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cmake: change gamedir and server library name.
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@ -55,10 +55,10 @@ else()
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option(64BIT "Disable auto -m32 appending to compiler flags" ON)
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option(64BIT "Disable auto -m32 appending to compiler flags" ON)
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endif()
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endif()
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set(GAMEDIR "valve" CACHE STRING "Gamedir path")
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set(GAMEDIR "Spirit" CACHE STRING "Gamedir path")
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set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
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set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
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set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
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set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
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set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for PC platforms")
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set(SERVER_LIBRARY_NAME "spirit" CACHE STRING "Library name for PC platforms")
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#-----------------
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#-----------------
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# MAIN BUILD CODE \
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# MAIN BUILD CODE \
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