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@ -115,9 +115,11 @@ public: |
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#define BOLT_MAX_CARRY 50 |
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#define BOLT_MAX_CARRY 50 |
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#define ROCKET_MAX_CARRY 5 |
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#define ROCKET_MAX_CARRY 5 |
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#define HANDGRENADE_MAX_CARRY 10 |
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#define HANDGRENADE_MAX_CARRY 10 |
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#define BIGLOLLY_HANDGRENADE_MAX_CARRY 6 |
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#define SATCHEL_MAX_CARRY 5 |
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#define SATCHEL_MAX_CARRY 5 |
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#define TRIPMINE_MAX_CARRY 5 |
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#define TRIPMINE_MAX_CARRY 5 |
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#define SNARK_MAX_CARRY 15 |
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#define SNARK_MAX_CARRY 15 |
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#define BIGLOLLY_SNARK_MAX_CARRY 12 |
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#define HORNET_MAX_CARRY 8 |
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#define HORNET_MAX_CARRY 8 |
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#define M203_GRENADE_MAX_CARRY 10 |
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#define M203_GRENADE_MAX_CARRY 10 |
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@ -126,6 +128,7 @@ public: |
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//#define CROWBAR_MAX_CLIP WEAPON_NOCLIP
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//#define CROWBAR_MAX_CLIP WEAPON_NOCLIP
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#define GLOCK_MAX_CLIP 17 |
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#define GLOCK_MAX_CLIP 17 |
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#define BIGLOLLY_GLOCK_MAX_CLIP 15 |
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#define PYTHON_MAX_CLIP 6 |
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#define PYTHON_MAX_CLIP 6 |
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#define MP5_MAX_CLIP 50 |
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#define MP5_MAX_CLIP 50 |
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#define MP5_DEFAULT_AMMO 25 |
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#define MP5_DEFAULT_AMMO 25 |
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@ -142,6 +145,7 @@ public: |
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// the default amount of ammo that comes with each gun when it spawns
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// the default amount of ammo that comes with each gun when it spawns
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#define GLOCK_DEFAULT_GIVE 17 |
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#define GLOCK_DEFAULT_GIVE 17 |
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#define BIGLOLLY_GLOCK_DEFAULT_GIVE 30 |
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#define PYTHON_DEFAULT_GIVE 6 |
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#define PYTHON_DEFAULT_GIVE 6 |
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#define MP5_DEFAULT_GIVE 25 |
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#define MP5_DEFAULT_GIVE 25 |
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#define MP5_DEFAULT_AMMO 25 |
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#define MP5_DEFAULT_AMMO 25 |
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@ -152,9 +156,11 @@ public: |
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#define GAUSS_DEFAULT_GIVE 20 |
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#define GAUSS_DEFAULT_GIVE 20 |
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#define EGON_DEFAULT_GIVE 20 |
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#define EGON_DEFAULT_GIVE 20 |
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#define HANDGRENADE_DEFAULT_GIVE 5 |
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#define HANDGRENADE_DEFAULT_GIVE 5 |
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#define BIGLOLLY_HANDGRENADE_DEFAULT_GIVE 2 |
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#define SATCHEL_DEFAULT_GIVE 1 |
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#define SATCHEL_DEFAULT_GIVE 1 |
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#define TRIPMINE_DEFAULT_GIVE 1 |
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#define TRIPMINE_DEFAULT_GIVE 1 |
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#define SNARK_DEFAULT_GIVE 5 |
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#define SNARK_DEFAULT_GIVE 5 |
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#define BIGLOLLY_SNARK_DEFAULT_GIVE 3 |
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#define HIVEHAND_DEFAULT_GIVE 8 |
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#define HIVEHAND_DEFAULT_GIVE 8 |
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// The amount of ammo given to a player by an ammo item.
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// The amount of ammo given to a player by an ammo item.
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