90; - camAngles[YAW] = cam_deathcam_yaw; - camAngles[ROLL] = 0; - - // slowly rotate the camera by increasing the yaw. - cam_deathcam_yaw += 0.1f; - - // Clamp camera yaw value. - if( cam_deathcam_yaw > 180 ) - cam_deathcam_yaw -= 360; - else if( cam_deathcam_yaw < -180 ) - cam_deathcam_yaw += 360; - } cam_ofs[0] = camAngles[0]; cam_ofs[1] = camAngles[1]; cam_ofs[2] = dist; diff --git a/cl_dll/view.cpp b/cl_dll/view.cpp index 883dfca5..c266ef08 100644 --- a/cl_dll/view.cpp +++ b/cl_dll/view.cpp @@ -337,13 +337,10 @@ void V_CalcViewRoll( struct ref_params_s *pparams ) if( pparams->health <= 0 && ( pparams->viewheight[2] != 0 ) ) { - // - // HL: Visitors - No death view roll. - // - pparams->viewangles[ROLL] = 0; - - // Look straight to the ground. - pparams->viewangles[PITCH] = 90; + // only roll the view if the player is dead and the viewheight[2] is nonzero + // this is so deadcam in multiplayer will work. + pparams->viewangles[ROLL] = 80; // dead view angle + return; } } diff --git a/dlls/Android.mk b/dlls/Android.mk index c5c02069..52be1dfb 100644 --- a/dlls/Android.mk +++ b/dlls/Android.mk @@ -26,7 +26,8 @@ LOCAL_C_INCLUDES := $(SDL_PATH)/include \ $(LOCAL_PATH)/../engine \ $(LOCAL_PATH)/../public \ $(LOCAL_PATH)/../pm_shared \ - $(LOCAL_PATH)/../game_shared + $(LOCAL_PATH)/../game_shared \ + $(LOCAL_PATH)/visitors LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \ aflock.cpp \ @@ -127,6 +128,7 @@ LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \ ../pm_shared/pm_debug.c \ ../pm_shared/pm_math.c \ ../pm_shared/pm_shared.c \ + visitors/cinematic.cpp \ visitors/flashlight.cpp \ visitors/kevlar.cpp \ visitors/massn.cpp \ diff --git a/dlls/CMakeLists.txt b/dlls/CMakeLists.txt index 17d6f8ac..563b3d49 100644 --- a/dlls/CMakeLists.txt +++ b/dlls/CMakeLists.txt @@ -131,6 +131,7 @@ set (SVDLL_SOURCES ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c + visitors/cinematic.cpp visitors/flashlight.cpp visitors/kevlar.cpp visitors/massn.cpp @@ -138,7 +139,7 @@ set (SVDLL_SOURCES visitors/sniper.cpp ) -include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) +include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public visitors ) if(USE_VOICEMGR) set(SVDLL_SOURCES diff --git a/dlls/client.cpp b/dlls/client.cpp index 578534e3..f33954da 100644 --- a/dlls/client.cpp +++ b/dlls/client.cpp @@ -927,6 +927,9 @@ void ClientPrecache( void ) PRECACHE_SOUND( "player/geiger2.wav" ); PRECACHE_SOUND( "player/geiger1.wav" ); + // ear ringing sound + PRECACHE_SOUND( "player/ear_ringing.wav" ); + if( giPrecacheGrunt ) UTIL_PrecacheOther( "monster_human_grunt" ); } diff --git a/dlls/crossbow.cpp b/dlls/crossbow.cpp index 614fa65b..644cf201 100644 --- a/dlls/crossbow.cpp +++ b/dlls/crossbow.cpp @@ -97,9 +97,18 @@ int CCrossbowBolt::Classify( void ) void CCrossbowBolt::BoltTouch( CBaseEntity *pOther ) { + CBasePlayer *pPlayer; + SetTouch( NULL ); SetThink( NULL ); + pPlayer = (CBasePlayer *)CBaseEntity::Instance( pev->owner ); + if( pPlayer && pPlayer->m_pCam ) + { + pPlayer->m_pCam->SetTarget( pPlayer ); + pPlayer->m_pCam->SetOrigin( g_vecZero ); + } + if( pOther->pev->takedamage ) { TraceResult tr = UTIL_GetGlobalTrace(); @@ -435,6 +444,12 @@ void CCrossbow::FireBolt() pBolt->pev->angles = anglesAim; pBolt->pev->owner = m_pPlayer->edict(); + if( m_pPlayer->m_pCam ) + { + m_pPlayer->m_pCam->SetTarget( pBolt ); + m_pPlayer->m_pCam->SetOrigin( Vector( 0, 2, 8 ) ); + } + if( m_pPlayer->pev->waterlevel == 3 ) { pBolt->pev->velocity = vecDir * BOLT_WATER_VELOCITY; diff --git a/dlls/effects.cpp b/dlls/effects.cpp index bd12f8aa..d5245586 100644 --- a/dlls/effects.cpp +++ b/dlls/effects.cpp @@ -1943,6 +1943,9 @@ void CFade::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType if( pev->spawnflags & SF_FADE_MODULATE ) fadeFlags |= FFADE_MODULATE; + if( HoldTime() == -1 ) + fadeFlags |= FFADE_STAYOUT; + if( pev->spawnflags & SF_FADE_ONLYONE ) { if( pActivator->IsNetClient() ) diff --git a/dlls/game.cpp b/dlls/game.cpp index 4354a63d..5c8c17b9 100644 --- a/dlls/game.cpp +++ b/dlls/game.cpp @@ -40,6 +40,7 @@ cvar_t teamlist = { "mp_teamlist","hgrunt;scientist", FCVAR_SERVER }; cvar_t teamoverride = { "mp_teamoverride","1" }; cvar_t defaultteam = { "mp_defaultteam","0" }; cvar_t allowmonsters = { "mp_allowmonsters","0", FCVAR_SERVER }; +cvar_t cinematics = { "mp_cinematics","0", FCVAR_SERVER }; cvar_t bhopcap = { "mp_bhopcap", "1", FCVAR_SERVER }; cvar_t allow_spectators = { "allow_spectators", "0", FCVAR_SERVER }; // 0 prevents players from being spectators @@ -479,6 +480,7 @@ void GameDLLInit( void ) CVAR_REGISTER( &teamoverride ); CVAR_REGISTER( &defaultteam ); CVAR_REGISTER( &allowmonsters ); + CVAR_REGISTER( &cinematics ); CVAR_REGISTER( &bhopcap ); CVAR_REGISTER( &mp_chattime ); diff --git a/dlls/game.h b/dlls/game.h index 0dc5ba87..a68e2601 100644 --- a/dlls/game.h +++ b/dlls/game.h @@ -37,6 +37,7 @@ extern cvar_t teamlist; extern cvar_t teamoverride; extern cvar_t defaultteam; extern cvar_t allowmonsters; +extern cvar_t cinematics; // Engine Cvars extern cvar_t *g_psv_gravity; diff --git a/dlls/player.cpp b/dlls/player.cpp index 0e0cf9a6..b2889c5c 100644 --- a/dlls/player.cpp +++ b/dlls/player.cpp @@ -119,6 +119,8 @@ TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] = DEFINE_FIELD( CBasePlayer, m_iHideHUD, FIELD_INTEGER ), DEFINE_FIELD( CBasePlayer, m_iFOV, FIELD_INTEGER ), + DEFINE_FIELD( CBasePlayer, m_pCam, FIELD_CLASSPTR ), + //DEFINE_FIELD( CBasePlayer, m_fDeadTime, FIELD_FLOAT ), // only used in multiplayer games //DEFINE_FIELD( CBasePlayer, m_fGameHUDInitialized, FIELD_INTEGER ), // only used in multiplayer games //DEFINE_FIELD( CBasePlayer, m_flStopExtraSoundTime, FIELD_TIME ), @@ -188,11 +190,6 @@ int gmsgBhopcap = 0; int gmsgStatusText = 0; int gmsgStatusValue = 0; -int gmsgFirstperson = 0; -int gmsgThirdperson = 0; -int gmsgPlayerModel = 0; -int gmsgDeathCam = 0; - void LinkUserMessages( void ) { // Already taken care of? @@ -239,11 +236,6 @@ void LinkUserMessages( void ) gmsgStatusText = REG_USER_MSG( "StatusText", -1 ); gmsgStatusValue = REG_USER_MSG( "StatusValue", 3 ); - - gmsgFirstperson = REG_USER_MSG( "Firstperson", 0 ); - gmsgThirdperson = REG_USER_MSG( "Thirdperson", 0 ); - gmsgPlayerModel = REG_USER_MSG( "PlayerModel", -1 ); - gmsgDeathCam = REG_USER_MSG( "DeathCam", 1 ); } LINK_ENTITY_TO_CLASS( player, CBasePlayer ) @@ -472,27 +464,64 @@ int CBasePlayer::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, fl // keep track of amount of damage last sustained m_lastDamageAmount = (int)flDamage; - // Armor. - if( !( pev->flags & FL_GODMODE ) && pev->armorvalue && !( bitsDamageType & ( DMG_FALL | DMG_DROWN ) ) )// armor doesn't protect against fall or drown damage! + if( !FBitSet( pev->flags, FL_GODMODE ) ) { - float flNew = flDamage * flRatio; + // Armor. + if( pev->armorvalue && !( bitsDamageType & ( DMG_FALL | DMG_DROWN ) ) )// armor doesn't protect against fall or drown damage! + { + float flNew = flDamage * flRatio; - float flArmor; + float flArmor; - flArmor = ( flDamage - flNew ) * flBonus; + flArmor = ( flDamage - flNew ) * flBonus; - // Does this use more armor than we have? - if( flArmor > pev->armorvalue ) + // Does this use more armor than we have? + if( flArmor > pev->armorvalue ) + { + flArmor = pev->armorvalue; + flArmor *= ( 1 / flBonus ); + flNew = flDamage - flArmor; + pev->armorvalue = 0; + } + else + pev->armorvalue -= flArmor; + + flDamage = flNew; + } + + if( pev->health - flDamage > 0 ) { - flArmor = pev->armorvalue; - flArmor *= ( 1 / flBonus ); - flNew = flDamage - flArmor; - pev->armorvalue = 0; + if( ( bitsDamageType & DMG_BLAST ) && flDamage > 10 ) + { + EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, "player/ear_ringing.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); + } } else - pev->armorvalue -= flArmor; + { + TraceResult tr; + + CBaseEntity* pDeathCam = GetClassPtr( (CBaseEntity*)NULL ); + pev->velocity = g_vecZero; + + pDeathCam->pev->origin = pev->origin; + pDeathCam->pev->movetype = MOVETYPE_FLY; + pDeathCam->pev->solid = SOLID_NOT; + pDeathCam->pev->renderamt = 0; + pDeathCam->pev->rendermode = kRenderTransAlpha; - flDamage = flNew; + UTIL_TraceLine( pev->origin, pev->origin + Vector( 0, 0, 100 ), dont_ignore_monsters, edict(), &tr ); + + if( tr.flFraction == 1.0 ) + pDeathCam->pev->origin.z += 100; + else + pDeathCam->pev->origin.z += fabs( pev->origin.z - tr.vecEndPos.z ); + + pDeathCam->pev->angles = Vector( 90, 0, 0 ); + + UTIL_ScreenFade( this, g_vecZero, 15.0f, 0.0f, 255, 5 ); + m_pCam->m_bIsDeathCamera = TRUE; + m_pCam->SetTarget( pDeathCam ); + } } // this cast to INT is critical!!! If a player ends up with 0.5 health, the engine will get that @@ -866,19 +895,6 @@ void CBasePlayer::Killed( entvars_t *pevAttacker, int iGib ) WRITE_BYTE( 0 ); MESSAGE_END(); - // - // HL: Visitors - Go to thirdperson. - // - MESSAGE_BEGIN( MSG_ONE, gmsgThirdperson, NULL, pev ); - MESSAGE_END(); - - // - // HL: Visitors - Enable Death camera. - // - MESSAGE_BEGIN( MSG_ONE, gmsgDeathCam, NULL, pev ); - WRITE_BYTE( 1 ); // Enable/Disable - MESSAGE_END(); - // UNDONE: Put this in, but add FFADE_PERMANENT and make fade time 8.8 instead of 4.12 // UTIL_ScreenFade( edict(), Vector( 128, 0, 0 ), 6, 15, 255, FFADE_OUT | FFADE_MODULATE ); @@ -1291,7 +1307,7 @@ void CBasePlayer::PlayerDeathThink( void ) return; // wait for any button down, or mp_forcerespawn is set and the respawn time is up - if( !fAnyButtonDown && !( g_pGameRules->IsMultiplayer() && forcerespawn.value > 0 && ( gpGlobals->time > ( m_fDeadTime + 5 ) ) ) ) + if( !fAnyButtonDown && !( gpGlobals->time > ( m_fDeadTime + 15 ) || ( g_pGameRules->IsMultiplayer() && forcerespawn.value > 0 && ( gpGlobals->time > ( m_fDeadTime + 5 ) ) ) ) ) return; pev->button = 0; @@ -2780,6 +2796,7 @@ void CBasePlayer::Spawn( void ) m_bitsDamageType = 0; m_afPhysicsFlags = 0; m_fLongJump = FALSE;// no longjump module. + m_pCam = 0; g_engfuncs.pfnSetPhysicsKeyValue( edict(), "slj", "0" ); g_engfuncs.pfnSetPhysicsKeyValue( edict(), "hl", "1" ); @@ -3835,6 +3852,19 @@ reflecting all of the HUD state info. */ void CBasePlayer::UpdateClientData( void ) { + if( m_pCam ) + { + m_pCam->SetViewOnPlayer(); + } + else + { + m_pCam = CCinematicCamera::CreateCinematicCamera(); + m_pCam->SetTarget( this ); + m_pCam->SetPlayer( this ); + m_pCam->SetOrigin( g_vecZero ); + m_pCam->SetViewOnTarget(); + } + if( m_fInitHUD ) { m_fInitHUD = FALSE; @@ -3844,26 +3874,6 @@ void CBasePlayer::UpdateClientData( void ) WRITE_BYTE( 0 ); MESSAGE_END(); - // - // HL: Visitors - Go to firstperson. - // - MESSAGE_BEGIN( MSG_ONE, gmsgFirstperson, NULL, pev ); - MESSAGE_END(); - - // - // HL: Visitors - Disable Death camera. - // - MESSAGE_BEGIN( MSG_ONE, gmsgDeathCam, NULL, pev ); - WRITE_BYTE( 0 ), - MESSAGE_END(); - - // - // HL: Visitors - Fix up player model. - // - MESSAGE_BEGIN( MSG_ONE, gmsgPlayerModel, NULL, pev ); - WRITE_STRING( "player" ); - MESSAGE_END(); - if( !m_fGameHUDInitialized ) { MESSAGE_BEGIN( MSG_ONE, gmsgInitHUD, NULL, pev ); diff --git a/dlls/player.h b/dlls/player.h index 6fc06dbb..501b781d 100644 --- a/dlls/player.h +++ b/dlls/player.h @@ -17,6 +17,7 @@ #define PLAYER_H #include "pm_materials.h" +#include "cinematic.h" #define PLAYER_FATAL_FALL_SPEED 1024// approx 60 feet #define PLAYER_MAX_SAFE_FALL_SPEED 580// approx 20 feet @@ -325,6 +326,7 @@ public: float m_flNextChatTime; + CCinematicCamera *m_pCam; bool m_bSentBhopcap; // If false, the player just joined and needs a bhopcap message. }; diff --git a/dlls/triggers.cpp b/dlls/triggers.cpp index 85f034bd..8170e5e3 100644 --- a/dlls/triggers.cpp +++ b/dlls/triggers.cpp @@ -2127,9 +2127,6 @@ public: float m_acceleration; float m_deceleration; int m_state; - - BOOL m_fIsMapCredits; - float m_flMapCreditsTime; }; LINK_ENTITY_TO_CLASS( trigger_camera, CTriggerCamera ) @@ -2150,8 +2147,6 @@ TYPEDESCRIPTION CTriggerCamera::m_SaveData[] = DEFINE_FIELD( CTriggerCamera, m_acceleration, FIELD_FLOAT ), DEFINE_FIELD( CTriggerCamera, m_deceleration, FIELD_FLOAT ), DEFINE_FIELD( CTriggerCamera, m_state, FIELD_INTEGER ), - DEFINE_FIELD( CTriggerCamera, m_fIsMapCredits, FIELD_BOOLEAN ), - DEFINE_FIELD( CTriggerCamera, m_flMapCreditsTime, FIELD_TIME ), }; IMPLEMENT_SAVERESTORE( CTriggerCamera, CBaseDelay ) @@ -2168,8 +2163,6 @@ void CTriggerCamera::Spawn( void ) m_acceleration = 500; if( m_deceleration == 0 ) m_deceleration = 500; - - m_fIsMapCredits = FALSE; } void CTriggerCamera::KeyValue( KeyValueData *pkvd ) @@ -2220,8 +2213,6 @@ void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYP m_flReturnTime = gpGlobals->time + m_flWait; pev->speed = m_initialSpeed; m_targetSpeed = m_initialSpeed; - m_fIsMapCredits = FStrEq( STRING( gpGlobals->mapname ), "vis_credits" ) ? TRUE : FALSE; - m_flMapCreditsTime = gpGlobals->time + 15.0f; if( FBitSet( pev->spawnflags, SF_CAMERA_PLAYER_TARGET ) ) { @@ -2275,7 +2266,13 @@ void CTriggerCamera::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYP pev->velocity = Vector( 0, 0, 0 ); } - SET_VIEW( pActivator->edict(), edict() ); + CBasePlayer *pPlayer = (CBasePlayer *)( pActivator ); + if( !pPlayer->m_pCam ) + pPlayer->m_pCam = CCinematicCamera::CreateCinematicCamera(); + pPlayer->m_pCam->SetPlayer( pPlayer ); + pPlayer->m_pCam->SetTarget( this ); + pPlayer->m_pCam->SetOrigin( g_vecZero ); + pPlayer->m_pCam->SetViewOnTarget(); SET_MODEL( ENT( pev ), STRING( pActivator->pev->model ) ); @@ -2292,12 +2289,13 @@ void CTriggerCamera::FollowTarget() if( m_hPlayer == 0 ) return; - if( m_hTarget == 0 || m_flReturnTime < gpGlobals->time || ( m_fIsMapCredits && m_flMapCreditsTime < gpGlobals->time ) ) + if( m_hTarget == 0 || m_flReturnTime < gpGlobals->time ) { if( m_hPlayer->IsAlive() ) { - SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() ); - ( (CBasePlayer *)( (CBaseEntity *)m_hPlayer ) )->EnableControl( TRUE ); + CBasePlayer *pPlayer = (CBasePlayer *)(CBaseEntity *)m_hPlayer; + pPlayer->m_pCam->SetTarget( pPlayer ); + pPlayer->EnableControl( TRUE ); } SUB_UseTargets( this, USE_TOGGLE, 0 ); pev->avelocity = Vector( 0, 0, 0 ); @@ -2344,6 +2342,8 @@ void CTriggerCamera::FollowTarget() void CTriggerCamera::Move() { + ( (CBasePlayer *)( (CBaseEntity *)m_hPlayer ) )->m_pCam->SetViewOnPlayer(); + // Not moving on a path, return if( !m_pentPath ) return; diff --git a/dlls/visitors/cinematic.cpp b/dlls/visitors/cinematic.cpp new file mode 100644 index 00000000..988569a4 --- /dev/null +++ b/dlls/visitors/cinematic.cpp @@ -0,0 +1,91 @@ +/*** +* +* Copyright (c) 1996-2001, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#include "extdll.h" +#include "util.h" +#include "cbase.h" +#include "game.h" +#include "cinematic.h" + +TYPEDESCRIPTION CCinematicCamera::m_SaveData[] = +{ + DEFINE_ARRAY( CCinematicCamera, m_vecOrigin, FIELD_FLOAT, 3 ), + DEFINE_FIELD( CCinematicCamera, m_hTarget, FIELD_EHANDLE ), + DEFINE_FIELD( CCinematicCamera, m_hPlayer, FIELD_EHANDLE ), +}; + +IMPLEMENT_SAVERESTORE( CCinematicCamera, CBaseEntity ) + +BOOL CCinematicCamera::IsCinematic() +{ + return cinematics.value; +} + +CCinematicCamera *CCinematicCamera::CreateCinematicCamera() +{ + CCinematicCamera *pCam = GetClassPtr( (CCinematicCamera *)NULL ); + pCam->Spawn(); + return pCam; +} + +void CCinematicCamera::Spawn() +{ + pev->movetype = MOVETYPE_FLY; + pev->solid = SOLID_NOT; + pev->renderamt = 0; + pev->rendermode = kRenderTransAlpha; + SET_MODEL( ENT( pev ), "models/crossbow_bolt.mdl" ); + UTIL_SetOrigin( pev, pev->origin ); + UTIL_SetSize( pev, g_vecZero, g_vecZero ); +} + +void CCinematicCamera::SetOrigin( const Vector &p_vecOrigin ) +{ + m_vecOrigin = p_vecOrigin; +} + +void CCinematicCamera::SetTarget( CBaseEntity *pEntity ) +{ + m_hTarget = pEntity; +} + +void CCinematicCamera::SetPlayer( CBaseEntity *pEntity ) +{ + m_hPlayer = pEntity; +} + +void CCinematicCamera::SetViewOnTarget() +{ + if( m_hTarget != 0 ) + { + UTIL_SetOrigin( pev, m_hTarget->pev->origin + m_vecOrigin ); + SET_VIEW( m_hPlayer->edict(), edict() ); + } +} + +void CCinematicCamera::SetViewOnPlayer() +{ + if( IsCinematic() || FClassnameIs( m_hTarget->pev, "trigger_camera" ) || m_bIsDeathCamera ) + { + UTIL_SetOrigin( pev, m_hTarget->pev->origin + m_vecOrigin ); + pev->angles = m_hTarget->pev->angles; + if( m_hTarget->IsPlayer() && m_vecOrigin == g_vecZero ) + SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() ); + else + SET_VIEW( m_hPlayer->edict(), edict() ); + } + else + SET_VIEW( m_hPlayer->edict(), m_hPlayer->edict() ); +} diff --git a/dlls/visitors/cinematic.h b/dlls/visitors/cinematic.h new file mode 100644 index 00000000..f0462d97 --- /dev/null +++ b/dlls/visitors/cinematic.h @@ -0,0 +1,42 @@ +/*** +* +* Copyright (c) 1996-2001, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#pragma once +#ifndef CINEMATIC_H +#define CINEMATIC_H + +class CCinematicCamera : public CBaseEntity +{ +public: + BOOL IsCinematic(); + static CCinematicCamera *CreateCinematicCamera(); + void Spawn(); + void SetOrigin( const Vector &p_vecOrigin ); + void SetTarget( CBaseEntity *pEntity ); + void SetPlayer( CBaseEntity *pEntity ); + void SetViewOnTarget(); + void SetViewOnPlayer(); + + int Save( CSave &save ); + int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + +// private: + EHANDLE m_hPlayer; + EHANDLE m_hTarget; + Vector m_vecOrigin; + BOOL m_bIsDeathCamera; +}; + +#endif // CINEMATIC_H diff --git a/pm_shared/pm_shared.c b/pm_shared/pm_shared.c index 643b7781..9aed8093 100644 --- a/pm_shared/pm_shared.c +++ b/pm_shared/pm_shared.c @@ -2878,13 +2878,6 @@ void PM_CheckParamters( void ) else { VectorCopy( pmove->oldangles, pmove->angles ); - // - // HL: Visitors - Do not allow rotations while dead. Since this mod features a dead camera, - // we must ensure not to update angles, otherwise player models would look - // like they 'jitter' around. - // - pmove->angles[YAW] = 0; - pmove->angles[PITCH] = 90; } // Set dead player view_offset