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Merge

gravgun
a1batross 8 years ago
parent
commit
1bf208cf27
  1. 2
      cl_dll/hud_spectator.cpp
  2. 2
      cl_dll/input_xash3d.cpp
  3. 4
      cl_dll/util.cpp
  4. 3
      dlls/Android.mk
  5. 12
      dlls/client.cpp
  6. 629
      dlls/coop.cpp
  7. 108
      dlls/coop_util.h
  8. 4
      dlls/crossbow.cpp
  9. 2
      dlls/effects.cpp
  10. 9
      dlls/game.cpp
  11. 25
      dlls/game.h
  12. 29
      dlls/gamerules.cpp
  13. 101
      dlls/multiplay_gamerules.cpp
  14. 2
      dlls/nodes.cpp
  15. 6
      dlls/player.cpp
  16. 23
      dlls/player.h
  17. 5
      dlls/sound.cpp
  18. 2
      dlls/talkmonster.cpp
  19. 498
      dlls/triggers.cpp
  20. 15
      dlls/util.cpp
  21. 1
      dlls/util.h
  22. 6
      dlls/weapons.cpp
  23. 7
      dlls/weapons.h
  24. 46
      dlls/whandle.h
  25. 3
      dlls/world.cpp
  26. 16
      pm_shared/pm_shared.c

2
cl_dll/hud_spectator.cpp

@ -993,7 +993,7 @@ void CHudSpectator::DrawOverviewLayer() @@ -993,7 +993,7 @@ void CHudSpectator::DrawOverviewLayer()
if ( hasMapImage)
{
i = m_MapSprite->numframes / (4*3);
i = sqrt(i);
i = sqrt(float(i));
xTiles = i*4;
yTiles = i*3;
}

2
cl_dll/input_xash3d.cpp

@ -54,7 +54,7 @@ float rel_pitch; @@ -54,7 +54,7 @@ float rel_pitch;
#define IMPULSE_DOWN 2
#define IMPULSE_UP 4
bool CL_IsDead();
int CL_IsDead( void );
Vector dead_viewangles(0, 0, 0);
void IN_ToggleButtons( float forwardmove, float sidemove )

4
cl_dll/util.cpp

@ -32,6 +32,10 @@ @@ -32,6 +32,10 @@
extern vec3_t vec3_origin;
#ifdef _MSC_VER
vec3_t vec3_origin;
#endif
double sqrt( double x );
float Length( const float *v )

3
dlls/Android.mk

@ -131,7 +131,8 @@ LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \ @@ -131,7 +131,8 @@ LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \
big_cock.cpp \
../pm_shared/pm_debug.c \
../pm_shared/pm_math.c \
../pm_shared/pm_shared.c
../pm_shared/pm_shared.c \
coop.cpp
# ../game_shared/voice_gamemgr.cpp
LOCAL_LDLIBS := -llog

12
dlls/client.cpp

@ -51,7 +51,7 @@ extern int gmsgSayText; @@ -51,7 +51,7 @@ extern int gmsgSayText;
extern int g_teamplay;
void LinkUserMessages( void );
void BecomeSpectator( CBasePlayer *pPlayer );
void UTIL_BecomeSpectator( CBasePlayer *pPlayer );
/*
* used by kill command and disconnect command
* ROBIN: Moved here from player.cpp, to allow multiple player models
@ -85,7 +85,7 @@ BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddres @@ -85,7 +85,7 @@ BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddres
{
pl->m_state = STATE_UNINITIALIZED;
pl->RemoveAllItems( TRUE );
BecomeSpectator( pl );
UTIL_BecomeSpectator( pl );
}
}
@ -228,7 +228,7 @@ void ClientPutInServer( edict_t *pEntity ) @@ -228,7 +228,7 @@ void ClientPutInServer( edict_t *pEntity )
if( mp_spectator.value )
{
pPlayer->RemoveAllItems( TRUE );
BecomeSpectator( pPlayer );
UTIL_BecomeSpectator( pPlayer );
}
// Reset interpolation during first frame
@ -610,6 +610,10 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ) @@ -610,6 +610,10 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
// Set the name
g_engfuncs.pfnSetClientKeyValue( ENTINDEX(pEntity), infobuffer, "name", sName );
// prevent phantom nickname changed messages
if( mp_coop.value && ((CBasePlayer *)pEntity->pvPrivateData)->m_state == STATE_UNINITIALIZED )
return;
char text[256];
snprintf( text, 256, "* %s changed name to %s\n", STRING(pEntity->v.netname), g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ) );
MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL );
@ -710,7 +714,7 @@ void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ) @@ -710,7 +714,7 @@ void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
{
plr->m_state = STATE_UNINITIALIZED;
plr->RemoveAllItems( TRUE );
BecomeSpectator( plr );
UTIL_BecomeSpectator( plr );
//plr->Spawn();
}
}

629
dlls/coop.cpp

@ -0,0 +1,629 @@ @@ -0,0 +1,629 @@
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "coop_util.h"
GlobalMenu g_GlobalMenu;
struct SavedCoords g_SavedCoords, s_SavedCoords;
void UTIL_CleanSpawnPoint( Vector origin, float dist )
{
CBaseEntity *ent = NULL;
while( ( ent = UTIL_FindEntityInSphere( ent, origin, dist ) ) != NULL )
{
if( ent->IsPlayer() )
{
TraceResult tr;
UTIL_TraceHull( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), dont_ignore_monsters, human_hull, ent->edict(), &tr);
//UTIL_TraceModel( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), 0, ent->edict(), &tr);
if( !tr.fAllSolid )
UTIL_SetOrigin(ent->pev, tr.vecEndPos);
}
}
}
Vector UTIL_FixupSpawnPoint(Vector spawn)
{
int i = 0;
// predict that spawn point is almost correct
while( i < 2 ) // 2 player heights
{
Vector point = spawn + Vector( 0, 0, 36 * i );
TraceResult tr;
UTIL_TraceHull( point, point, ignore_monsters, (mp_unduck.value&&g_fSavedDuck)?head_hull:human_hull, NULL, &tr );
if( !tr.fStartSolid && !tr.fAllSolid )
return point;
i = -i;
if( i >= 0 )
i++;
}
return spawn;
}
void UTIL_CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords)
{
if( coords->trainsaved )
return;
CBaseEntity *train = UTIL_CoopGetPlayerTrain(pPlayer);
if( !train )
{
ALERT( at_console, "^1NO TRAIN!\n");
return;
}
ALERT( at_console, "^1TRAIN IS %s\n", STRING( train->pev->classname ) );
if( !pPlayer->IsPlayer() )
{
// it is trainnitself, try find player on it
CBaseEntity *pList;
Vector mins = pPlayer->pev->absmin;
Vector maxs = pPlayer->pev->absmax;
maxs.z += 72;
int count = UTIL_EntitiesInBox( &pList, 1, mins, maxs, FL_ONGROUND );
if( count && pList && pList->IsPlayer() )
pPlayer = pList;
else
{
ALERT( at_console, "Train without players\n" );
return;
}
}
strcpy( coords->trainglobal, STRING(train->pev->globalname) );
coords->trainoffset = pPlayer->pev->origin - VecBModelOrigin(train->pev);
coords->trainsaved = true;
}
void UTIL_BecomeSpectator( CBasePlayer *pPlayer )
{
//pPlayer->m_bDoneFirstSpawn = true;
pPlayer->pev->takedamage = DAMAGE_NO;
pPlayer->pev->flags |= FL_SPECTATOR;
pPlayer->pev->flags |= FL_NOTARGET;
pPlayer->pev->effects |= EF_NODRAW;
pPlayer->pev->solid = SOLID_NOT;
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
pPlayer->pev->modelindex = 0;
pPlayer->pev->health = 1;
pPlayer->m_pGoalEnt = NULL;
return;
}
void UTIL_SpawnPlayer( CBasePlayer *pPlayer )
{
pPlayer->m_state = STATE_SPAWNED;
pPlayer->m_iRespawnFrames = 0;
pPlayer->pev->effects &= ~EF_NODRAW;
pPlayer->pev->takedamage = DAMAGE_YES;
pPlayer->pev->flags &= ~FL_SPECTATOR;
pPlayer->pev->movetype = MOVETYPE_WALK;
pPlayer->Spawn();
CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" );
}
char * UTIL_CoopPlayerName( CBaseEntity *pPlayer )
{
if( !pPlayer )
return (char*)"unnamed(NULL)";
return (char*)( ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected" );
}
bool g_fSavedDuck;
char *badlist[256] = {
"player", // does not even can set own name
"talat",
"hmse",
"mhmd",
"aeman",
"famas",
"danek",
"ame syia",
"melih",
"aliance",
"vladick"
};
void UTIL_CoopKickPlayer(CBaseEntity *pPlayer)
{
int i;
if( !pPlayer )
return;
char *name = UTIL_CoopPlayerName( pPlayer );
SERVER_COMMAND( UTIL_VarArgs( "kick %d\n", ENTINDEX(pPlayer->pev->pContainingEntity) - 1 ) );
if( strlen( name ) < 5 )
return;
// find last slot
for( i = 0; badlist[i]; i++ );
badlist[i] = strdup( name );
}
bool UTIL_CoopIsBadPlayer( CBaseEntity *plr )
{
if( !plr )
return false;
for( int i = 0; badlist[i];i++ )
if( strcasestr( (char*)UTIL_CoopPlayerName( plr ), badlist[i] ) )
return true;
return false;
}
struct checkpoint_s
{
char str[32];
float time;
Vector origin;
Vector angles;
} g_checkpoints[4];
void CoopClearData( void )
{
// nullify
SavedCoords l_SavedCoords = {0};
g_SavedCoords = l_SavedCoords;
memset( &g_checkpoints, 0, sizeof( g_checkpoints ) );
}
bool g_fPause;
void CoopApplyData( void )
{
if( s_SavedCoords.valid )
{
struct SavedCoords null1 = {0};
g_SavedCoords = s_SavedCoords;
s_SavedCoords = null1;
g_fSavedDuck = g_SavedCoords.fDuck;
}
g_fPause = false;
ALERT( at_console, "^2CoopApplyData()\n" );
memset( &g_checkpoints, 0, sizeof( g_checkpoints ) );
}
int g_iMenu;
void UTIL_CoopLocalConfirmMenu(CBasePlayer *pPlayer)
{
const char *menu[] = {
"No",
"Cancel",
"Do not confirm",
"Don't confirm",
"Единая Россия"
};
menu[pPlayer->m_iConfirmKey = RANDOM_LONG(2,4)] = "Confirm";
UTIL_CoopShowMenu(pPlayer, "Confirm changing map BACK (NOT RECOMMENDED)?", ARRAYSIZE(menu), menu);
pPlayer->m_iMenuState = MENUSTATE_LOCAL_CONFIRM;
}
void GlobalMenu::Process( CBasePlayer *pPlayer, int imenu )
{
if( pPlayer->pev->flags & FL_SPECTATOR )
return;
if( gpGlobals->time - m_flTime > 30 )
{
g_iMenu = 0;
return;
}
switch( g_iMenu )
{
case 1: // touch blue trigger
m_iVoteCount++;
if( imenu == 1 ) // confirm
{
if( m_iBanCount >= 2 )
{
UTIL_CoopKickPlayer( pPlayer );
m_iConfirm-= 5;
return;
}
m_iConfirm++;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 confirmed map change\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
}
if( imenu == 2 ) // cancel
{
m_iConfirm--;
if( pPlayer == m_pPlayer )
m_iConfirm -= 100; // player mistake
}
if( imenu == 3 )
{
m_iBanCount++;
if( m_iBanCount >= 2 && m_iConfirm > -50 )
UTIL_CoopKickPlayer( m_pPlayer );
}
break;
case 2: // vote by request
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 selected ^3%s\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected", maps[imenu - 1] ));
MESSAGE_END();
if( imenu < m_iConfirm )
{
votes[imenu-1]++;
m_iVoteCount++;
if( votes[1] >= 2 )
{
// two players vote for ban
UTIL_CoopKickPlayer( m_pPlayer );
}
if( m_iVoteCount >= m_iMaxCount )
{
for( int i = 0; i <= m_iConfirm; i++ )
if( votes[i] >= m_iMaxCount )
{
UTIL_CoopActivateChangeLevel( triggers[i] );
g_iMenu = 0;
}
}
}
}
}
void GlobalMenu::ShowGlobalMenu( const char *title, int count, const char **menu )
{
int count2 = 0;
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() && !UTIL_CoopIsBadPlayer( plr ) )
{
count2++;
CBasePlayer *player = (CBasePlayer *) plr;
UTIL_CoopShowMenu( player, title, count, menu, 30 );
player->m_iMenuState = MENUSTATE_GLOBAL;
}
}
m_iMaxCount = count2;
m_iBanCount = 0;
}
void GlobalMenu::ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname )
{
if( g_iMenu && gpGlobals->time - m_flTime < 30 )
return; // wait 30s befor new confirm vote
if( pPlayer->m_iMenuState == MENUSTATE_LOCAL_CONFIRM )
return;
if( pPlayer->m_iLocalConfirm < 3 )
{
UTIL_CoopLocalConfirmMenu( pPlayer );
return;
}
g_iMenu = 1;
m_flTime = gpGlobals->time;
m_pTrigger = trigger;
m_pPlayer = pPlayer;
const char *menu[] = {
"Confirm",
"Cancel",
"BAN"
};
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 wants to change map ^1BACKWARDS\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
ShowGlobalMenu(UTIL_VarArgs("Confirm changing map BACK TO %s?", mapname), ARRAYSIZE(menu), menu);
}
void UTIL_CoopCheckpointMenu( CBasePlayer *pPlayer )
{
//if( pPlayer->m_state == STATE_SPAWNED )
{
if( mp_coop_checkpoints.value )
{
const char *menu[5] = {
"New checkpoint"
};
int i;
if( pPlayer->m_state == STATE_SPECTATOR || pPlayer->m_state == STATE_SPECTATOR_BEGIN )
menu[0] = "Just spawn";
for( i = 1; g_checkpoints[i-1].time; i++ )
menu[i] = g_checkpoints[i-1].str;
UTIL_CoopShowMenu( pPlayer, "Select checkpoint", i, menu );
pPlayer->m_iMenuState = MENUSTATE_CHECKPOINT;
}
}
}
void UTIL_CoopNewCheckpoint( entvars_t *pevPlayer )
{
memmove( &g_checkpoints[1], &g_checkpoints[0], sizeof ( g_checkpoints[0] ) * 3 );
g_checkpoints[0].time = gpGlobals->time;
snprintf( g_checkpoints[0].str, 31, "%5s %d", STRING( pevPlayer->netname ), (int)( gpGlobals->time / 60 ) );
g_checkpoints[0].origin = pevPlayer->origin;
g_checkpoints[0].angles = pevPlayer->angles;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( "New checkpoint availiable\n" );
MESSAGE_END();
}
void UTIL_CoopVoteMenu( CBasePlayer *pPlayer )
{
int count = 0;
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() )
{
count++;
}
}
if( count < 4 )
{
ClientPrint( pPlayer->pev, HUD_PRINTCENTER, "Need at least 4 players to vote changelevel!\n" );
return;
}
g_GlobalMenu.VoteMenu(pPlayer);
}
void UTIL_CoopMenu( CBasePlayer *pPlayer )
{
if( pPlayer->m_state == STATE_SPAWNED )
{
pPlayer->m_iMenuState = MENUSTATE_COOPMENU;
if( mp_coop.value )
{
const char *menu[] = {
"Force respawn",
"Unblock",
"Become spectator",
"Vote changelevel",
"Checkpoint/restore"
};
int count1 = ARRAYSIZE( menu ) - 1;
if( mp_coop_checkpoints.value )
count1++;
UTIL_CoopShowMenu( pPlayer, "Coop menu", count1, menu );
}
}
else if ( pPlayer->m_state == STATE_SPECTATOR )
{
pPlayer->m_iMenuState = MENUSTATE_COOPMENU_SPEC;
if( mp_coop.value )
{
const char *menu[] = {
"Spawn",
"Close menu"
};
UTIL_CoopShowMenu( pPlayer, "Spectator menu", ARRAYSIZE( menu ), menu );
}
}
}
void UTIL_CoopProcessMenu( CBasePlayer *pPlayer, int imenu )
{
switch( pPlayer->m_iMenuState )
{
case MENUSTATE_COOPMENU_SPEC:
if( imenu == 1 )
{
if( g_checkpoints[0].time )
UTIL_CoopCheckpointMenu( pPlayer );
else
{
UTIL_SpawnPlayer( pPlayer );
pPlayer->m_state = STATE_SPAWNED;
}
}
if( imenu == 2 )
{
pPlayer->m_state = STATE_SPECTATOR;
CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" );
}
break;
case MENUSTATE_COOPMENU:
if( pPlayer->m_state != STATE_SPAWNED )
break;
if( imenu == 1 )
{
pPlayer->RemoveAllItems( TRUE );
UTIL_SpawnPlayer( pPlayer );
}
if( imenu == 2 )
{
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 150 );
}
if( imenu == 3 )
{
pPlayer->RemoveAllItems( TRUE );
UTIL_BecomeSpectator( pPlayer );
pPlayer->m_state = STATE_SPECTATOR;
}
if( imenu == 4 )
{
UTIL_CoopVoteMenu( pPlayer );
}
if( imenu == 5 )
{
UTIL_CoopCheckpointMenu( pPlayer );
}
break;
case MENUSTATE_GLOBAL:
if( !UTIL_CoopIsBadPlayer( pPlayer ) )
g_GlobalMenu.Process( pPlayer, imenu );
break;
case MENUSTATE_CHECKPOINT:
if( imenu == 1 )
{
if( pPlayer->m_state == STATE_SPECTATOR_BEGIN )
UTIL_SpawnPlayer( pPlayer );
else if( !UTIL_CoopIsBadPlayer( pPlayer ) )
UTIL_CoopNewCheckpoint( pPlayer->pev );
}
else if( imenu > 1 && imenu < 5 )
{
pPlayer->RemoveAllItems( TRUE );
UTIL_SpawnPlayer( pPlayer );
pPlayer->pev->origin = g_checkpoints[imenu-2].origin;
pPlayer->pev->angles = g_checkpoints[imenu-2].angles;
}
break;
case MENUSTATE_LOCAL_CONFIRM:
if( imenu - 1 == pPlayer->m_iConfirmKey )
pPlayer->m_iLocalConfirm++;
else
pPlayer->m_iLocalConfirm = 0;
pPlayer->m_iMenuState = MENUSTATE_NONE;
break;
default:
break;
}
//pPlayer->m_iMenuState = MENUSTATE_NONE;
}
bool UTIL_CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *angles )
{
if(!g_SavedCoords.valid)
return false;
UTIL_CoopValidateOffset();
// compute player by IQ
char *ip = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( player->edict() ), "ip" );
for( int i = 0;i < g_SavedCoords.iCount;i++)
{
if(ip && ip[0] && !strcmp(ip, g_SavedCoords.ip[i]) )
{
TraceResult tr;
Vector point = g_SavedCoords.origin[i] + g_SavedCoords.offset;
UTIL_TraceHull( point, point, missile, (mp_unduck.value&&g_fSavedDuck)?head_hull:human_hull, NULL, &tr );
g_SavedCoords.ip[i][0] = 0;
if( tr.fStartSolid || tr.fAllSolid )
return false;
*origin = point;
*angles = g_SavedCoords.angles[i];
return true;
}
}
return false;
}
bool UTIL_CoopGetSpawnPoint( Vector *origin, Vector *angles)
{
if(!g_SavedCoords.valid)
return false;
// spawn on elevator or train
if( g_SavedCoords.trainsaved )
{
CBaseEntity *train = UTIL_FindEntityByString( NULL, "globalname", g_SavedCoords.trainglobal );
if( !train ) train = UTIL_FindEntityByString( NULL, "classname", g_SavedCoords.trainglobal );
if( train && ( !g_SavedCoords.trainuser1 || train->pev->iuser1 == g_SavedCoords.trainuser1 ) )
{
*angles = g_SavedCoords.triggerangles;
*origin = VecBModelOrigin(train->pev) + g_SavedCoords.trainoffset;
g_SavedCoords.trainuser1 = train->pev->iuser1;
return true;
}
ALERT( at_console, "Failed to get train %s (map design error?)\n", g_SavedCoords.trainglobal );
}
Vector point = g_SavedCoords.triggerorigin;
*angles = g_SavedCoords.triggerangles;
if( !g_SavedCoords.validspawnpoint )
{
TraceResult tr;
Vector angle;
UTIL_MakeVectorsPrivate( *angles, (float*)&angle, NULL, NULL );
UTIL_CoopValidateOffset();
point = point + g_SavedCoords.offset;
//UTIL_TraceHull( point, point, ignore_monsters, human_hull, NULL, &tr );
if( mp_unduck.value && g_fSavedDuck && !g_SavedCoords.fUsed )
UTIL_TraceHull( point, point + angle * 100, missile, head_hull, NULL, &tr );
else
UTIL_TraceHull( point, point + angle * 100, ignore_monsters, human_hull, NULL, &tr );
if( !tr.fStartSolid && !tr.fAllSolid || ENTINDEX( tr.pHit ) && ENTINDEX( tr.pHit ) <= gpGlobals->maxClients )
{
//g_SavedCoords.triggerorigin = tr.vecEndPos;
//g_SavedCoords.validspawnpoint = true;
if( tr.pHit && FClassnameIs( tr.pHit, "func_door" ) )
tr.pHit->v.solid = SOLID_NOT;
ALERT( at_console, "CoopGetSpawnPoint: ^2offset set\n");
}
else
{
//g_SavedCoords.valid = false;
ALERT( at_console, "CoopGetSpawnPoint: ^2trace failed\n");
return false;
}
}
*origin = point;
return true;
}
CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer)
{
CBaseEntity *train = NULL;
if( !pPlayer)
return NULL;
if( !pPlayer->IsPlayer() )
{
// activated by path track
train = pPlayer;
}
else
{
if( FNullEnt(pPlayer->pev->groundentity))
return NULL;
train = CBaseEntity::Instance(pPlayer->pev->groundentity);
}
if( !train )
return NULL;
if( !train->pev->globalname ||!STRING(train->pev->globalname) || !STRING(train->pev->globalname)[0] )
return NULL;
// doors are elevators
if( strcmp( STRING( train->pev->classname ), "func_train") && strcmp( STRING( train->pev->classname ), "func_tracktrain") && strcmp( STRING( train->pev->classname ), "func_door") )
return NULL;
return train;
}

108
dlls/coop_util.h

@ -0,0 +1,108 @@ @@ -0,0 +1,108 @@
#ifndef COOP_UTIL_H
#define COOP_UTIL_H
extern cvar_t cvar_allow_gravgun;
extern cvar_t cvar_allow_ar2;
extern cvar_t cvar_ar2_mp5;
extern cvar_t cvar_ar2_bullets;
extern cvar_t cvar_ar2_balls;
extern cvar_t cvar_wresptime;
extern cvar_t cvar_iresptime;
extern cvar_t cvar_gibtime;
extern cvar_t cvar_hgibcount;
extern cvar_t cvar_agibcount;
extern cvar_t mp_gravgun_players;
extern cvar_t mp_coop;
extern cvar_t mp_coop_changelevel;
extern cvar_t mp_coop_nofriendlyfire;
extern cvar_t mp_coop_disabledmap;
extern cvar_t mp_coop_checkpoints;
extern cvar_t mp_unduck;
extern cvar_t mp_semclip;
extern cvar_t mp_coop_reconnect_hack;
extern cvar_t mp_coop_noangry;
extern cvar_t mp_spectator;
extern cvar_t sentences_txt;
extern cvar_t materials_txt;
extern bool g_fSavedDuck;
extern bool g_fPause;
struct SavedCoords
{
char ip[32][32];
Vector origin[32];
Vector angles[32];
char landmark[32];
Vector triggerorigin;
Vector triggerangles;
Vector offset;
int iCount;
bool valid;
bool validoffset;
bool validspawnpoint;
int changeback;
bool trainsaved;
Vector trainoffset;
char trainglobal[256];
int trainuser1;
bool fUsed;
bool fDuck;
};
void UTIL_CoopValidateOffset( void );
void UTIL_CleanSpawnPoint( Vector origin, float radius );
char *UTIL_CoopPlayerName( CBaseEntity *pPlayer );
bool UTIL_CoopGetSpawnPoint( Vector *point, Vector *angles);
bool UTIL_CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *angles );
void UTIL_CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords);
Vector UTIL_FixupSpawnPoint(Vector spawn);
void UTIL_CoopActivateChangeLevel( CBaseEntity *pTrigger );
#ifdef PLAYER_H
void UTIL_CoopKickPlayer(CBaseEntity *pPlayer);
bool UTIL_CoopIsBadPlayer( CBaseEntity *plr );
void UTIL_CoopNewCheckpoint( entvars_t *pevPlayer );
CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer);
void UTIL_CoopMenu( CBasePlayer *pPlayer );
void UTIL_SpawnPlayer( CBasePlayer *pPlayer );
void UTIL_BecomeSpectator( CBasePlayer *pPlayer );
void UTIL_CoopCheckpointMenu( CBasePlayer *pPlayer );
void UTIL_CoopVoteMenu( CBasePlayer *pPlayer );
void UTIL_CoopShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char **slot, signed char time = -1 );
extern int g_iMenu;
// Show to all spawned players: voting, etc..
class GlobalMenu
{
public:
int m_iConfirm;
int m_iVoteCount;
int m_iMaxCount;
int m_iBanCount;
float m_flTime;
const char *maps[5];
int votes[5];
CBaseEntity *triggers[5];
EHANDLE m_pTrigger;
EHANDLE m_pPlayer;
void VoteMenu( CBasePlayer *pPlayer );
void ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname );
void ShowGlobalMenu( const char *title, int count, const char **menu );
void Process( CBasePlayer *pPlayer, int imenu );
};
extern GlobalMenu g_GlobalMenu;
#endif
extern struct SavedCoords g_SavedCoords, s_SavedCoords;
#endif // COOP_UTIL_H

4
dlls/crossbow.cpp

@ -27,6 +27,8 @@ @@ -27,6 +27,8 @@
#define BOLT_AIR_VELOCITY 2000
#define BOLT_WATER_VELOCITY 1000
extern BOOL gPhysicsInterfaceInitialized;
// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS()
//
// OVERLOADS SOME ENTVARS:
@ -181,10 +183,12 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther ) @@ -181,10 +183,12 @@ void CCrossbowBolt::BoltTouch( CBaseEntity *pOther )
pev->angles.z = RANDOM_LONG( 0, 360 );
pev->nextthink = gpGlobals->time + 60.0;
if (gPhysicsInterfaceInitialized) {
// g-cont. Setup movewith feature
pev->movetype = MOVETYPE_COMPOUND; // set movewith type
pev->aiment = ENT( pOther->pev ); // set parent
}
}
if( UTIL_PointContents( pev->origin ) != CONTENTS_WATER )
{

2
dlls/effects.cpp

@ -411,7 +411,7 @@ LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam ) @@ -411,7 +411,7 @@ LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam )
void CTripBeam::Spawn( void )
{
CLightning::Spawn();
SetTouch( &TriggerTouch );
SetTouch( &CLightning::TriggerTouch );
pev->solid = SOLID_TRIGGER;
RelinkBeam();
}

9
dlls/game.cpp

@ -56,10 +56,15 @@ cvar_t mp_coop_nofriendlyfire = { "mp_coop_nofriendlyfire", "0", FCVAR_SERVER }; @@ -56,10 +56,15 @@ cvar_t mp_coop_nofriendlyfire = { "mp_coop_nofriendlyfire", "0", FCVAR_SERVER };
cvar_t mp_coop_disabledmap = { "mp_coop_disabledmap", "", FCVAR_SERVER };
cvar_t mp_coop_reconnect_hack = { "mp_coop_reconnect_hack", "0", FCVAR_SERVER };
cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER };
cvar_t mp_coop_checkpoints = { "mp_coop_checkpoints", "1", FCVAR_SERVER };
cvar_t mp_unduck = { "mp_unduck", "0", FCVAR_SERVER };
cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER };
cvar_t mp_spectator = { "mp_spectator", "0", FCVAR_SERVER };
cvar_t materials_txt = { "materials_txt", "sound/materials.txt", FCVAR_SERVER };
cvar_t sentences_txt = { "sentences_txt", "sound/sentences.txt", FCVAR_SERVER };
// Engine Cvars
cvar_t *g_psv_gravity = NULL;
cvar_t *g_psv_aim = NULL;
@ -510,6 +515,10 @@ void GameDLLInit( void ) @@ -510,6 +515,10 @@ void GameDLLInit( void )
CVAR_REGISTER( &mp_coop_reconnect_hack );
CVAR_REGISTER( &mp_coop_noangry );
CVAR_REGISTER( &mp_spectator );
CVAR_REGISTER( &mp_coop_checkpoints );
CVAR_REGISTER( &sentences_txt );
CVAR_REGISTER( &materials_txt );
CVAR_REGISTER( &mp_chattime );

25
dlls/game.h

@ -35,31 +35,8 @@ extern cvar_t teamlist; @@ -35,31 +35,8 @@ extern cvar_t teamlist;
extern cvar_t teamoverride;
extern cvar_t defaultteam;
extern cvar_t allowmonsters;
extern cvar_t cvar_allow_gravgun;
extern cvar_t cvar_allow_ar2;
extern cvar_t cvar_ar2_mp5;
extern cvar_t cvar_ar2_bullets;
extern cvar_t cvar_ar2_balls;
extern cvar_t cvar_wresptime;
extern cvar_t cvar_iresptime;
extern cvar_t cvar_gibtime;
extern cvar_t cvar_hgibcount;
extern cvar_t cvar_agibcount;
extern cvar_t mp_gravgun_players;
extern cvar_t mp_coop;
extern cvar_t mp_coop_changelevel;
extern cvar_t mp_coop_nofriendlyfire;
extern cvar_t mp_coop_disabledmap;
extern cvar_t mp_unduck;
extern cvar_t mp_semclip;
extern cvar_t mp_coop_reconnect_hack;
extern cvar_t mp_coop_noangry;
extern cvar_t mp_spectator;
extern bool g_fSavedDuck;
extern bool g_fPause;
#include "coop_util.h"
// Engine Cvars
extern cvar_t *g_psv_gravity;

29
dlls/gamerules.cpp

@ -57,27 +57,8 @@ BOOL CGameRules::CanHaveAmmo( CBasePlayer *pPlayer, const char *pszAmmoName, int @@ -57,27 +57,8 @@ BOOL CGameRules::CanHaveAmmo( CBasePlayer *pPlayer, const char *pszAmmoName, int
return FALSE;
}
bool CoopGetSpawnPoint( Vector *point, Vector *angles);
bool CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *angles );
Vector FixupSpawnPoint(Vector spawn)
{
int i = 0;
// predict that spawn point is almost correct
while( i < 2 ) // 2 player heights
{
Vector point = spawn + Vector( 0, 0, 36 * i );
TraceResult tr;
UTIL_TraceHull( point, point, ignore_monsters, (mp_unduck.value&&g_fSavedDuck)?head_hull:human_hull, NULL, &tr );
if( !tr.fStartSolid && !tr.fAllSolid )
return point;
i = -i;
if( i >= 0 )
i++;
}
return spawn;
}
extern EHANDLE g_pLastSpawn;
//=========================================================
//=========================================================
@ -107,8 +88,8 @@ edict_t *CGameRules::GetPlayerSpawnSpot( CBasePlayer *pPlayer ) @@ -107,8 +88,8 @@ edict_t *CGameRules::GetPlayerSpawnSpot( CBasePlayer *pPlayer )
pPlayer->pev->angles = VARS( pentSpawnSpot )->angles;
pPlayer->pev->punchangle = g_vecZero;
if( !(pPlayer->pev->flags & FL_SPECTATOR ) )
if( mp_coop_changelevel.value && !CoopRestorePlayerCoords( pPlayer, &pPlayer->pev->origin, &pPlayer->pev->angles ))
if( !CoopGetSpawnPoint( &pPlayer->pev->origin, &pPlayer->pev->angles ) )
if( mp_coop_changelevel.value && !UTIL_CoopRestorePlayerCoords( pPlayer, &pPlayer->pev->origin, &pPlayer->pev->angles ))
if( !UTIL_CoopGetSpawnPoint( &pPlayer->pev->origin, &pPlayer->pev->angles ) )
{
if( !g_pLastSpawn )
{
@ -117,11 +98,11 @@ edict_t *CGameRules::GetPlayerSpawnSpot( CBasePlayer *pPlayer ) @@ -117,11 +98,11 @@ edict_t *CGameRules::GetPlayerSpawnSpot( CBasePlayer *pPlayer )
params.fadeoutTime = .5;
params.holdTime = 10;
params.channel = 0;
params.y = 0;
params.x = params.y = -1;
params.r2 = params.g2 = params.b2 = params.a2 = params.r1 = params.g1 = params.b1 = params.a1 = 255;
UTIL_HudMessage( pPlayer, params, "Server cannot select a spawnpoint, please fly to it manually and press attack button" );
UTIL_HudMessage( pPlayer, params, "Server cannot select a spawnpoint\nplease fly to it manually\nand press attack button" );
// select spawn point
pPlayer->m_state = STATE_POINT_SELECT;
pPlayer->m_afButtonPressed = 0;
@ -133,7 +114,7 @@ edict_t *CGameRules::GetPlayerSpawnSpot( CBasePlayer *pPlayer ) @@ -133,7 +114,7 @@ edict_t *CGameRules::GetPlayerSpawnSpot( CBasePlayer *pPlayer )
}
}
pPlayer->pev->fixangle = TRUE;
pPlayer->pev->origin = FixupSpawnPoint( pPlayer->pev->origin );
pPlayer->pev->origin = UTIL_FixupSpawnPoint( pPlayer->pev->origin );
if( g_fSavedDuck )
pPlayer->pev->flags |= FL_DUCKING;

101
dlls/multiplay_gamerules.cpp

@ -96,38 +96,11 @@ void CoopClearWeaponList( void ) @@ -96,38 +96,11 @@ void CoopClearWeaponList( void )
}
extern int g_iMenu;
void BecomeSpectator( CBasePlayer *pPlayer )
{
//pPlayer->m_bDoneFirstSpawn = true;
pPlayer->pev->takedamage = DAMAGE_NO;
pPlayer->pev->flags |= FL_SPECTATOR;
pPlayer->pev->flags |= FL_NOTARGET;
pPlayer->pev->effects |= EF_NODRAW;
pPlayer->pev->solid = SOLID_NOT;
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
pPlayer->pev->modelindex = 0;
pPlayer->pev->health = 1;
pPlayer->m_pGoalEnt = NULL;
return;
}
void SpawnPlayer( CBasePlayer *pPlayer )
{
pPlayer->m_state = STATE_SPAWNED;
pPlayer->m_iRespawnFrames = 0;
pPlayer->pev->effects &= ~EF_NODRAW;
pPlayer->pev->takedamage = DAMAGE_YES;
pPlayer->pev->flags &= ~FL_SPECTATOR;
pPlayer->pev->movetype = MOVETYPE_WALK;
pPlayer->Spawn();
CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" );
}
extern int gmsgShowMenu;
void ShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char **slot, signed char time = -1 )
void UTIL_CoopShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char **slot, signed char time )
{
if( pPlayer->m_fTouchMenu)
{
@ -161,9 +134,9 @@ void ShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char ** @@ -161,9 +134,9 @@ void ShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char **
//CLIENT_COMMAND( pPlayer->edict(), "exec touch_default/numbers.cfg\n");
}
void CoopMenu( CBasePlayer *pPlayer );
void UTIL_CoopMenu( CBasePlayer *pPlayer );
void CoopVoteMenu( CBasePlayer *pPlayer );
void UTIL_CoopVoteMenu( CBasePlayer *pPlayer );
//*********************************************************
@ -217,7 +190,7 @@ CHalfLifeMultiplay::CHalfLifeMultiplay() @@ -217,7 +190,7 @@ CHalfLifeMultiplay::CHalfLifeMultiplay()
}
}
void CoopProcessMenu( CBasePlayer *pPlayer, int imenu );
void UTIL_CoopProcessMenu( CBasePlayer *pPlayer, int imenu );
BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
{
@ -230,7 +203,7 @@ BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) @@ -230,7 +203,7 @@ BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
if( FStrEq( pcmd, "joincoop" ) )
{
if( pPlayer->m_state == STATE_SPECTATOR_BEGIN )
SpawnPlayer( pPlayer );
UTIL_SpawnPlayer( pPlayer );
else
ClientPrint( pPlayer->pev, HUD_PRINTCONSOLE, "You cannot use joincoop now!\n\n" );
@ -240,57 +213,13 @@ BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) @@ -240,57 +213,13 @@ BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
{
int imenu = atoi( CMD_ARGV( 1 ) );
switch( pPlayer->m_state )
{
case STATE_SPECTATOR_BEGIN:
case STATE_SPECTATOR:
if( imenu == 1 )
{
SpawnPlayer( pPlayer );
pPlayer->m_state = STATE_SPAWNED;
}
if( imenu == 2 )
{
pPlayer->m_state = STATE_SPECTATOR;
CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" );
}
break;
case STATE_SPAWNED:
if( g_iMenu )
{
CoopProcessMenu( pPlayer, imenu );
return TRUE;
}
if( imenu == 1 )
{
pPlayer->RemoveAllItems( TRUE );
SpawnPlayer( pPlayer );
}
if( imenu == 2 )
{
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 150 );
}
if( imenu == 3 )
{
pPlayer->RemoveAllItems( TRUE );
BecomeSpectator( pPlayer );
pPlayer->m_state = STATE_SPECTATOR;
}
if( imenu == 4 )
{
CoopVoteMenu( pPlayer );
}
default:
break;
}
UTIL_CoopProcessMenu( pPlayer, imenu );
return TRUE;
}
if( FStrEq( pcmd, "coopmenu" ) )
{
if( !g_iMenu )
CoopMenu( pPlayer );
else
ClientPrint( pPlayer->pev, HUD_PRINTCONSOLE, "You cannot use coopmenu now!\n\n" );
UTIL_CoopMenu( pPlayer );
return TRUE;
}
@ -309,6 +238,7 @@ void CHalfLifeMultiplay::RefreshSkillData( void ) @@ -309,6 +238,7 @@ void CHalfLifeMultiplay::RefreshSkillData( void )
// override some values for multiplay.
// suitcharger
if( !mp_coop.value )
gSkillData.suitchargerCapacity = 30;
// Crowbar whack
@ -660,6 +590,7 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl ) @@ -660,6 +590,7 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl )
if( pl->m_state == STATE_SPECTATOR_BEGIN )
{
pl->m_iMenuState = MENUSTATE_COOPMENU_SPEC;
if( mp_coop.value )
{
@ -667,7 +598,7 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl ) @@ -667,7 +598,7 @@ void CHalfLifeMultiplay::InitHUD( CBasePlayer *pl )
"Join coop",
"Join spectators"
};
ShowMenu( pl, "COOP SERVER", ARRAYSIZE( menu ), menu );
UTIL_CoopShowMenu( pl, "COOP SERVER", ARRAYSIZE( menu ), menu );
}
}
}
@ -745,7 +676,7 @@ void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer ) @@ -745,7 +676,7 @@ void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer )
{
if( !mp_coop.value && pPlayer->m_state == STATE_SPECTATOR_BEGIN )
if( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) )
SpawnPlayer( pPlayer );
UTIL_SpawnPlayer( pPlayer );
if( pPlayer->m_state == STATE_UNINITIALIZED )
if( pPlayer->m_afButtonPressed || pPlayer->pev->button )
{
@ -792,14 +723,14 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer ) @@ -792,14 +723,14 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
{
pPlayer->m_state = STATE_SPECTATOR_BEGIN;
pPlayer->RemoveAllItems( TRUE );
BecomeSpectator( pPlayer );
UTIL_BecomeSpectator( pPlayer );
return;
}
if( mp_coop.value && pPlayer->m_state == STATE_POINT_SELECT && !(pPlayer->pev->flags & FL_SPECTATOR) )
{
pPlayer->RemoveAllItems( TRUE );
BecomeSpectator( pPlayer );
UTIL_BecomeSpectator( pPlayer );
return;
}
@ -1339,12 +1270,12 @@ Vector CHalfLifeMultiplay::VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo ) @@ -1339,12 +1270,12 @@ Vector CHalfLifeMultiplay::VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo )
//=========================================================
float CHalfLifeMultiplay::FlHealthChargerRechargeTime( void )
{
return 60;
return cvar_iresptime.value * 2;
}
float CHalfLifeMultiplay::FlHEVChargerRechargeTime( void )
{
return 30;
return cvar_iresptime.value;
}
//=========================================================

2
dlls/nodes.cpp

@ -45,6 +45,8 @@ LINK_ENTITY_TO_CLASS( info_node_air, CNodeEnt ) @@ -45,6 +45,8 @@ LINK_ENTITY_TO_CLASS( info_node_air, CNodeEnt )
#include <unistd.h>
#include <sys/stat.h>
#define CreateDirectory(p, n) mkdir(p, 0777)
#else
#define CreateDirectory(p, n) CreateDirectoryA(p, n)
#endif
//=========================================================

6
dlls/player.cpp

@ -92,9 +92,9 @@ TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] = @@ -92,9 +92,9 @@ TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] =
DEFINE_ARRAY( CBasePlayer, m_rgflSuitNoRepeatTime, FIELD_TIME, CSUITNOREPEAT ),
DEFINE_FIELD( CBasePlayer, m_lastDamageAmount, FIELD_INTEGER ),
DEFINE_ARRAY( CBasePlayer, m_rgpPlayerItems, FIELD_CLASSPTR, MAX_ITEM_TYPES ),
DEFINE_FIELD( CBasePlayer, m_pActiveItem, FIELD_CLASSPTR ),
DEFINE_FIELD( CBasePlayer, m_pLastItem, FIELD_CLASSPTR ),
DEFINE_ARRAY( CBasePlayer, m_rgpPlayerItems, FIELD_EHANDLE, MAX_ITEM_TYPES ),
DEFINE_FIELD( CBasePlayer, m_pActiveItem, FIELD_EHANDLE ),
DEFINE_FIELD( CBasePlayer, m_pLastItem, FIELD_EHANDLE ),
DEFINE_ARRAY( CBasePlayer, m_rgAmmo, FIELD_INTEGER, MAX_AMMO_SLOTS ),
DEFINE_FIELD( CBasePlayer, m_idrowndmg, FIELD_INTEGER ),

23
dlls/player.h

@ -93,6 +93,18 @@ enum PlayerState @@ -93,6 +93,18 @@ enum PlayerState
STATE_POINT_SELECT
};
enum PlayerMenuState
{
MENUSTATE_NONE = 0,
MENUSTATE_COOPMENU,
MENUSTATE_COOPMENU_SPEC,
MENUSTATE_CHECKPOINT,
MENUSTATE_GLOBAL,
MENUSTATE_LOCAL_CONFIRM
};
#include "whandle.h"
class CBasePlayer : public CBaseMonster
{
public:
@ -173,10 +185,10 @@ public: @@ -173,10 +185,10 @@ public:
int m_iClientFOV; // client's known FOV
// usable player items
CBasePlayerItem *m_rgpPlayerItems[MAX_ITEM_TYPES];
CBasePlayerItem *m_pActiveItem;
CBasePlayerItem *m_pClientActiveItem; // client version of the active item
CBasePlayerItem *m_pLastItem;
EHBasePlayerItem m_rgpPlayerItems[MAX_ITEM_TYPES];
EHBasePlayerItem m_pActiveItem;
EHBasePlayerItem m_pClientActiveItem; // client version of the active item
EHBasePlayerItem m_pLastItem;
// shared ammo slots
int m_rgAmmo[MAX_AMMO_SLOTS];
@ -323,6 +335,9 @@ public: @@ -323,6 +335,9 @@ public:
float m_flSpawnTime;
PlayerState m_state;
bool m_fTouchMenu;
int m_iMenuState;
int m_iLocalConfirm;
int m_iConfirmKey;
virtual void Touch( CBaseEntity *pOther );
};

5
dlls/sound.cpp

@ -23,6 +23,7 @@ @@ -23,6 +23,7 @@
#include "player.h"
#include "talkmonster.h"
#include "gamerules.h"
#include "game.h"
static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize );
@ -1264,7 +1265,7 @@ void SENTENCEG_Init() @@ -1264,7 +1265,7 @@ void SENTENCEG_Init()
isentencegs = -1;
int filePos = 0, fileSize;
byte *pMemFile = g_engfuncs.pfnLoadFileForMe( "sound/sentences.txt", &fileSize );
byte *pMemFile = g_engfuncs.pfnLoadFileForMe( sentences_txt.string, &fileSize );
if( !pMemFile )
return;
@ -1528,7 +1529,7 @@ void TEXTURETYPE_Init() @@ -1528,7 +1529,7 @@ void TEXTURETYPE_Init()
gcTextures = 0;
pMemFile = g_engfuncs.pfnLoadFileForMe( "sound/materials.txt", &fileSize );
pMemFile = g_engfuncs.pfnLoadFileForMe( materials_txt.string, &fileSize );
if( !pMemFile )
return;

2
dlls/talkmonster.cpp

@ -1342,6 +1342,8 @@ BOOL CTalkMonster::CanFollow( void ) @@ -1342,6 +1342,8 @@ BOOL CTalkMonster::CanFollow( void )
{
if( m_MonsterState == MONSTERSTATE_SCRIPT )
{
if( !m_pCine )
return FALSE;
if( !m_pCine->CanInterrupt() )
return FALSE;
}

498
dlls/triggers.cpp

@ -913,7 +913,7 @@ void CBaseTrigger::HurtTouch( CBaseEntity *pOther ) @@ -913,7 +913,7 @@ void CBaseTrigger::HurtTouch( CBaseEntity *pOther )
// HACKHACK -- In multiplayer, players touch this based on packet receipt.
// So the players who send packets later aren't always hurt. Keep track of
// how much time has passed and whether or not you've touched that player
if( g_pGameRules->IsMultiplayer() )
if( !mp_coop.value && g_pGameRules->IsMultiplayer() )
{
if( pev->dmgtime > gpGlobals->time )
{
@ -1350,6 +1350,7 @@ public: @@ -1350,6 +1350,7 @@ public:
bool m_fSpawnSaved;
bool m_fIsBack;
bool m_fSkipSpawnCheck; // skip 30 seconds check when called by multimanager or trigger_once
float m_flRepeatTimer;
};
LINK_ENTITY_TO_CLASS( trigger_changelevel, CChangeLevel )
@ -1486,193 +1487,18 @@ void CChangeLevel::UseChangeLevel( CBaseEntity *pActivator, CBaseEntity *pCaller @@ -1486,193 +1487,18 @@ void CChangeLevel::UseChangeLevel( CBaseEntity *pActivator, CBaseEntity *pCaller
ChangeLevelNow( pActivator );
}
struct SavedCoords
void UTIL_CoopActivateChangeLevel( CBaseEntity *pTrigger )
{
char ip[32][32];
Vector origin[32];
Vector angles[32];
char landmark[32];
Vector triggerorigin;
Vector triggerangles;
Vector offset;
int iCount;
bool valid;
bool validoffset;
bool validspawnpoint;
int changeback;
bool trainsaved;
Vector trainoffset;
char trainglobal[256];
int trainuser1;
bool fUsed;
bool fDuck;
} g_SavedCoords, s_SavedCoords;
CChangeLevel *trigger = (CChangeLevel*) pTrigger;
void CoopClearData( void )
{
// nullify
SavedCoords l_SavedCoords = {};
g_SavedCoords = l_SavedCoords;
}
bool g_fPause;
void CoopApplyData( void )
{
if( s_SavedCoords.valid )
{
g_SavedCoords = s_SavedCoords;
s_SavedCoords = {};
g_fSavedDuck = g_SavedCoords.fDuck;
}
g_fPause = false;
ALERT( at_console, "^2CoopApplyData()\n" );
}
int g_iMenu;
void ShowMenu( CBasePlayer *pPlayer, const char *title, int count, const char **slot, signed char time = -1 );
bool g_fSavedDuck;
#define CoopPlayerName( pPlayer ) ( ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected" )
void CoopKickPlayer(CBaseEntity *pPlayer)
{
if( !pPlayer )
return;
SERVER_COMMAND( UTIL_VarArgs( "kick %d\n", ENTINDEX(pPlayer->pev->pContainingEntity) - 1 ) );
}
// Show to all spawned players: voting, etc..
class GlobalMenu
{
public:
int m_iConfirm;
int m_iVoteCount;
int m_iMaxCount;
int m_iBanCount;
float m_flTime;
const char *maps[5];
int votes[5];
CChangeLevel *triggers[5];
EHANDLE m_pTrigger;
EHANDLE m_pPlayer;
void Process( CBasePlayer *pPlayer, int imenu )
{
if( pPlayer->pev->flags & FL_SPECTATOR )
return;
if( gpGlobals->time - m_flTime > 30 )
{
g_iMenu = 0;
if( !trigger )
return;
}
switch( g_iMenu )
{
case 1: // touch blue trigger
m_iVoteCount++;
if( imenu == 1 ) // confirm
{
if( m_iBanCount >= 2 )
{
CoopKickPlayer( pPlayer );
m_iConfirm-= 5;
return;
} m_iConfirm++;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 confirmed map change\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
}
if( imenu == 2 ) // cancel
{
m_iConfirm--;
if( pPlayer == m_pPlayer )
m_iConfirm -= 100; // player mistake
}
if( imenu == 3 )
{
m_iBanCount++;
if( m_iBanCount >= 2 && m_iConfirm > -50 )
CoopKickPlayer( m_pPlayer );
}
break;
case 2: // vote by request
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 selected ^3%s\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected", maps[imenu - 1] ));
MESSAGE_END();
if( imenu < m_iConfirm )
{
votes[imenu-1]++;
m_iVoteCount++;
if( votes[1] >= 2 )
{
// two players vote for ban
CoopKickPlayer( m_pPlayer );
trigger->m_bUsed = true;
trigger->ChangeLevelNow( NULL );
}
if( m_iVoteCount >= m_iMaxCount )
{
for( int i = 0; i <= m_iConfirm; i++ )
if( votes[i] >= m_iMaxCount )
{
if( triggers[i])
{
triggers[i]->m_bUsed = true;
triggers[i]->ChangeLevelNow( NULL );
}
g_iMenu = 0;
}
}
}
}
}
void ShowGlobalMenu( const char *title, int count, const char **menu )
{
int count2 = 0;
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() )
{
count2++;
ShowMenu( (CBasePlayer *)plr, title, count, menu, 30 );
}
}
m_iMaxCount = count2;
m_iBanCount = 0;
}
void ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname )
{
if( g_iMenu && gpGlobals->time - m_flTime < 30 )
return; // wait 30s befor new confirm vote
g_iMenu = 1;
m_flTime = gpGlobals->time;
m_pTrigger = trigger;
m_pPlayer = pPlayer;
const char *menu[] = {
"Confirm",
"Cancel",
"BAN"
};
ShowGlobalMenu(UTIL_VarArgs("Confirm changing map to %s?", mapname), ARRAYSIZE(menu), menu);
}
void VoteMenu( CBasePlayer *pPlayer )
void GlobalMenu::VoteMenu( CBasePlayer *pPlayer )
{
if( g_iMenu && gpGlobals->time - m_flTime < 30 )
return; // wait 30s befor new confirm vote
@ -1696,13 +1522,27 @@ public: @@ -1696,13 +1522,27 @@ public:
m_iConfirm = i;
m_iVoteCount = 0;
m_pPlayer = pPlayer;
ShowGlobalMenu(UTIL_VarArgs("%s requested to force change map", CoopPlayerName( pPlayer ) ), i, maps);
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 opened vote menu\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
ShowGlobalMenu(UTIL_VarArgs("%s requested to force change map", UTIL_CoopPlayerName( pPlayer ) ), i, maps);
}
};
GlobalMenu g_GlobalMenu;
void UTIL_CoopValidateOffset( void )
{
if( !g_SavedCoords.validoffset)
{
edict_t *landmark = CChangeLevel::FindLandmark(g_SavedCoords.landmark);
if(landmark)
g_SavedCoords.offset = landmark->v.origin - g_SavedCoords.offset;
else
g_SavedCoords.offset = g_vecZero - g_SavedCoords.offset;
g_SavedCoords.validoffset = true;
}
}
@ -1716,7 +1556,7 @@ void CChangeLevel::UpdateColor( void ) @@ -1716,7 +1556,7 @@ void CChangeLevel::UpdateColor( void )
if( !m_fIsBack && (pPlayer = UTIL_FindEntityByClassname( NULL, "info_player_start" )) )
if( (origin - pPlayer->pev->origin).Length() < 500 )
m_fIsBack = true;
if( !m_fIsBack && CoopGetSpawnPoint( &point, &angles ) )
if( !m_fIsBack && UTIL_CoopGetSpawnPoint( &point, &angles ) )
if( (origin - point).Length() < 500 )
m_fIsBack = true;
pev->rendercolor = g_vecZero;
@ -1732,224 +1572,7 @@ void CChangeLevel::UpdateColor( void ) @@ -1732,224 +1572,7 @@ void CChangeLevel::UpdateColor( void )
}
void CoopVoteMenu( CBasePlayer *pPlayer )
{
int count = 0;
for( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() )
{
count++;
}
}
if( count < 4 )
{
ClientPrint( pPlayer->pev, HUD_PRINTCENTER, "Need at least 4 players to vote changelevel!\n" );
return;
}
g_GlobalMenu.VoteMenu(pPlayer);
}
void CoopMenu( CBasePlayer *pPlayer )
{
if( g_iMenu && gpGlobals->time - g_GlobalMenu.m_flTime < 30 )
return; // global menu active
if( pPlayer->m_state == STATE_SPAWNED )
{
if( mp_coop.value )
{
const char *menu[] = {
"Force respawn",
"Unblock",
"Become spectator",
"Vote changelevel"
};
ShowMenu( pPlayer, "Coop menu", ARRAYSIZE( menu ), menu );
}
}
else if ( pPlayer->m_state == STATE_SPECTATOR )
{
if( mp_coop.value )
{
const char *menu[] = {
"Spawn",
"Close menu"
};
ShowMenu( pPlayer, "Spectator menu", ARRAYSIZE( menu ), menu );
}
}
}
void CoopProcessMenu( CBasePlayer *pPlayer, int imenu )
{
return g_GlobalMenu.Process( pPlayer, imenu );
}
static void validateoffset( void )
{
if( !g_SavedCoords.validoffset)
{
edict_t *landmark = CChangeLevel::FindLandmark(g_SavedCoords.landmark);
if(landmark)
g_SavedCoords.offset = landmark->v.origin - g_SavedCoords.offset;
else
g_SavedCoords.offset = g_vecZero - g_SavedCoords.offset;
g_SavedCoords.validoffset = true;
}
}
bool CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *angles )
{
if(!g_SavedCoords.valid)
return false;
validateoffset();
// compute player by IQ
char *ip = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( player->edict() ), "ip" );
for( int i = 0;i < g_SavedCoords.iCount;i++)
{
if(ip && ip[0] && !strcmp(ip, g_SavedCoords.ip[i]) )
{
TraceResult tr;
Vector point = g_SavedCoords.origin[i] + g_SavedCoords.offset;
UTIL_TraceHull( point, point, missile, (mp_unduck.value&&g_fSavedDuck)?head_hull:human_hull, NULL, &tr );
g_SavedCoords.ip[i][0] = 0;
if( tr.fStartSolid || tr.fAllSolid )
return false;
*origin = point;
*angles = g_SavedCoords.angles[i];
return true;
}
}
return false;
}
bool CoopGetSpawnPoint( Vector *origin, Vector *angles)
{
if(!g_SavedCoords.valid)
return false;
// spawn on elevator or train
if( g_SavedCoords.trainsaved )
{
CBaseEntity *train = UTIL_FindEntityByString( NULL, "globalname", g_SavedCoords.trainglobal );
if( !train ) train = UTIL_FindEntityByString( NULL, "classname", g_SavedCoords.trainglobal );
if( train && ( !g_SavedCoords.trainuser1 || train->pev->iuser1 == g_SavedCoords.trainuser1 ) )
{
*angles = g_SavedCoords.triggerangles;
*origin = VecBModelOrigin(train->pev) + g_SavedCoords.trainoffset;
g_SavedCoords.trainuser1 = train->pev->iuser1;
return true;
}
ALERT( at_console, "Failed to get train %s (map design error?)\n", g_SavedCoords.trainglobal );
}
Vector point = g_SavedCoords.triggerorigin;
*angles = g_SavedCoords.triggerangles;
if( !g_SavedCoords.validspawnpoint )
{
TraceResult tr;
Vector angle;
UTIL_MakeVectorsPrivate( *angles, (float*)&angle, NULL, NULL );
validateoffset();
point = point + g_SavedCoords.offset;
//UTIL_TraceHull( point, point, ignore_monsters, human_hull, NULL, &tr );
if( mp_unduck.value && g_fSavedDuck && !g_SavedCoords.fUsed )
UTIL_TraceHull( point, point + angle * 100, missile, head_hull, NULL, &tr );
else
UTIL_TraceHull( point, point + angle * 100, ignore_monsters, human_hull, NULL, &tr );
if( !tr.fStartSolid && !tr.fAllSolid || ENTINDEX( tr.pHit ) && ENTINDEX( tr.pHit ) <= gpGlobals->maxClients )
{
//g_SavedCoords.triggerorigin = tr.vecEndPos;
//g_SavedCoords.validspawnpoint = true;
if( tr.pHit && FClassnameIs( tr.pHit, "func_door" ) )
tr.pHit->v.solid = SOLID_NOT;
ALERT( at_console, "CoopGetSpawnPoint: ^2offset set\n");
}
else
{
//g_SavedCoords.valid = false;
ALERT( at_console, "CoopGetSpawnPoint: ^2trace failed\n");
return false;
}
}
*origin = point;
return true;
}
CBaseEntity *CoopGetPlayerTrain( CBaseEntity *pPlayer)
{
CBaseEntity *train = NULL;
if( !pPlayer)
return NULL;
if( !pPlayer->IsPlayer() )
{
// activated by path track
train = pPlayer;
}
else
{
if( FNullEnt(pPlayer->pev->groundentity))
return NULL;
train = CBaseEntity::Instance(pPlayer->pev->groundentity);
}
if( !train )
return NULL;
if( !train->pev->globalname ||!STRING(train->pev->globalname) || !STRING(train->pev->globalname)[0] )
return NULL;
// doors are elevators
if( strcmp( STRING( train->pev->classname ), "func_train") && strcmp( STRING( train->pev->classname ), "func_tracktrain") && strcmp( STRING( train->pev->classname ), "func_door") )
return NULL;
return train;
}
// If some player is on train with global state, save id
void CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords)
{
if( coords->trainsaved )
return;
CBaseEntity *train = CoopGetPlayerTrain(pPlayer);
if( !train )
{
ALERT( at_console, "^1NO TRAIN!\n");
return;
}
ALERT( at_console, "^1TRAIN IS %s\n", STRING( train->pev->classname ) );
if( !pPlayer->IsPlayer() )
{
// it is trainnitself, try find player on it
CBaseEntity *pList;
Vector mins = pPlayer->pev->absmin;
Vector maxs = pPlayer->pev->absmax;
maxs.z += 72;
int count = UTIL_EntitiesInBox( &pList, 1, mins, maxs, FL_ONGROUND );
if( count && pList && pList->IsPlayer() )
pPlayer = pList;
else
{
ALERT( at_console, "Train without players\n" );
return;
}
}
strcpy( coords->trainglobal, STRING(train->pev->globalname) );
coords->trainoffset = pPlayer->pev->origin - VecBModelOrigin(train->pev);
coords->trainsaved = true;
}
void BecomeSpectator( CBasePlayer *pPlayer );
CBaseEntity *FindTriggerTransition( char *pVolumeName )
{
@ -2011,7 +1634,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2011,7 +1634,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
m_vecSpawnOrigin = pActivator->pev->origin;
m_vecSpawnAngles = pActivator->pev->angles;
m_fSpawnSaved = true;
CoopSaveTrain( pActivator, &l_SavedCoords );
UTIL_CoopSaveTrain( pActivator, &l_SavedCoords );
}
unsigned int count1 = 0;
unsigned int count2 = 0;
@ -2021,9 +1644,13 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2021,9 +1644,13 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
for( i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
CBaseEntity *pTrain = UTIL_CoopGetPlayerTrain( plr );
if( !pTrain && UTIL_CoopIsBadPlayer( plr ) )
continue;
// count only players spawned more 30 seconds ago
if( plr && plr->IsPlayer() && (CoopGetPlayerTrain(plr) || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 ) )
if( plr && plr->IsPlayer() && (pTrain || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 ) )
{
count2++;
@ -2034,7 +1661,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2034,7 +1661,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
if( InTransitionVolume( plr, m_szLandmarkName ))
{
l_SavedCoords.fDuck |= !!(plr->pev->flags & FL_DUCKING);
CoopSaveTrain( plr, &l_SavedCoords );
UTIL_CoopSaveTrain( plr, &l_SavedCoords );
char *ip = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( plr->edict() ), "ip" );
strcpy(l_SavedCoords.ip[l_SavedCoords.iCount], ip );
l_SavedCoords.origin[l_SavedCoords.iCount] = plr->pev->origin;
@ -2051,7 +1678,19 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2051,7 +1678,19 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
{
if( !count2 )
{
UTIL_HudMessageAll( params, "Cannot change level: Not enough players! Wait 30 sec before you may changelevel!" );
if( pActivator && pActivator->IsPlayer() && m_flRepeatTimer - gpGlobals->time < -1 )
{
CBasePlayer *pPlayer = (CBasePlayer*)pActivator;
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 trying activate changelevel too soon\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
UTIL_CleanSpawnPoint( pPlayer->pev->origin, 50 );
m_flRepeatTimer = gpGlobals->time;
pPlayer->m_iLocalConfirm = -2;
}
UTIL_HudMessageAll( params, "Cannot change level: Not enough players!\nWait 30 sec before you may changelevel!" );
return;
}
@ -2061,7 +1700,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2061,7 +1700,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
i = 1;
if( i )
UTIL_HudMessageAll( params, UTIL_VarArgs( "%s touched end of map, next is %s %s, %d to go",
UTIL_HudMessageAll( params, UTIL_VarArgs( "%s touched end of map\nnext is %s %s, %d to go\n",
( pActivator->pev->netname && STRING( pActivator->pev->netname )[0] != 0 ) ? STRING( pActivator->pev->netname ) : "unconnected",
st_szNextMap, st_szNextSpot, i ) );
if( count2 )
@ -2090,11 +1729,20 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2090,11 +1729,20 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
}
if( g_iMenu != 1 )
{
if( !UTIL_CoopIsBadPlayer( pActivator ) )
g_GlobalMenu.ConfirmMenu( (CBasePlayer*)pActivator, this, m_szMapName );
return;
}
if( g_GlobalMenu.m_iConfirm < count2 )
return;
//if( mp_coop_strongpolicy.value )
/*{
// do not allow go back if there are checkpoints, but not near changelevel
if( g_checkpoints[0].time && (g_checkpoints[0].origin - VecBModelOrigin(pev)).Length() > 150 )
return;
if( count2 < 2 )
return;
}*/
}
}
@ -2119,7 +1767,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2119,7 +1767,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
}
}
CoopSaveTrain( pActivator, &l_SavedCoords );
UTIL_CoopSaveTrain( pActivator, &l_SavedCoords );
s_SavedCoords = l_SavedCoords;
@ -2148,7 +1796,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2148,7 +1796,7 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
{
CBaseEntity *plr = UTIL_PlayerByIndex( i );
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 ) || m_fSkipSpawnCheck )
if( plr && plr->IsPlayer() && ( !FindTriggerTransition( m_szLandmarkName ) || (gpGlobals->time -((CBasePlayer*)plr)->m_flSpawnTime ) > 30 || m_fSkipSpawnCheck ) )
{
if( InTransitionVolume( plr, m_szLandmarkName ))
{
@ -2170,19 +1818,11 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2170,19 +1818,11 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
ALERT( at_console, "Player isn't in the transition volume %s, aborting\n", m_szLandmarkName );
return;
}
//else
/* if !pPlayer
{
ALERT( at_console, ", aborting\n" );
return;
}*/
// shedule remove ke^w on first info_player_start
/*edict_t *playerstart = FIND_ENTITY_BY_CLASSNAME( NULL, "info_player_start" );
if( !FNullEnt(playerstart) )
playerstart->v.flags |= FL_KILLME;*/
MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print
WRITE_BYTE( 3 ); // PRINT_CHAT
WRITE_STRING( UTIL_VarArgs( "%s^7 activated changelevel\n", ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected"));
MESSAGE_END();
// This object will get removed in the call to CHANGE_LEVEL, copy the params into "safe" memory
strcpy( st_szNextMap, m_szMapName );
@ -2230,29 +1870,23 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) @@ -2230,29 +1870,23 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
{
CBasePlayer *plr = (CBasePlayer*)UTIL_PlayerByIndex( i );
// reset all players state
// reset all players state to make it spawn again after restart
if( plr )
{
plr->m_state = STATE_UNINITIALIZED;
plr->RemoveAllItems( TRUE );
BecomeSpectator( plr );
//plr->SetThink( &CBasePlayer::Spawn );
//plr->pev->nextthink = gpGlobals->time + 1;
UTIL_BecomeSpectator( plr );
// HACK: force perform reconnection
if( mp_coop_reconnect_hack.value )
CLIENT_COMMAND( plr->edict(), "reconnect\n" );
//CLIENT_COMMAND( plr->edict(), "alias cmd \"reconnect;unalias cmd\"\n" );
//MESSAGE_BEGIN( MSG_ONE, 2, NULL, plr->pev ); // svc_disconnect after stufftext
//MESSAGE_END();
//SERVER_COMMAND( UTIL_VarArgs( "kick %d\n", i-1 ) );
//SERVER_EXECUTE();
}
}
g_fPause = true;
}
s_SavedCoords.fUsed = m_bUsed;
s_SavedCoords.valid = valid;
// wait 5 frames to make sure all players are in reconnected state
if( mp_coop_reconnect_hack.value )
SERVER_COMMAND( UTIL_VarArgs( "wait;wait;wait;wait;wait;changelevel %s %s\n", st_szNextMap, st_szNextSpot ) );
else

15
dlls/util.cpp

@ -1578,21 +1578,6 @@ void UTIL_StripToken( const char *pKey, char *pDest ) @@ -1578,21 +1578,6 @@ void UTIL_StripToken( const char *pKey, char *pDest )
pDest[i] = 0;
}
void UTIL_CleanSpawnPoint( Vector origin, float dist )
{
CBaseEntity *ent = NULL;
while( ( ent = UTIL_FindEntityInSphere( ent, origin, dist ) ) != NULL )
{
if( ent->IsPlayer() )
{
TraceResult tr;
UTIL_TraceHull( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), dont_ignore_monsters, human_hull, ent->edict(), &tr);
//UTIL_TraceModel( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), 0, ent->edict(), &tr);
if( !tr.fAllSolid )
UTIL_SetOrigin(ent->pev, tr.vecEndPos);
}
}
}
// --------------------------------------------------------------
//

1
dlls/util.h

@ -568,4 +568,3 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); @@ -568,4 +568,3 @@ int UTIL_SharedRandomLong( unsigned int seed, int low, int high );
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high );
float UTIL_WeaponTimeBase( void );
void UTIL_CleanSpawnPoint( Vector origin, float radius );

6
dlls/weapons.cpp

@ -394,7 +394,7 @@ void W_Precache( void ) @@ -394,7 +394,7 @@ void W_Precache( void )
TYPEDESCRIPTION CBasePlayerItem::m_SaveData[] =
{
DEFINE_FIELD( CBasePlayerItem, m_pPlayer, FIELD_CLASSPTR ),
DEFINE_FIELD( CBasePlayerItem, m_pNext, FIELD_CLASSPTR ),
DEFINE_FIELD( CBasePlayerItem, m_pNext, FIELD_EHANDLE ),
//DEFINE_FIELD( CBasePlayerItem, m_fKnown, FIELD_INTEGER ),Reset to zero on load
DEFINE_FIELD( CBasePlayerItem, m_iId, FIELD_INTEGER ),
// DEFINE_FIELD( CBasePlayerItem, m_iIdPrimary, FIELD_INTEGER ),
@ -1244,7 +1244,7 @@ void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther ) @@ -1244,7 +1244,7 @@ void CBasePlayerAmmo::DefaultTouch( CBaseEntity *pOther )
//=========================================================
int CBasePlayerWeapon::ExtractAmmo( CBasePlayerWeapon *pWeapon )
{
int iReturn;
int iReturn = 0;
if( pszAmmo1() != NULL )
{
@ -1304,7 +1304,7 @@ TYPEDESCRIPTION CWeaponBox::m_SaveData[] = @@ -1304,7 +1304,7 @@ TYPEDESCRIPTION CWeaponBox::m_SaveData[] =
{
DEFINE_ARRAY( CWeaponBox, m_rgAmmo, FIELD_INTEGER, MAX_AMMO_SLOTS ),
DEFINE_ARRAY( CWeaponBox, m_rgiszAmmo, FIELD_STRING, MAX_AMMO_SLOTS ),
DEFINE_ARRAY( CWeaponBox, m_rgpPlayerItems, FIELD_CLASSPTR, MAX_ITEM_TYPES ),
DEFINE_ARRAY( CWeaponBox, m_rgpPlayerItems, FIELD_EHANDLE, MAX_ITEM_TYPES ),
DEFINE_FIELD( CWeaponBox, m_cAmmoTypes, FIELD_INTEGER ),
};

7
dlls/weapons.h

@ -217,6 +217,9 @@ typedef struct @@ -217,6 +217,9 @@ typedef struct
int iId;
} AmmoInfo;
#include "whandle.h"
// Items that the player has in their inventory that they can use
class CBasePlayerItem : public CBaseAnimating
{
@ -265,7 +268,7 @@ public: @@ -265,7 +268,7 @@ public:
static AmmoInfo AmmoInfoArray[ MAX_AMMO_SLOTS ];
CBasePlayer *m_pPlayer;
CBasePlayerItem *m_pNext;
EHBasePlayerItem m_pNext;
int m_iId; // WEAPON_???
virtual int iItemSlot( void ) { return 0; } // return 0 to MAX_ITEMS_SLOTS, used in hud
@ -456,7 +459,7 @@ public: @@ -456,7 +459,7 @@ public:
BOOL PackWeapon( CBasePlayerItem *pWeapon );
BOOL PackAmmo( int iszName, int iCount );
CBasePlayerItem *m_rgpPlayerItems[MAX_ITEM_TYPES];// one slot for each
EHBasePlayerItem m_rgpPlayerItems[MAX_ITEM_TYPES];// one slot for each
int m_rgiszAmmo[MAX_AMMO_SLOTS];// ammo names
int m_rgAmmo[MAX_AMMO_SLOTS];// ammo quantities

46
dlls/whandle.h

@ -0,0 +1,46 @@ @@ -0,0 +1,46 @@
#ifndef WHANDLE_H
#define WHANDLE_H
class CBasePlayerItem;
class EHBasePlayerItem : public EHANDLE
{
public:
operator CBasePlayerItem *()
{
return (CBasePlayerItem *)GET_PRIVATE( Get() );
}
CBasePlayerItem *operator ->()
{
return (CBasePlayerItem *)GET_PRIVATE( Get() );
}
template <class T>
operator T()
{
return (T)GET_PRIVATE( Get() );
}
template <class T>
T *operator = ( T *pEntity )
{
edict_t *e = NULL;
if( pEntity )
e = pEntity->edict();
return (T*)CBaseEntity::Instance( Set ( e ) );
}
// handle = NULL correctly
int operator = ( int null1 )
{
//assert( !null1 );
Set(0);
return 0;
}
bool operator !=(EHBasePlayerItem &other)
{
return Get() != other.Get();
}
};
#endif

3
dlls/world.cpp

@ -230,6 +230,9 @@ void CopyToBodyQue( entvars_t *pev ) @@ -230,6 +230,9 @@ void CopyToBodyQue( entvars_t *pev )
if( pev->effects & EF_NODRAW )
return;
if( !g_pBodyQueueHead )
InitBodyQue();
entvars_t *pevHead = VARS( g_pBodyQueueHead );
pevHead->angles = pev->angles;

16
pm_shared/pm_shared.c

@ -33,8 +33,8 @@ @@ -33,8 +33,8 @@
#ifdef CLIENT_DLL
// Spectator Mode
int iJumpSpectator;
float vJumpOrigin[3];
float vJumpAngles[3];
extern float vJumpOrigin[3];
extern float vJumpAngles[3];
#endif
static int pm_shared_initialized = 0;
@ -122,6 +122,14 @@ static char grgchTextureType[CTEXTURESMAX]; @@ -122,6 +122,14 @@ static char grgchTextureType[CTEXTURESMAX];
int g_onladder = 0;
#ifdef CLIENT_DLL
#define materials_path "sound/materials.txt"
#else
#include "cvardef.h"
extern cvar_t materials_txt;
#define materials_path materials_txt.string
#endif
void PM_SwapTextures( int i, int j )
{
char chTemp;
@ -173,8 +181,8 @@ void PM_InitTextureTypes() @@ -173,8 +181,8 @@ void PM_InitTextureTypes()
gcTextures = 0;
fileSize = pmove->COM_FileSize( "sound/materials.txt" );
pMemFile = pmove->COM_LoadFile( "sound/materials.txt", 5, NULL );
fileSize = pmove->COM_FileSize( materials_path );
pMemFile = pmove->COM_LoadFile( materials_path, 5, NULL );
if( !pMemFile )
return;

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