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Fix rat's health and damage.
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@ -39,6 +39,7 @@ public:
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void HandleAnimEvent( MonsterEvent_t *pEvent );
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void HandleAnimEvent( MonsterEvent_t *pEvent );
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void EXPORT RatLeapTouch( CBaseEntity *pOther );
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void EXPORT RatLeapTouch( CBaseEntity *pOther );
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void StartTask( Task_t *pTask );
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void StartTask( Task_t *pTask );
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float GetDamageAmount( void ) { return gSkillData.leechDmgBite; }
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void PainSound( void );
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void PainSound( void );
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void DeathSound( void );
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void DeathSound( void );
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@ -110,7 +111,7 @@ void CRat::Spawn()
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pev->solid = SOLID_SLIDEBOX;
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_STEP;
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_RED;
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m_bloodColor = BLOOD_COLOR_RED;
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pev->health = 8;
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pev->health = gSkillData.leechHealth;;
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pev->view_ofs = Vector( 0, 0, 6 );// position of the eyes relative to monster's origin.
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pev->view_ofs = Vector( 0, 0, 6 );// position of the eyes relative to monster's origin.
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
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m_MonsterState = MONSTERSTATE_NONE;
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m_MonsterState = MONSTERSTATE_NONE;
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