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Use fabs for float.

zombie-x
Andrey Akhmichin 3 years ago
parent
commit
1d66744377
  1. 10
      dlls/zx/bot.cpp

10
dlls/zx/bot.cpp

@ -582,7 +582,7 @@ float CBot::BotChangeYaw( float speed ) @@ -582,7 +582,7 @@ float CBot::BotChangeYaw( float speed )
ideal = pev->ideal_yaw;
// find the difference in the current and ideal angle
diff = abs(current - ideal);
diff = fabs(current - ideal);
// check if the bot is already facing the ideal_yaw direction...
if (diff <= 1)
@ -1326,10 +1326,10 @@ void CBot::BotTurnAtWall( TraceResult *tr ) @@ -1326,10 +1326,10 @@ void CBot::BotTurnAtWall( TraceResult *tr )
// D1 and D2 are the difference (in degrees) between the bot's current
// angle and Y1 or Y2 (respectively).
D1 = abs(Y - Y1);
if (D1 > 179) D1 = abs(D1 - 360);
D2 = abs(Y - Y2);
if (D2 > 179) D2 = abs(D2 - 360);
D1 = fabs(Y - Y1);
if (D1 > 179) D1 = fabs(D1 - 360);
D2 = fabs(Y - Y2);
if (D2 > 179) D2 = fabs(D2 - 360);
// If difference 1 (D1) is more than difference 2 (D2) then the bot will
// have to turn LESS if it heads in direction Y1 otherwise, head in

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