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Fix crowbar delay after the first hit

half-secret
Roman Chistokhodov 5 years ago
parent
commit
1f584d7237
  1. 2
      dlls/crowbar.cpp

2
dlls/crowbar.cpp

@ -330,7 +330,7 @@ int CCrowbar::Swing( int fFirst )
SetThink( &CCrowbar::Smack ); SetThink( &CCrowbar::Smack );
pev->nextthink = UTIL_WeaponTimeBase() + 0.2; pev->nextthink = UTIL_WeaponTimeBase() + 0.2;
#endif #endif
m_flNextPrimaryAttack = GetNextAttackDelay( 0.25 ); m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25;
} }
#ifdef CROWBAR_IDLE_ANIM #ifdef CROWBAR_IDLE_ANIM
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );

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